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vexus99 Arc User

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vexus99
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  • I think the Paladin changes are not the best way to handle the situation. IMHO, the best way to deal with Divine Protector would be: 1) Reduce the bubble effectiveness from 80% down to 50% (like you are doing) but keep the duration and put in a cooldown of 20 seconds. That would force the Paladin to alternate between…
  • I've wanted CTF since Beta. A place where class differences could help roles. A place where low item level players could contribute. A place where lower ping people could still help the team. Domination is fun. Gauntlegrym is fun. But Capture The Flag, if done right, would be the most fun by a wide margin.
  • Great point. HR's are the real ranged control toons. Trappers might be better referred to as Control Rangers, because they have more single target control than a Control Wizard could ever dream to have. Regardless, CC is a crucial aspect of defeating tanky characters. With a TEB, mechanics like the CW's freeze are simply…
  • Thanks shillaen. Yeah, if full premade teams want to fight one another, they should be able to do so. Unfortunately, The leader boards make it so they do things like call queue pops and coordinate queues. Some people may swap gear for the queue, then when they get a pop they swap in their BiS gear to get a win against less…
  • Personally, I think it is even simpler than that. Everyone has a won/loss record. Put them into 2 brackets, casual and elite. Once someone has played 10 games their won loss percentage will be calculated and their team will be matched against the most similar groupings of winning percentages. So if you win 90%of your…
  • Agreed. And please hold uber - geared teams to match up against other uber - geared teams. When one side gers zero kills against the other team for the entire match, it's not fun or healthy for the PvP community.
  • Great idea. The Paladin is way too survivable with high end gear
  • I cannot stress enough that Wins -Losses is the ONLY statistic that should matter.When one character wins 75% of the time, it gives the best indicator of gear + skill + teamwork + team make up. This is first and foremost a game of gear. Gear trumps skill unfortunately. Regardless, the win/lloss record is the balancing…
  • Please type this in your chat bar: /net graph 1 To turn it back off just go to your chat bar again and type this: /net graph 0 Then check to see what your ping is. If it is below 100 ms then I completely see why you would have that viewpoint. Personally, I'm usually around 60 ms out of combat. With our lower pings these…
  • I think everyone's favorite solution would be to eliminate tenacity, then rework these rings to be 2 slot rings.
  • Yes mirror Killing Flames. You do know that you are getting the mirror of our Entangling Force right? IMHO, SW's need more control and that is a good start. Personally, I think SW's need even more love in PvP, but giving them the CW's best PvP control power will go a long way. I'm confident that you will like it on your…
  • Ummmm. Clearly CW'S aren't a primary control class in this game ... and they don't have stealth or high deflection or Unstoppable or a GF'S shield so they're not tanks either .... so yeah, CW'S are primarily strikers in this online incarnation of the game. And I'm curious. .. have you actually seen another level 70 player…
  • Honestly, the amount of change you are experiencing will double on March 17th when Mod 6 is introduced. It really is the most fundamental change since beta. Level cap raises to 70. Every class gets more from which to choose: 2 new passives, 2 new feats for each tree (6 total), and 2 new encounter popowers.some very good…
  • I haven't tried it yet, so take this with a large grain of salt. But, I heard it was currently not working as intended. Rather than applying 5 stacks of chill to foes within 15' it was only applying 1 stack ... which was extremely unimpressive. As you know, the allure of so quickly stacking chill on a TR, HR, GWF or GF…
  • Just a guess, but my thought was that they intentionally did that to purge the old T1 and T2 sets in preparation for the way better stuff coming in Mod 6. This let everyone complete whatever sets they wanted and finally feel BIS for a few months. Moving forward, they are also redoing the dungeons ... not at launch of Mod…
  • Now we know that the Drow set (renamed to something other than Drow set) will be the equivalent of the best level 70 set. ( http://nw-forum.perfectworld.com/showthread.php?788761-Drow-PvP-Equipment&p=10002521&viewfull=1#post10002521 ) It is further interesting to note that Graalx3 here (…
  • That is all fair. But the reality is that TR's are a class tailor made for 1v1 situations and their stealth provides them the choice of when, where and who to fight. This game offers virtually no stealth detection. The TR picks the fight. So these great team - centric strategies are only valid if you have 1 more teammate…
  • The GWF will not get the powers that suit your playstyle until later. Until you have the skills like "Come and get it", "Daring Shout" or at least the cone power "Roar" it simply doesn't play well. The powers you mentioned are generally not used ... and it is very understandable that you were dissatisfied with them. If you…
  • Firstly, I hope you have found the right class for you. If not, here are a few things to consider : Mod 6 will have a huge change in how classes perform. Lifesteal will not be reliable and regen will not be available in combat. So, soloing will be harder. Also, gearflation will be knocked waaaaaaay back down. So, no GF…
  • I would really hope that: 1. There would FINALLY be a BIS set for PvP that is obtainable solely through PvP, and 2. That it would require a long term commitment to PvP. Since Beta in this game it has had a real misunderstanding of how to engage and monetize the serious PvP player. This game has made every important PvP…
  • I disagree wholeheartedly. Renegade has been the critical tree and currently is the PvP tree. Forcing an entire tier of party buffs would be like taking Thaumaturge and putting in an entire tier of Tenacity buffs that must be taken to continue down the tree. It's .... puzzling at best and crippling at worst. The Renegade…
  • Icy Veins does look good, but I also expect an internal cool down or a nerf. But the Oppressor Tree is still very underpowered for both PvE and PvP. That is sad. The new feats for both Thaumaturge and Oppressor do look good. Effective and interesting. But, the Renegade feats are off. They are BOTH buffs that seem purely…
  • This sucks. I don't have a problem nerfing Storm Spell. Maybe it will make the 1% who play Renegade double to 2%? While I don't know how this adjustment will work, it seemed clear that Storm Spell was too strong and was heading for a nerf. Unlike most other classes though, it took the Devs like a year to nerf the GWF and…
  • This is the only game I've ever played that didn't give every caster a snare, a root and a hold. If they require you to stand still and your casts are interruptable, you need ways to limit being hunted ... or else you are a mele toon. It's that simple. Icy Rays is our ONLY root encounter. The Devs should be adding root…
  • You might want to change the thread title, because you say "RoF" which is Ray of Frost, but I think you mean "RoE" which is Ray of Enfeeblement.
  • Feedback: Pets Should Not Be Allowed In PvP Pets should not be allowed in PvP and should automatically dismiss when you get PvP flagged. They should be unsummonable while PvP flagged. Perhaps make the PvP flag itself a pet with zero benefit and getting flagged automatically summons the PvP Flag itself.
  • Feedback: Kill Requirements A "Kill" should not be rewarded unless someone does 50% or more damage, and anything less only awards an Assist. Then give one half the points for an Assist and the problem of kill stealing goes away for those who simply spike the last 20% of a players health or fast attack at the end to…