Actually from what I remember they are a terrible combo together. When I last checked (pre Dyson) the leach effect or the Maco set effect would exclude the other, and they excluded by first apply. Such as if you hit with a weapon and leech procs you gain from leech but exclude Maco. And the other way around if you get the…
Bought it for the same reason one buys Aston Martins, they're not the best performance but they are quite pretty. I still expect to be able to get its grav wells do dumb damage even with out a sci captain.
If you want to science in your face stay with the scryer. If you want a sci ship that you can pretend is an escort then play the vesta. If you have been around a while and are sitting on a mountain of items outfit both and flip a coin for each mission. Also Alpha strike Vesta builds are hilarious. You only average 11k…
The healing that has been changed by this the most I feel is spike healing. Vs Vape builds there is a lot more healing to throw out now in 3 seconds. That may be the cause of so much of this people are invulnerable now sentiment. I will not argue that healing possible hasn't gone up as well cause 2 TSS backed by a ST with…
Well that just made eng and Sci team useful to something other than a premade team. Thats a much needed change. Personal opinion is its not perfect but this is a good step towards fixing the team abilities. I would wager that it will be better than before on the average. And I also look forward to my lower sci slots having…
Ahem, Dilthium store not zen store I meant. The system detects the item if its in an inventory space well enough such as also bank so it seems its just ships that break it. And yes the dyson deflector shows up in the special items as wellas in reclaim tabs for me. Figures it'd be a tab called "Special Items" theres a joke…
Did a test run of a drain build with BetaIII on it, simply brutal, I'm expecting funny things from the omega torp and HYIII as well. This might be the new non pet based max drain ship, as long as you go for burst drain. Sci and Voth will probably be better for sustained drain. But if you drop a com tactical ability on a…
Same here, Also is anyone else seeing the secondary deflector show up in multiple category tabs of the zen store? It was showing in the reclaim and special items for me.
More mini games are a necessity if next year is to be similar. The two options wear thin really fast and there are still days to go on multiple characters. At least with the winter event you could always be trying to figure out some way to go faster. The party patrol games however are very repetitive. Places this…
Is the dps primary concern or the aux power? What captain type, this decides if you can do a slightly odder build or two. Anyway short answer is if your into dps and aux with more dps its fleet A>W amp core as your base and if your aux more than dps its use the sphere carriers core as it lets you have 135 aux. After that…
I'm surprised no one has mentioned that the red matter capacitor doesn't seem to follow this behavior. For me its working normally, though all others are broken. Does anyone have that rechargeable shield battery from the Klingon mission to test what it does? I would bet it behaves similar to the RMC and doesn't disappear.
Going full alpha strike single target guild with the quantum phaser as the center piece produces funny results, Albeit every 3 mins. 25K+ from just the console with fleet gear makes it worth it.
For my Vesta the warp core was very nearly better than the fleet elite, I think it was mostly just the amp making the final slight difference in weapon damage output (Aux cannons) if you don't have weapons powered by aux its not so close, but if weapon damage isnt your thing and you just throw sci powers its the new…
Only if it was a when you go into pvp you auto swap to this gearset, and its all available free from a vendor. Heck I would even have a swap over for doffs that worked the same.
Apply that to consoles like the vests quantum focus beam and your dps is mostly limited by how long you can avoid getting placated. Had my Vesta pop up a 30k crit from one of the aux cannons, pretty sure the target had been sensor scanned though. But yea, this behavior is mostly just another bit of STO's issues with…
So much A2bat rage invading this thread and no solutions other than fire and pitchforks over 1 skill and doff combo. If its procing to often just change the system cooldown limit. Bump it up a number of seconds. Done, Go have beers.
Hmm, Can I put another battery doff on my ship with this, cause 30% damage boost on a wep bat usage is just what the alpha ordered. but yea, thats gonna make a mess of pvp balance, two sets of binomial doffs out in force for each ship possibly.:(
Why not just steal a page out of D&D'd and probably a few other pnp setups and have it spread the duration over the # of targets. Strong and long duration vs just 1 or 2 but if you hit the whole team they are only stuck for a few?
I would be extraordinarily surprised if they ever increased the damage of the sci powers, as the first response to "fixing" GW was that it did damage like csv and that was oh so terribly incorrect for some reason. To which it got smash with a nerf bat had its base boosted so an escort with no specs would be able to better…
I'm still curious as to why "killing a group of frigates" rendered the power as to strong. CSV really melts through frigates even at elite difficulties. FAW requires a little more effort but basically can achieve the same thing without going to extreme measures, same for torp spreads. I consider these to be fair to compare…
Well, I was gonna find out how those GW changes worked out. But I guess not now. :confused: YOU with the multiple sets of ship 3 packs, character upgrades and store Boffs/Doffs, and that lousy collectors edition box sitting about. We want none of your shiftless layabout behaviors here. And that fellow over there with the…
Added to the issue is with the helmsman trait, redone rcs and new neutronium consoles a ship can actually use all that speed, I'm messing about with a vesta that runs at 38 turnrate before I hit APO/A, and fast turning ships are just simply absurd. I made a speed freak Corvette that has triple digit turnrate with tac buffs…
2 set console bonus, 2 Remans with infiltrator, and you can permanently keep it at around 30 turnrate. All without a single RCS console in sight. So what other Dreadnaught class ship in STO does that? Its simply the best ship in its class. I dont even fly it like a cruiser I fly it like a vet ship or other destroyer class…
Have they got the placate time immunity working, last I remember just shortly before the LOR updates hit. A fleet mate I was testing builds on said he couldn't hold a lock on me long enough to activate a subnuke. Said I just had a blinking ship when I when full alpha on him.
10 most trying levels in the game. Worst off is that you fight an enemy AI thats actually somewhat competent. I almost dropped the difficulty down from elite it was taking me so long to kill the elachi in that damn thing. For a hit and run focused race the Durpy'D had a lot of run and very little hit. A lot of oh hey look…
Except for tachyon beam, unless you run a "I will use every shield strip in the game" build Tachyon beam is a cruel joke of a spot a heal could have gone in.
The opportunity cost for almost all ships of using these items is very low. "Maco type" shields are some of the best in the game and the leach consoles boost means it can almost universally be dropped in as a replacement for something and not handicap you. Using Duty officers or picking the eng class have some really big…