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T6 Intrepid

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    forceuser1forceuser1 Member Posts: 0 Arc User
    edited November 2014
    Here's my current take on the pathfinder on my science character:

    http://skillplanner.stoacademy.com/?build=newresispathfinder_0

    I have 3 conn Doffs for tactical team and 1 purple GW Doff. I'll be gaining access to fleet modules soon so that should improve the build considerably. I'm also running the default secondary deflector and yes those are quest reward APs. I have mk2 purple crafted APs that I'll be upgrading and replacing soon.

    I've been able to get 10k dps and run advanced with most pug groups. Once I get fleet consoles/crafted weapons/rom Boffs it should be quite potent. I'm thinking about getting BFAW Doffs and dropping the one BFAW though not sure what to put in its place if thats the case. Might reconsider putting Torps on it since the gravimetric torps look pretty decent.
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    vosorosvosoros Member Posts: 343 Arc User
    edited November 2014
    Just my few cents worth...

    Upon hearing about the ship I was dubious about it being a worthwhile investment of zen. However, after biting the bullet and buying it, I can honestly say I'm glad I did it. My old fleet T5-U long range science vessel can suck it.

    :P

    No, seriously. The damage potential of the secondary deflector is fantastic to behold even if you're like me and just have a tachyon beam ability that will benefit. The universal Lt bridge officer slot over the ensign science one is a further boon. I use mine to "upgrade" my ensign to a Lt science officer and now enjoy the perks of polarize hull. And the ship level 5 mastery is damn tasty if you get mobbed at times and the shields drop...heaven forbid.

    I'm now tougher and more capable of beating down my enemies that I thought I would be, and my basic weapon damage hasn't really suffered all that much when I compare and contrast to whine about it.

    :cool:

    Whilst I'm not a fan of the pathfinder look (mostly from the side or bottom angle) I can still enjoy my Bellerophon appearance for this ship...AND a 2410 voyager bridge and interior.

    Now that's what I call a win!
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    coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2014
    I don't know... I still prefer my tac Vesta in terms of looks and performance, especially after a T5U treatment.

    The Intel power is nice but not a need... my Vesta puts out more DPS but gives up some of the sci abilities- which is fine with me as a Joined Trill Engineer. It is still one of the best ships to fly for all around balance: its a cruiser, a sci ship, and an escort when set up properly.

    I'll keep flying the Pathfinder til the 5th mastery trait is unlocked, then back to my Vesta til a ship sale happens in the winter. My next target is the Dauntless.

    PS: this is my Pathfinder build: http://skillplanner.stoacademy.com/?build=joinedtrillengpathfinder_99
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    tharvoztharvoz Member Posts: 0 Arc User
    edited November 2014
    Why always the promotions ships are for Federation and not for the Romulans and Klingons too, you always left them out in your promotion!!! Why???
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    fanboy3kfanboy3k Member Posts: 17 Arc User
    edited November 2014
    With all due respect but if you dont know how to use the pet, dont say it is not good or recommend a buff...lol.

    The shuttle is 26k hull in normals (lv50) and 35'640 in advanced. It is using 1 DBB phaser, 2 phaser arrays, Quantum torpedo and abilities of: Overload, Gravity Well, Scramble Sensor, Jam Sensor, Viral Matrix, Tractor Beam (so far i found this to be used from time to time).

    I wont bother telling you how much these quantums hit so find out by yourself...But I will tell you how to make your pet survive the entire advanced:
    1. Set Focus immediately on the shuttle.
    2. Move the set focus icon below the bar so you can always pay attention to its status.
    3. Use TSS/ST or HE/ET to support it if needed*
    * In this way you even recharge the 10% damage from Loop Trait each time after shield/hull heal.
    * Usually it wont need hull heal if you maintain TSS on it nonstop.
    * The only way to go boom is if it flies after you and passes through some pretty explosions...which can damage even your ship so dont wonder if ~26-36k hull is gone for a pet
    * If this pet dies imagine 12 carrier fighters with 2k hp and how fast they die, so Hp is fine.
    4. If it's being disabled immediately recharge the ability so you can use it asap.
    5. CD is 85 sec aka "1min25sec"- but I think the 5% recharge from intel spec is making this cd reduction, Nevertheless if you have it - 85 sec for this pet is more than worth it.

    If you follow the above I assure you your shuttle will last possibly the entire STF.
    - In normal it dies max once (or 0 times)
    - In advanced it dies max twice (or 1 time if you dont pay attention)
    These are my own test with the pet so far and of course different builds may not allow the user to support its craft. I can say with assurance that this pet is worth more than a hangar similar to vesta. Its best support pet so far.

    As for 2nd deflector - I strongly recommend you guys to try/use the mk X white one with the radiation. For me it's giving ~1100 damage per 1sec for 10 sec, to the listed 4 abilities. With good build you can maintain the radiation dot nonstop. Its definitely worth it compared to the shield drain one. It have few stats but the buff is significantly lower than the damage this one can offer.
    Thx, Like I said the pet seems helpful but I was having issues with it blowing up. I'll try to keep it as my focus and see if I cant manage it better. I'll also give the secondary deflector a go. On paper it looks underwhelming but it appears that it can be a significant dps boost.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    fanboy3k wrote: »
    Thx, Like I said the pet seems helpful but I was having issues with it blowing up. I'll try to keep it as my focus and see if I cant manage it better. I'll also give the secondary deflector a go. On paper it looks underwhelming but it appears that it can be a significant dps boost.

    I've created a thread of my own with very useful information you guys might find there. Pathfinder 17k dps. Check the images and see some numbers revealing the capabilities of the new intrepid. ;)
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    forceuser1forceuser1 Member Posts: 0 Arc User
    edited November 2014
    That thread doesn't help, there's no build. how did oyu get the 17k dps? What's your Boff layout? what's your weapon loadout? It means nothing to anyone that wants to improve their builds.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    forceuser1 wrote: »
    That thread doesn't help, there's no build.

    I've added a build preview image. You can check it now. People may be skeptical but numbers speak otherwise, for a full sci ship. :)
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    forceuser1forceuser1 Member Posts: 0 Arc User
    edited November 2014
    Awesome thanks.
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    desertjetsdesertjets Member Posts: 207 Arc User
    edited November 2014
    I feel like I am a little late to the game on this thread. I think I managed to wait a day before I finally caved and got the T6 Intrepid -- as much as I really like the Scryer aesthetics do matter.



    But the two big things I keep seeing are if properly managed the aero shuttle is awesome and the deteriorating secondary deflector is the way to go for the rad dot. Is that one worth upgrading at this point or is my dil better spent elsewhere?


    I am sure it has also been discussed but it is probably worth talking about Scryer vs. T6 Intrepid (oh and I suppose the Dauntless as well). I probably haven't had enough time in the T6 Intrepid to really make this call but my gut says the Scryer has more potential (especially once the intel debuffs work properly). For me the big thing is the commander sci/intel seat just opens up so many cool abilities that it is hard to overlook the Scyer's questionable aesthetics.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    @desertjets, Nearly all ships in the game are different. I really like that because every ship is special and there is always something for someone. If you are looking for a science ship focusing primary in energy damage - get "X1" ship, if you want full science ship get "X2" ship, if u want a sci carrier get "X3" and etc.. Its all about personal preference.

    You cant compare lets say vesta with t6-dauntless/scryer/intrepid, not because its obsolete or something like that but because it does not have a 2nd deflector and most of the new things the t6 can offer are not in its disposal.

    When it comes to Dauntless/Intrepid/Scryer - you must consider few very important points:
    1. Do you want an Intel sci ship? If yes - get the Scryer.
    2. Do you want a tactical sci ship? If yes - get the Dauntless
    3. Do you want a deep sci ship? If yes - get Intrepid

    Each of these ships are focusing on a certain aspect in order to provide us - the science community - with more options. All of them are good at what they are supposed to do and each one of them is having drawbacks in something.

    About the Intel abilities...After testing nearly all of them I can conclude that there are only 2 very useful for a science captain - Ionic Turbulence(IT) and Kinetic Magnet(KM). There is a trick:
    1. IT is 1min cd, 3km sphere AOE: slow, hold and debuff -25 all damage resistance, lasts 20 sec
    2. KM is 1min cd, single target: forcing torpedos to go at this target and debuff - 25 kinetic only resistance. (Fragile: If target takes 30'000 damage, further torpedos wont go to him)

    If you compare both of them you will see that most useful for yourself and for the entire team would be Ionic Turbulence. In mixture with GW or TR it will provide good synergy.

    ^IT 1 is allowed at Lt. rank. Intrepid have Lt. Intel officer hybrid...meaning it have access to one of the best abilities for science coming out of Intel spec. If you are satisfied with that, you can place the engineer's Lt slot for IT1 and use the universal lt as you like.
    That is why the Intrepid have better layout for deep science than the dauntless/scryer for it is not been forced to lose science abilities (from Cdr boff) in order to gain slightly better intel power. But if you really want to dive deep in to Intel - you need the Scryer - definitely.
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    fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited November 2014
    So much agony, empty threats, and hand-wringing...

    The difference between T5u and T6 is minor except to the most extreme min/max players, most of whom don't bum rush the forums but happily take that 2% advantage at any real time cost.

    When I see these threads I figure I'm witnessing min/max forum posters. :P I particularly like the number of people who brag how they'll never spend another $$ on the game, as they admit they don't spend money to start with.

    "Threat": I do not think it means what you think it means.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    The difference between T5u and T6 is minor.

    Your statement is global. In this thread we comment T6 intrepid and few other science ships not all ships.

    Speaking about t5/t5u and t6 science ships - the difference is far more higher than minor. The secondary deflector is the current game changer for science ships. If t5u dont get such item, they will simply remain where they are while t6 with further improve.

    I sense sarcasm in your statements so will simply drop some numbers. In ISA run only from radiation dot I got 1'000'000 damage total in the end with t6 intrepid. Remove this 1M damage from my T5U-fleet intrepid with totally same build and you will end up with your "minor" difference.
    I do not say this to show off - I say it directly by providing you with some real numbers so you can see it for yourself...that there IS difference and it is beyond than minor for now. 2nd deflectors are expected to be given to most science ships. When and If that happens, then the difference may be smaller due to the lack of intel powers which are not game changer in PVE.
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    desertjetsdesertjets Member Posts: 207 Arc User
    edited November 2014

    You cant compare lets say vesta with t6-dauntless/scryer/intrepid, not because its obsolete or something like that but because it does not have a 2nd deflector and most of the new things the t6 can offer are not in its disposal.

    When it comes to Dauntless/Intrepid/Scryer - you must consider few very important points:
    1. Do you want an Intel sci ship? If yes - get the Scryer.
    2. Do you want a tactical sci ship? If yes - get the Dauntless
    3. Do you want a deep sci ship? If yes - get Intrepid

    Each of these ships are focusing on a certain aspect in order to provide us - the science community - with more options. All of them are good at what they are supposed to do and each one of them is having drawbacks in something.

    I think your correct, but it is hard to resist the comparison between them and the top dog T5-U sci ships. What amuses me since the stats for the intel ships first came (and they release of theT6 Intrepid specs last week) is that people pretty much dismissed them b/c they only had 2 tac consoles and LT tac boff slots.


    Certainly I appreciate the choice and would not have imagined dropping 5500 zen (ground from dil in my case) in a month's time on two ships when before that I used the same ship for 18 months. Now if only the KDF and Rom sides would get a little attention ship wise.
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    fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited November 2014
    Your statement is global. In this thread we comment T6 intrepid and few other science ships not all ships.
    And yet globally applicable.
    .. so will simply drop some numbers.
    Correct. These are numbers simply dropped in. I'm not disputing your beliefs, yet this seems to be a belief.

    We see no log parse or even simpler examples anyone would recognize. You have an assumption you did not explain and yet want us to accept it as measurable and actionable.

    /tuvok

    Not saying you are wrong. Just show why it is true.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    desertjets wrote: »
    What amuses me is that people pretty much dismissed them b/c they only had 2 tac consoles and LT tac boff slots.

    Like it was stated in this and in many more threads by good science players who know how to play science - the number of tactical consoles is meaningless. The Lt. is more than enough for any deep science orientated player. All others who insist to use science ships with tactical toons should turn their gaze upon the dauntless or tactical vesta or anything that will have access to more tactical slots and abilities in order to do more...energy damage.
    Still, the main difference between science and tactical is in the way you do damage. Tactical favors energy damage, the science focuses on exotic particle manipulations and the usefulness of torpedoes for spike damage.

    I for example am more than satisfied from the pathfinder and I would never trade the Lt hybrid for Cdr hybrid because this will ruin my build. As for the console...If I tell you I lost 35 particle generators due to the lack of a tactical console, would you get my point where I am going? :)

    I dont know if you have noticed but check post 68 where i gave a link to my build and some data with numbers from ISA runs. I am sure you will be surprised of the results and possibilities of the so called "omg only 2 tac console wtf"ship :)
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    We see no log parse or even simpler examples anyone would recognize. You have an assumption you did not explain and yet want us to accept it as measurable and actionable..

    Actually, in a matter of fact, I do have a log parse and much more in here. Feel free to observe this whole data, my build and then comment on my "imaginations" and "beliefs".
    I am not a fan of pretenders nor I am a pretender who came here to drop random numbers. Perhaps you understood me wrong but take your time and explore what I gave you.
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    fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited November 2014
    Actually, in a matter of fact, I do have a log parse..
    Ah something advanced as fact.

    Saved bits here I guess - that same thread you reference shows maybe there is something there, but no one disputes a 1-2% variation - Just not so much to justify the wrath.

    To me it is not why Cryptic should give a discount. It's more, simply a collector tax for people who collect.

    I wish more folks kept that in mind. This is not pay to win. Some folks are willing to have a skin that meets their love of the franchise.

    It's just folks collecting.

    Here is the irony of your rant that genuinely offends me. The people that never contribute $$, the same ones that complain about pay to win, and then rant here when both their beloved principles would be violated - to get what they rant and rave for.

    Twit.
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    hroothvitnirhroothvitnir Member Posts: 322
    edited November 2014
    Bought it for the same reason one buys Aston Martins, they're not the best performance but they are quite pretty.

    I still expect to be able to get its grav wells do dumb damage even with out a sci captain.
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    Here is the irony of your rant that genuinely offends me. The people that never contribute $$, the same ones that complain about pay to win, and then rant here when both their beloved principles would be violated - to get what they rant and rave for.
    You lost me dude. Since your arrival you are like talking about something else which is not related to what this thread was probably all about. Be cool.

    I still expect to be able to get its grav wells do dumb damage even with out a sci captain.
    If you are aiming at exotic damage boost, it would be difficult as tac/engi toon, since you wont have Conservation of Energy trait. No matter what you do in the end you would lose 30% exotic damage.
    Usually those tactical captains using science ships are going for the Reconnaissance Vesta/Wells (or anything that have more tac consoles) and are creating a mix build, primary orientated to deal standard energy damage with support from few GWs.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    You lost me dude. Since your arrival you are like talking about something else which is not related to what this thread was probably all about. Be cool.

    That's because he had absolutely no clue what he's talking about :)
    XzRTofz.gif
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited November 2014
    desertjets wrote: »
    I feel like I am a little late to the game on this thread. I think I managed to wait a day before I finally caved and got the T6 Intrepid -- as much as I really like the Scryer aesthetics do matter.



    But the two big things I keep seeing are if properly managed the aero shuttle is awesome and the deteriorating secondary deflector is the way to go for the rad dot. Is that one worth upgrading at this point or is my dil better spent elsewhere?


    I am sure it has also been discussed but it is probably worth talking about Scryer vs. T6 Intrepid (oh and I suppose the Dauntless as well). I probably haven't had enough time in the T6 Intrepid to really make this call but my gut says the Scryer has more potential (especially once the intel debuffs work properly). For me the big thing is the commander sci/intel seat just opens up so many cool abilities that it is hard to overlook the Scyer's questionable aesthetics.

    I've tried upgrading the secondary that comes with it, and it won't upgrade for me at all. Option isn't there, so I'm guessing it can't be upgraded... or it's bugged.
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    coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2014
    Its currently unable to be upgraded. The Solanae Secondary Deflector I put to MK XIV very rare. Its nice.. for my build.
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    stofskstofsk Member Posts: 1,744 Arc User
    edited November 2014
    Usually those tactical captains using science ships are going for the Renaissance Vesta
    :D

    Captained by a holographic Leonardo da Vinci no doubt? ;)

    (sorry to tease, but that was a ripper of a typo)
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    dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    stofsk wrote: »
    :D
    (sorry to tease, but that was a ripper of a typo)

    Haha. No problem. It was late for me when I was typing this, definitely was a typo. Here is the newest Renaissance Vesta pets. ;)


    About the Secondary Deflector not being able to upgrade - Guys, there are no stats/skills that would be upgraded. What are you going to upgrade? Change the color name from White mk X to Epic mk XIV yellow for 500k dili???
    I dont think they will allow us to upgrade the radiation damage for its already too high. Lets prey they wont nerf it in first place...

    Maybe in the distant future they will add some sort of stats to be upgraded. Considering the solanaee bonuses focusing on shield damage/healing/strength, I would be happy if Deteriorating gets some focus on overall damage boost (in opposition to solanaee) like:

    - 8.8 Starship Weapon Training
    - 13.1 Particle Generators
    - 8.8 Shield Systems

    But we should wait and see.
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