A lot of people (by now) have Romulan Reputation at Tier 4 or higher, and many of them have chosen to use the Sensor Targeting Assault Ability. What this ability does is basically gives you a 2% chance for an irresistible Placate when attacking any target; this placate makes the target temporarily blind to your existence, and will force him to drop targeting on you.
Now, the ability in of itself is perfectly fine; the problem is that the moment the Placate kicks in against you, you drop your target lock on whatever Placate'd you and automatically target and open fire on the next nearest target (usually a carrier pet, photonic ship, or a mine). You then have to reaquire your lock on your initial target after the 2 second Placate expires, which can be very difficult to do.
Due to the above, an increasingly large amount of escorts are using a strategy of "drop mines, wait for Placate to Proc, Alpha-Strike while enemy is stuck targeting mines, use Evasive Manuvers right after Placate drops to keep target from easily re-acquiring lock". Maybe its just me, but this seems like a really, really noobish way to play.
Anyway, so I don't sound like a greasy wheel, I wanted to ask...is this working as intended, or are people abusing it?
It'd be nice if maybe (once the Placate kicked off) we were completely unable to target ANYTHING, and automatically re-targeted the original target when the Placate wore off. That way, the Placate would still be potent, but we wouldn't be forced to suddenly switch targeting to mines and pets and then get killed trying to re-lock onto our original target.
Not just the T4 rom auto-placate, but also the KHG shield auto-placate. So you placate the guy you're shooting and/or the guy who's shooting you, both at the same time.
Placate is very effective, since it eliminates all incoming damage--you dont need heals or defense if the target isnt shooting at you--basically its a way to turn off the other guy's weapons. Furthermore, small zippy ships have a huge advantage in that they are very difficult to click and retarget. For these reasons, placate should always require an ability and a corresponding skill point investment, and preferably would only work really well on big ships. Since ship size has no meaning in this game, it should not break target lock.
Thing is, I'm not even sure this is in the top 10 worst things in PVP right now.
placate is in the same BS category with TIF (probably the same person put both in game).Its really amazing when 4-5 people fire at you and you cant target any of them.
that pvp rep system that will come with season 2034324 needs to have immunity to all rep system passive so you wont loose your target for no reason ,TIF and all the sheet that is useless in pve and only screws up pvp.
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done, this placate alone can cost you an average of 1000 DPS, and make it extreamly difficult to alpha someone or to whittle them down to nothing with a huge 2 second break in fireing. try to count how many shots you fire in the span of 2 seconds, its a ton. losing 2 seconds worth of a 10 second long skill like FAW or CRF is a 20% reduction in damage delivery to your target. and it breaks holds and SA stacks. its one of the things that needs to be removed from the game, followed by a written apology.
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done, this placate alone can cost you an average of 1000 DPS, and make it extreamly difficult to alpha someone or to whittle them down to nothing with a huge 2 second break in fireing. try to count how many shots you fire in the span of 2 seconds, its a ton. losing 2 seconds worth of a 10 second long skill like FAW or CRF is a 20% reduction in damage delivery to your target. and it breaks holds and SA stacks. its one of the things that needs to be removed from the game, followed by a written apology.
I actually agree with you here; the reason I didn't criticize the ability itself was just to avoid sparking a "forum-fight" with the Placate Abusing Fanboys ^^ but yes, I'm completely in agreement with you, it is a load of TRIBBLE.
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done....
its one of the things that needs to be removed from the game, followed by a written apology.
i dislike this ability more than any others and wouldn't mind a bit if it was discontinued. it's even worse now that rom boffs also increase crit chance which in turn increases your chance to placate.
i would like to also add that this affects sci ships more than any others i can think of due to losing lock and sensor analysis.
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
i dislike this ability more than any others and wouldn't mind a bit if it was discontinued. it's even worse now that rom boffs also increase crit chance which in turn increases your chance to placate.
i would like to also add that this affects sci ships more than any others i can think of due to losing lock and sensor analysis.
Depending on the build and play style, burn a lt boff on js. Use it w/max aux on the guy placating, then spam no to low damage debuffs, save the high damage stuff for when the cycle ends. Tbh, b/c of the excess Sci boff slots and effective low damage debuffs Sci ships are some of the most suited to counter it.
Fyi, I'm not a fan of it, nor have ever used it. But, I have used a debuffing B'rel build w/a JS against those who use placate and done better than other builds w/o it.
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I've never really noticed it that much. My playstyle involves not getting hit as much as possible - so there's fewer hits, thus fewer crits, and thus less chances for the placate. It's been forever since I PvP'd in an guy that doesn't speedtank or stealthtank.
Then in a couple of matches last night, I remembered where I had complained about it previously with other folks - and - that was with regard to the Sci abilities.
The manner in which it can break a channeled ability - the same lack of scaling/etc that takes place with many such procs. Doesn't matter if it's a 125 Weapon Power/APA3/APO3/EPtW3/Rom Ambush BO3 that crits...or...a 1 Weapon Power Mk 0/TRIBBLE Turret with no consoles/no buffs that crits. Same with the shield heal. There's no scaling.
That it creates a general plac immunity on the target. Say you've got 4 Players shooting at Player A while Player A is shooting at Player B. Player B's crying for his mommy, cause he don't wanna die - he don't wanna die! So Player B goes to use his JS to that mean ol' Player A will stop shooting at him - but he can't, because some random crit one of the 4 Players shooting at Player A proc'd a meaningless placate (because Player A wasn't shooting at any of the 4 Players) that in return caused the placate immunity. Basically, one of the 4 Players (likely some random TRIBBLE Turret hit) helped Player A kill Player B.
So yeah, those two things...hrmmm.
Scaling. The crit should have to do X amount of damage or more to roll for the proc, imho.
Personal. The placate immunity should just be toward the person that placated, imho.
Yes, I understand how the second one could cause problems...but I'm Player B, I don't wanna die.
My biggest issue with the placate is that it breaks the holds and other abilities that are on the target. I'm on a tactical-focused BoP, I don't have room for tons of 'support' abilities. If they break my Tractor Beam 2, I have to wait something like 20-25 seconds (I forget exactly what my TB2 cooldown is) before I can use it again. . .and in all likelihood it'll just get thrown off by the damned placate again, or something else.
I can sorta deal with the 2-seconds of not being able to target them (especially if I get around to de-activating the auto-target features), but having it be a 'get out of jail absolutely free' card against multiple sci abilities is a real irritant.
My biggest issue with the placate is that it breaks the holds and other abilities that are on the target. I'm on a tactical-focused BoP, I don't have room for tons of 'support' abilities. If they break my Tractor Beam 2, I have to wait something like 20-25 seconds (I forget exactly what my TB2 cooldown is) before I can use it again. . .and in all likelihood it'll just get thrown off by the damned placate again, or something else.
I can sorta deal with the 2-seconds of not being able to target them (especially if I get around to de-activating the auto-target features), but having it be a 'get out of jail absolutely free' card against multiple sci abilities is a real irritant.
Which is where I think some sort of scaling or threshold needs to be in place for the damage from the crit.
There's the "damn, rocked my boat and shook my sensors to sh.." crit.
There's the "quiddit, that tickles..." crit.
The latter, imho, really shouldn't do the same thing as the former.
It's a hilarious ability. I quite enjoy watching two escorts going at it and placating each other, especially two bugs. It's a troll ability to say the least.
yea its like placate exists only to make escort dogfights a pain.Since its useless in pve the only reason they put that thing in game is to TRIBBLE with pvp and then they wonder why not many people play pvp.
Have they got the placate time immunity working, last I remember just shortly before the LOR updates hit. A fleet mate I was testing builds on said he couldn't hold a lock on me long enough to activate a subnuke. Said I just had a blinking ship when I when full alpha on him.
you want a real pain in the backside... try this face a ship with the Rom T4 Placate AND the KHG shield Placate.... you will never be able to take them out.... and if you DO manage to get them hurting (I have seen this) they pop a Anti Matter Spread and placate you again this time for 12 seconds and then they get the hell out of there
that being said before I found out how awful this is in PVP I was guilty of doing it.... well minus the Antimatter Spread, now I find myself thinking about respecting my rep traits to add more survivability and less placate to the build
but still a Fleet Ha'feh with AMS, T4 Rom Placate and Mk XII KHG shields is a very hard thing to lock down to kill
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
fought a klink pug where everyone ran that thing. it made me waste almost every alpha and from some point on i just hit my spacebar to at least hit anyone ^^...
jepp.... don't run it myself and don't like it...
I don't mind *a* placate. It's totally valid. I just don't like the ability to stack them to the point where you're constantly having to re-target.
Maybe they should make it the same as Stealth, the more points you put into it the more useful it is, if people want to use excessive placates as a means to survive, force them to buy into it as a legitimate *thing*...
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A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I don't mind *a* placate. It's totally valid. I just don't like the ability to stack them to the point where you're constantly having to re-target.
Maybe they should make it the same as Stealth, the more points you put into it the more useful it is, if people want to use excessive placates as a means to survive, force them to buy into it as a legitimate *thing*...
Well said.
The only "sacrifice" one has to make currently is more crits...
I'd need to double check, but I'm almost positive that it scales with at the very least emitters skill and also possibly the shield mod of the ship (the Omega T4 shield regen, definitely scales with shield mod).
And 500hp is per facing, so its 2000 to the pool.
This thread also reminds me that I've been meaning to check if Starship Sensors Skill reduces the duration of the placate.
Comments
Placate is very effective, since it eliminates all incoming damage--you dont need heals or defense if the target isnt shooting at you--basically its a way to turn off the other guy's weapons. Furthermore, small zippy ships have a huge advantage in that they are very difficult to click and retarget. For these reasons, placate should always require an ability and a corresponding skill point investment, and preferably would only work really well on big ships. Since ship size has no meaning in this game, it should not break target lock.
Thing is, I'm not even sure this is in the top 10 worst things in PVP right now.
that pvp rep system that will come with season 2034324 needs to have immunity to all rep system passive so you wont loose your target for no reason ,TIF and all the sheet that is useless in pve and only screws up pvp.
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done, this placate alone can cost you an average of 1000 DPS, and make it extreamly difficult to alpha someone or to whittle them down to nothing with a huge 2 second break in fireing. try to count how many shots you fire in the span of 2 seconds, its a ton. losing 2 seconds worth of a 10 second long skill like FAW or CRF is a 20% reduction in damage delivery to your target. and it breaks holds and SA stacks. its one of the things that needs to be removed from the game, followed by a written apology.
If I need to clear the spam, I'll either manually target or use Cannon: Scatter Volley.
I actually agree with you here; the reason I didn't criticize the ability itself was just to avoid sparking a "forum-fight" with the Placate Abusing Fanboys ^^ but yes, I'm completely in agreement with you, it is a load of TRIBBLE.
Do you even Science Bro?
It only reduced perception of enemies down to 5km.
It does not reduce perception of the attacker with the DOFF, nor does it reduce the perception of your team mates.
Couldn't agree more
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i would like to also add that this affects sci ships more than any others i can think of due to losing lock and sensor analysis.
Depending on the build and play style, burn a lt boff on js. Use it w/max aux on the guy placating, then spam no to low damage debuffs, save the high damage stuff for when the cycle ends. Tbh, b/c of the excess Sci boff slots and effective low damage debuffs Sci ships are some of the most suited to counter it.
Fyi, I'm not a fan of it, nor have ever used it. But, I have used a debuffing B'rel build w/a JS against those who use placate and done better than other builds w/o it.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Then in a couple of matches last night, I remembered where I had complained about it previously with other folks - and - that was with regard to the Sci abilities.
The manner in which it can break a channeled ability - the same lack of scaling/etc that takes place with many such procs. Doesn't matter if it's a 125 Weapon Power/APA3/APO3/EPtW3/Rom Ambush BO3 that crits...or...a 1 Weapon Power Mk 0/TRIBBLE Turret with no consoles/no buffs that crits. Same with the shield heal. There's no scaling.
That it creates a general plac immunity on the target. Say you've got 4 Players shooting at Player A while Player A is shooting at Player B. Player B's crying for his mommy, cause he don't wanna die - he don't wanna die! So Player B goes to use his JS to that mean ol' Player A will stop shooting at him - but he can't, because some random crit one of the 4 Players shooting at Player A proc'd a meaningless placate (because Player A wasn't shooting at any of the 4 Players) that in return caused the placate immunity. Basically, one of the 4 Players (likely some random TRIBBLE Turret hit) helped Player A kill Player B.
So yeah, those two things...hrmmm.
Scaling. The crit should have to do X amount of damage or more to roll for the proc, imho.
Personal. The placate immunity should just be toward the person that placated, imho.
Yes, I understand how the second one could cause problems...but I'm Player B, I don't wanna die.
I can sorta deal with the 2-seconds of not being able to target them (especially if I get around to de-activating the auto-target features), but having it be a 'get out of jail absolutely free' card against multiple sci abilities is a real irritant.
Which is where I think some sort of scaling or threshold needs to be in place for the damage from the crit.
There's the "damn, rocked my boat and shook my sensors to sh.." crit.
There's the "quiddit, that tickles..." crit.
The latter, imho, really shouldn't do the same thing as the former.
yea its like placate exists only to make escort dogfights a pain.Since its useless in pve the only reason they put that thing in game is to TRIBBLE with pvp and then they wonder why not many people play pvp.
that being said before I found out how awful this is in PVP I was guilty of doing it.... well minus the Antimatter Spread, now I find myself thinking about respecting my rep traits to add more survivability and less placate to the build
but still a Fleet Ha'feh with AMS, T4 Rom Placate and Mk XII KHG shields is a very hard thing to lock down to kill
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
jepp.... don't run it myself and don't like it...
Maybe they should make it the same as Stealth, the more points you put into it the more useful it is, if people want to use excessive placates as a means to survive, force them to buy into it as a legitimate *thing*...
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Well said.
The only "sacrifice" one has to make currently is more crits...
sounds like you ran afoul of my Scimitar before my recent respect to get away from the placate stacking I was doing.....
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
I'd need to double check, but I'm almost positive that it scales with at the very least emitters skill and also possibly the shield mod of the ship (the Omega T4 shield regen, definitely scales with shield mod).
And 500hp is per facing, so its 2000 to the pool.
This thread also reminds me that I've been meaning to check if Starship Sensors Skill reduces the duration of the placate.