test content
What is the Arc Client?
Install Arc

No more tt/st/et shared coldown!!

167891012»

Comments

  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    I dont see the point of starting to play this game anymore ! why they dont fokus on thel old player that are left cause of all the bad thing they added to the game, i seen some come online then left after a couple of hour because of all grind they have to do.. imagine the new player when he will realize it lol
  • donrahdonrah Member Posts: 348
    edited March 2014
    It's baffling that they focus on bringing in new players rather than focusing on player retention. That is, until you look at the mobile industry. They do the same thing. "Sign up for a contract and get a free phone!" is the mantra, all the while the loyal customers get no deals, no rewards for being loyal (just as loyal players get no content to suit them). The problem is the relentless march towards perpetual growth. It's been drilled into every capitalist's head "grow or die". So they instinctively seek out the highest growth opportunities at the expense of sustainability. Sure, they're growing their company and profits, but what do they do when they can't grow anymore? Resources aren't infinite. What about the loyal customers? They were ignored and are now leaving after being so jaded by the company's apathy towards them.

    If they had just focused on sustaining a loyal customer base that could sustain the company, they'd be better off. They might not grow as fast, but what's better, having a company that makes huge profits over the short term and then blows up or having a company that makes sustainable profits and goes on forever? Well, investors are an inhibition to that. Investors want to use their money to make more money. Sustainable practices don't encourage the quarterly growth that generates profit for them. No growth = no profit for an investor. So it's all kind of a anti-consumer system.
    Go here and show your support for a better Foundry!
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    Well if we're sharing theories. In one of the recent interviews, Geko spoke at about new-player retention issues, so maybe this is that. Instant heals are definitely a simpler concept for people to wrap their heads around, and letting those be overlapped gives beginners the tools to keep themselves alive against dumb enemies longer. I remember when I was starting, and that it was frustrating not to have a basic heal.

    We all aggree the big mistake was not removing the shield redistribution from TT at the same time, because as has been said we went from everybody using TT because its mandatory, to everybody still using TT because its still mandatory to also using ST and ET at nearly full-time. The ability to chain these things non-stop at higher levels is also predictably bad on some setups. And its extremely irritating that the feedback listening period was essentially ceremonial.

    lol people use sci team and eng team like before...no trace of tt and they rage.

    guess its easier the TRIBBLE up the game than actually make a PvP tutorial where people learn how tac team works and how to cast it (play in team) on someone who needs it.
  • edited March 2014
    This content has been removed.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2014
    Both Geko and D'Angelo have spoken about the focus on new players...the past two years has shown a continued lowering of the bar to make the game as "available" as possible to the widest berth of potential player skill as possible.


    None of those things are true though.

    The game is not more available now to new players, it is less available.



    While it might explain a small change like TT/ST/ET, it is completely contrary to every rep system they have implemented, every undocumented mechanic, every mystery interaction that your dedicated players have to clear up for you and beg for answers about.

    How is loading into a PvP arena match and being insta-melted by AoE faw fire "more available"? Or being instavaped by someone who has probably 100 to 200 million ECs worth of just BOFFs and DOFFs, never mind the rest of the entire ship.


    Could you imagine trying to grind out the needed expertise for the current rep systems right now as a new player? You need 1.5 million just to complete Rom/Omega/Nukara - so just hop into that mirror unive....oh wait.



    If they were a smart company, they would have been selling ways to buy past the time locks this game has since the inception of the Starbases, the inception of the rep systems. That is well over a year of revenue lost, revenue that doesn't stand above game mechanics and urinate on them with impunity.

    Unfortunately that would require there to be an actual game to play once you are done grinding all of those things, when truthfully there isn't.


    Instead, they lack vision. They have a shortsighted mentality. They are obsessed with itemizing everything.


    So everything is a grind, intended to try and keep you here long enough to impulsively buy stuff.


    It's less McDonalds and more like a theme part where the entrance is a labyrinth filled with impulse purchases, gift shops and then once you get out of the line you find yourself standing at the exit - wondering where all the rides are.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited March 2014
    I'm not that loyal to the trek IP, and with lasers on dinosaurs and lightsabre bat'leths I'd hate to imagane if I was.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    As I suspected my eng recluse is nearly invincible now, haven't died since the patch and I keep running around solo in Kerrat with it, being attacked by like the entire zone sometimes lol.

    Team changes combined with cleanse doff makes it more OP, it will take 3 subnucs in a short window followed by 2 or 3 alphas to have a chance to take tanks running all 3 teams down.
    Tala -KDF Tac- House of Beautiful Orions
  • edited March 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    marc8219 wrote: »
    As I suspected my eng recluse is nearly invincible now, haven't died since the patch and I keep running around solo in Kerrat with it, being attacked by like the entire zone sometimes lol.

    Team changes combined with cleanse doff makes it more OP, it will take 3 subnucs in a short window followed by 2 or 3 alphas to have a chance to take tanks running all 3 teams down.


    Tanks are hardly ever the primary target, they may get focused enough to burn a few heals to put holes in the CD cycle but no one really goes for the tank. I could see teams sending their vaper after one target the the other 4 against another 1 or two and letting the tank decide who dies.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    Tanks are hardly ever the primary target, they may get focused enough to burn a few heals to put holes in the CD cycle but no one really goes for the tank. I could see teams sending their vaper after one target the the other 4 against another 1 or two and letting the tank decide who dies.

    Its kerrat, and I said I was running around solo on purpose to test this. Since everyone that isn't cloaked is a target in Kerrat, I get targeted a lot, around 7 or 8 people or more sometimes. It is very OP now compared to before patch.
    Tala -KDF Tac- House of Beautiful Orions
  • umiharayuuumiharayuu Member Posts: 180 Arc User
    edited March 2014
    playhard88 wrote: »
    This is totaly flip of the table, pvp is going to suffer a HUGE change with this. My first impression is that (MAYBE) can be a good change, but there is too many implications for be sure about it.

    EDIT: how are we going to kill a ship that have Eng team 3+ Sci team 3 + Aux2sif 3 + tactical team? lol, i think they will have to increase the coldown of the abilities up to 45seconds (leave it at 30 with 2 purple doffs), if not it will be imposible score a kill. And the clearing efects of sci and tactical team should be reduced if they won't share cd.

    I was wondering how I could hit ENG Team right after Tac Team. Thought it was a glitch haha...
    www.RIHANNSU.org
    Romulan Institute

    D'Galan - Engineer
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Flying around in a healer in kerrat and not dying isn't the game being broken, just your thinking. :)

    Last I checked you don't win PvP matches by not dying you win them by killing the other team more then you die.

    I hate to break it to you your recluse isn't invincible you are just getting attacked by Farming feds. lol

    I remember flying around in there a few months back in a standard vorch with 7-8 feds attacking me and not dying either... and watching them drop to my faw one at a time for a hour or so before I got bored. Must be that the vorcha is completely OP.

    Also consider that the feds shooting you that aren't 100% farmer are more then likely doing the same thing you are and testing tank heavy ships. Tank vs Tank ya shocked people where not dying there. :)

    Sure in an arena match you are very hard to kill no doubt... just like before this change. Seriously how often where people killing your ENGI recluse before this change... if you say more then once every few days your full of it. ;) Its a ship with crazy shield mods high hull pets and enough enig and sci boff slots to be pretty darn close to unkillable with or with out an extra tac team.

    The real question balance wise is... Can you take it into an arena and keep 2-3 other players and yourself up ? I already know the answer to that after playing some PvP last night with some capable recluses. The answer was No they could not. Just like before the patch.

    I know Mancoms data says game times where up yesterday... imo its not because this patch made everyone super tanky... its because everyone logged in and loaded up there tank heavy ships and where flying them... games where only a couple people show up with the ability to in fact kill anything = longer game.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    Flying around in a healer in kerrat and not dying isn't the game being broken, just your thinking. :)

    Last I checked you don't win PvP matches by not dying you win them by killing the other team more then you die.

    I hate to break it to you your recluse isn't invincible you are just getting attacked by Farming feds.

    .

    Lots of the Feds though aren't farmers, at least not 100% there were Rom vapers there too and some of the farmers are FAW scimitars and cruisers with high dps for farming fast, it might be more firepower then you face in Arena although I admit much less coordinated.

    Its still been early into the patch but it does seem like that once every few days death a recluse would get before isn't happening now. These longer matches aren't a good sign either,
    we will see though, but I don't like it so far, at least when I am not playing my eng recluse lol.
    Tala -KDF Tac- House of Beautiful Orions
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    None of those things are true though.

    The game is not more available now to new players, it is less available.



    While it might explain a small change like TT/ST/ET, it is completely contrary to every rep system they have implemented, every undocumented mechanic, every mystery interaction that your dedicated players have to clear up for you and beg for answers about.

    How is loading into a PvP arena match and being insta-melted by AoE faw fire "more available"? Or being instavaped by someone who has probably 100 to 200 million ECs worth of just BOFFs and DOFFs, never mind the rest of the entire ship.


    Could you imagine trying to grind out the needed expertise for the current rep systems right now as a new player? You need 1.5 million just to complete Rom/Omega/Nukara - so just hop into that mirror unive....oh wait.



    If they were a smart company, they would have been selling ways to buy past the time locks this game has since the inception of the Starbases, the inception of the rep systems. That is well over a year of revenue lost, revenue that doesn't stand above game mechanics and urinate on them with impunity.

    Unfortunately that would require there to be an actual game to play once you are done grinding all of those things, when truthfully there isn't.


    Instead, they lack vision. They have a shortsighted mentality. They are obsessed with itemizing everything.


    So everything is a grind, intended to try and keep you here long enough to impulsively buy stuff.


    It's less McDonalds and more like a theme part where the entrance is a labyrinth filled with impulse purchases, gift shops and then once you get out of the line you find yourself standing at the exit - wondering where all the rides are.

    Eh... as a new player it will only take you a few weeks/months to level up your first toon. Another 2 months give or take for the rep, assuming you figured out how to do it the fastest.

    Add a few weeks to get some fleet credits if you ever manage to fill up a project.

    Work for a month to pay your dear Zen to get a nice ship u need!

    Another year of experience, and you are GOLDEN! FAW, Pay2spam consoles, cloak ambush = done.

    FINALIZED!!!


    Disclaimer: This assumes you are a total 24/7 gaming chinese farmer without a life, kkthxchnk
    May the situation differ, please double the end result by 2x.
    PvP in STO is easily grasped!
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    marc8219 wrote: »
    Lots of the Feds though aren't farmers, at least not 100% there were Rom vapers there too and some of the farmers are FAW scimitars and cruisers with high dps for farming fast, it might be more firepower then you face in Arena although I admit much less coordinated.

    Its still been early into the patch but it does seem like that once every few days death a recluse would get before isn't happening now. These longer matches aren't a good sign either,
    we will see though, but I don't like it so far, at least when I am not playing my eng recluse lol.

    I hear you. :) I just have this feeling that the second the patch dropped... everyone jumped into ships that had more healing. So they could play around with the changes. I think many also choose to loose some of there more Damage focused Doffs to try and buff and cool down second teams and stuff.

    If the average pug match times go up I don't think its a terrible outcome... as long as we really aren't talking about 1 hour matches almost every time in a week. I do believe though that after this weekend a lot of people will likely dial down the super heal setups. I think it will balance out...
    if the quality of healing in the average pug goes up I think its all good... as long as the PvP is still fun and dynamic. I will admit that we can't really tell that a couple days in and with people experimenting right now. Guess we'll see how it shakes out. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited March 2014
    The healing that has been changed by this the most I feel is spike healing.

    Vs Vape builds there is a lot more healing to throw out now in 3 seconds. That may be the cause of so much of this people are invulnerable now sentiment.

    I will not argue that healing possible hasn't gone up as well cause 2 TSS backed by a ST with ET and HE for hull makes a shield tanky ship. But you give up some opportunities on the more damage focused ships with that load out so its not completely out of whack.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    Pretty much what I expected. People who havent changed their build much are still easy to kill, while some others have become almost unkillable without teamwork.

    A mid-range ship with normal layout and an ET2, means you have to eat through their hull twice in the same amount of time (before their healing come off CD), it makes them hard to kill unless you drown them in firepower. Used to be that beam overload and cannon rapid-fire would kill them, but now they hit ET after the BO and they are back.
  • opo98opo98 Member Posts: 435 Arc User
    edited March 2014
    According to the patch notes, team abilities now no longer share a cooldown.

    ...Does this mean that the Gal-R is now the lord of all existence in terms of healing? Surely with the whole Galaxy class revamp, this can't be a coincidence. :eek:
  • brandonflbrandonfl Member Posts: 892
    edited March 2014
    lolz, the other thread hasn't even dropped off the front page yet

    Look down a bit, this subject has been discussed for a coupla dozen pages.
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    opo98 wrote: »
    According to the patch notes, team abilities now no longer share a cooldown.

    ...Does this mean that the Gal-R is now the lord of all existence in terms of healing? Surely with the whole Galaxy class revamp, this can't be a coincidence. :eek:

    good healers have as much sci as they do eng, with a COM eng. even some tac cruisers would make better healers still
  • askrayaskray Member Posts: 3,329 Arc User
    edited March 2014
    FYI - A thread was merged as it was the same topic in the same forum about the same thing :P
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


Sign In or Register to comment.