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Looks like they broke the leech + Maco / Adapted KHG combo

stirling191stirling191 Member Posts: 0 Arc User
The two power boosts override one another. Meaning once you start taking fire, instead of your power levels going up, they drop lock a rock.

Additionally, Power Conduit Link does not display how many stacks it has active.
Post edited by stirling191 on

Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    Lol, I've been wondering why the power wasn't stacking with both of them. Thanks for the heads up.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited June 2013
    Function wise this is a bug.

    However I'm of the opinion that you should not get full effect of both when you have both equipped. That combo just far to easily breaks the games power system. And warp cores take it into hurt range broken. I know I've tried it on my vesta its "Set power levels to Trollololol"
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Function wise this is a bug.

    However I'm of the opinion that you should not get full effect of both when you have both equipped. That combo just far to easily breaks the games power system. And warp cores take it into hurt range broken. I know I've tried it on my vesta its "Set power levels to Trollololol"

    Every single other power increasing combination stacks. In fact, with LOR Engineers were made into power stacking juggernauts. Why single out these two as something that "shouldn't be"?
  • topsettopset Member Posts: 0 Arc User
    edited June 2013
    Are you sure this is a bug?

    I thought it was intended personally, and I knew before even getting the console that this was the case. KDF have known it for a long time, it's been discussed, and I thought agreed on (perhaps with the devs) that this was intentional.

    Either way, just don't run the two together. Pick one and stick with it.

    Plasmonic leech + 2pc borg set (engine/deflector) is a really nice set and one I'll be sticking with for a while.
    [SIGPIC][/SIGPIC]
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    topset wrote: »
    Are you sure this is a bug?

    Please explain how two abilities explicitly not functioning in the way they are described to function is not a bug.

    Additionally, please link to me a quote of a member of the dev team explicitly saying two power bonuses overwriting, when no other two power bonuses do not overwrite, is functioning as intended.
  • topsettopset Member Posts: 0 Arc User
    edited June 2013
    Please explain how two abilities explicitly not functioning in the way they are described to function is not a bug.

    Additionally, please link to me a quote of a member of the dev team explicitly saying two power bonuses overwriting, when no other two power bonuses do not overwrite, is functioning as intended.

    I can't link you to a quote of the dev team, I haven't heard this topic brought up in several months now. It was in the Klingon forums somewhere, I just remember a dev comment on it with some annoyed KDF-ers, but that's not exactly an unusual or rare thing.
    [SIGPIC][/SIGPIC]
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    topset wrote: »
    I can't link you to a quote of the dev team, I haven't heard this topic brought up in several months now.

    Considering this specific topic has never been raised on these forums before, I don't find that surprising.
    topset wrote: »
    I just remember a dev comment on it with some annoyed KDF-ers, but that's not exactly an unusual or rare thing.

    You remember entirely incorrectly. No such posting exists. Don't believe me?

    Search tool is right here

    Please at least have the decency to fact check your claims before putting them up. If you did, you'd realize the issue you're referencing had to do with the change to prevent multiple people with leech from locking a target down.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited June 2013
    Every single other power increasing combination stacks. In fact, with LOR Engineers were made into power stacking juggernauts. Why single out these two as something that "shouldn't be"?

    The opportunity cost for almost all ships of using these items is very low. "Maco type" shields are some of the best in the game and the leach consoles boost means it can almost universally be dropped in as a replacement for something and not handicap you.

    Using Duty officers or picking the eng class have some really big costs associated for the boost to power you get from them.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    The opportunity cost for almost all ships of using these items is very low. "Maco type" shields are some of the best in the game and the leach consoles boost means it can almost universally be dropped in as a replacement for something and not handicap you.

    You mean like using an EPtX power? How about using energy siphon? Siphon drones? Or slotting power boosting universal consoles? How about using a warp core?

    Your argument makes zero sense.
    Using Duty officers or picking the eng class have some really big costs associated for the boost to power you get from them.

    So by your logic (that engineer powers are sub par) power level stacking should be nerfed in one arbitrarily specific case while every other example of said stacking should be ignored?

    Once again, zero sense.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    In some, admittedly limited, testing I've not only seen these two not stack but I've actually seen a power loss while the two effects are on.

    This leads me to believe that it is bugged and not currently WAI, at least to some extent.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    In some, admittedly limited, testing I've not only seen these two not stack but I've actually seen a power loss while the two effects are on.

    This leads me to believe that it is bugged and not currently WAI, at least to some extent.

    To clarify: power loss in relation to base power levels, or power loss from one overwriting the other?

    IE (Using completely made up numbers to illustrate the scenario):

    Base power of 50
    Bonus of 15 from Leech

    Yielding

    Levels of 65

    Bonus of 10 from Power Conduit Link
    Overwriting Leech

    Yielding

    Levels of 60


    or somehow yielding levels below 50?

    I've seen the former, not the latter.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    Every single other power increasing combination stacks. In fact, with LOR Engineers were made into power stacking juggernauts. Why single out these two as something that "shouldn't be"?

    It shouldnt be singled out. Part of the old complaint against the KDF is that it would be too OP, so why fix it to not work now that the feds have it?
    Did it stack before?
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  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited June 2013
    I just tested this. Here's what I got.

    Power conduit link
    engine power 41 was increased to 43. Using epts it went from 51 to 53. Power conduit link should have increased power level by 2 and it did.

    Power conduit link AND Leech console
    engine power 41 was increased to 56. Using epts it went from 51 to 66. Leech console alone should increase power level by 15.2. Which it did do. But no they aren't stacking.

    Btw I did observe the odd behavior that caused power levels to drop like a rock as the OP posted. However it dropped to normal power levels not below normal power levels. It's as if the leech console after 15 seconds has an internal cooldown of a few seconds before it can activate again.

    So they don't stack and after 15 seconds of leeching there was a short duration that leeching did not work and power levels went back to normal during that time. While it's a bit odd I don't think there's a problem here.
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  • rck01rck01 Member Posts: 808 Arc User
    edited July 2013
    I just tested this. Here's what I got.

    Power conduit link
    engine power 41 was increased to 43. Using epts it went from 51 to 53. Power conduit link should have increased power level by 2 and it did.

    Power conduit link AND Leech console
    engine power 41 was increased to 56. Using epts it went from 51 to 66. Leech console alone should increase power level by 15.2. Which it did do. But no they aren't stacking.

    Btw I did observe the odd behavior that caused power levels to drop like a rock as the OP posted. However it dropped to normal power levels not below normal power levels. It's as if the leech console after 15 seconds has an internal cooldown of a few seconds before it can activate again.

    So they don't stack and after 15 seconds of leeching there was a short duration that leeching did not work and power levels went back to normal during that time. While it's a bit odd I don't think there's a problem here.

    Anyone done any additional testing on this? I ask because I'm running the Leech and I have all three Mark 12 Omega Rep sets: Adapted MACO, regular MACO and Omega. While I haven't done any detailed analysis (not even sure how to do that), I have noticed that with the regular MACO Mark 12 three piece set I put up better overall DPS numbers than with the other two sets.

    Is there a chance that Cryptic has de-borked this? Could PCL and Leech be working in a complementary fashion? How can I tell one way or the other?

    And if you had to run a shield/def/eng set with Leech (all Fleet-Polaron build), which one would you run and why?

    Thanks!
    RCK
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2013
    They don't stack.

    It's intended they don't stack.

    It's in the latest (I think? Might be one before) patch notes.
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  • shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2013
    rck01 wrote: »
    Anyone done any additional testing on this? I ask because I'm running the Leech and I have all three Mark 12 Omega Rep sets: Adapted MACO, regular MACO and Omega. While I haven't done any detailed analysis (not even sure how to do that), I have noticed that with the regular MACO Mark 12 three piece set I put up better overall DPS numbers than with the other two sets.

    Is there a chance that Cryptic has de-borked this? Could PCL and Leech be working in a complementary fashion? How can I tell one way or the other?

    And if you had to run a shield/def/eng set with Leech (all Fleet-Polaron build), which one would you run and why?

    Thanks!
    RCK

    The Maco 2 piece bonus is better than a lot of people think, it doesn't just reduce boff/captain power cool downs.....

    I use the leech console, and omega deflector and engine on my escorts, with 9 in flow caps. Does alright.
    giphy.gif
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    Its been stated by the devs that it does not stack and it is WAI
    ZiOfChe.png?1
  • rck01rck01 Member Posts: 808 Arc User
    edited July 2013
    The Maco 2 piece bonus is better than a lot of people think, it doesn't just reduce boff/captain power cool downs.....

    I use the leech console, and omega deflector and engine on my escorts, with 9 in flow caps. Does alright.

    And what shield do you run with those?

    RCK
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited July 2013
    I just tested this. Here's what I got.

    Power conduit link
    engine power 41 was increased to 43. Using epts it went from 51 to 53. Power conduit link should have increased power level by 2 and it did.

    Power conduit link AND Leech console
    engine power 41 was increased to 56. Using epts it went from 51 to 66. Leech console alone should increase power level by 15.2. Which it did do. But no they aren't stacking.

    Btw I did observe the odd behavior that caused power levels to drop like a rock as the OP posted. However it dropped to normal power levels not below normal power levels. It's as if the leech console after 15 seconds has an internal cooldown of a few seconds before it can activate again.

    So they don't stack and after 15 seconds of leeching there was a short duration that leeching did not work and power levels went back to normal during that time. While it's a bit odd I don't think there's a problem here.

    Doesn't it even say so, on the leech, that power drain doesn't stack with Power Conduit Link? (Not in game right now).
    3lsZz0w.jpg
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2013
    rck01 wrote: »
    And what shield do you run with those?

    RCK

    Elite fleet resilient, capx2, res b. I'd just use the best resilient I could get if you've no access to elite fleet shields and want to use plasmonic leech. My opinion though.
    giphy.gif
  • rck01rck01 Member Posts: 808 Arc User
    edited July 2013
    Elite fleet resilient, capx2, res b. I'd just use the best resilient I could get if you've no access to elite fleet shields and want to use plasmonic leech. My opinion though.

    I have access to all the fleet gear - running 7x Mark 12 Fleet Polarons (Acc x2, Dmg x2) + 2x Mark 10 Fleet Neutroniums (18.8/9.4, +HullRep, +HullHP) + an Embassy FC console (+30, -Th, +HuH).

    The thing I don't like about the fleet shields is that they all seem to be so function-specific. The resistances are limited to 3 particular types of energy weapons and they generally seem less flexible than the Rep sets.

    I'll have to dig into it more. I've got Dil and Fleet Cred to burn so time for some experimentation...

    Thanks!
    RCK
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