Thanks for going into detail, but I'm still struggling with "salt" or "really that bad", especially reading some of the justifications for "really that bad". I do know that, scaled to 12, they may as well have not bothered with scaling, because I still went through it solo on a Trickster Rogue that's probably no where near optimized even for at level content, with no issues at all, and I haven't played in years, literally.
I see all the naysayers basically are veteran players that are not very representative for the experience if the less developed players. And yes, I do agree.. being reduced to average performance in many of the game areas with no benefits from good gear sucks.But again.. Cryptic probably cares most about the casual people that lands in the game 3-4 months, puts down some money and leaves. That is where their income is, not from old veterans.And the current situation is not good for the up and coming people. There is a need for the old players to participate in old content to fill up parties fast, but old players cannot be allowed to smash through the content as they do today as that seriously diminishes the play experience for the new people. So the obvious answer is to reduce the power of the old players. I don't like it, but I do see the rationale behind it, and that rationale is that new and up and coming players are more important to Cryptic than old players. Income > all.
So I'm really torn on what to believe here, because frankly, I've seen this argument before, in other places, where it was absolutely right, this just recently in fact, and a reason that I'm back here now, and where it was "much ado about nothing".Upon returning, I found that I had a bunch of "lowbie" content that I had to run for the campaign log, for some reason I hadn't done the dungeon in the Cloak Tower region, as one example. When I went in, I was scaled down to level 12, from 60+. So I'm a bit confused as to how this scaling mechanic can be seen as new? It seems to me that, based on this experience alone, it has always been here? I left because the game was over the top easy. If this is going to fix that, then "Yay". I can't tell, from reading the posts, if this is just salt, or if it's really bad. If it turns out to be really bad, then I'll just move along again. But really, since I've not been anywhere near the current endgame, I'm in "wait and see" mode.I still have 0 confidence in game devs, due to my recent experiences with "balance". However, I can't help but wonder how much of this is "it's really bad" and how much is "but I've been crushing my weeklies for years, and now I may have to work at it a bit to get them done".