The problem with the queues is that most arent long-time rewarding. Most people will join most of them just to get through Rep, and then only play what they want. ISA and KSA are so well received because 1.)they are relatively short, 2.) relatively easy, 3.) without stupid cutscenes you have to watch and 4.) are not…
If either the Iconians would have destroyed it or if it wouldnt have destroyed the aggressors (Big powerful tech in the hands of people who dont understand might just cause this. See the Delta-Quadrant-Civilization that nuked itself with Antimatter-Warheads which came from the Federation (or at least Starfleet). Why were…
Well, I wasnt very surprised. The Iconian War had similar bad writing. And time travel incidents (two notable ones, one which set this arc on), which didnt make sense. Its my bet they will re-do the ending of "Year of Hell", and let the Timeship wipe itself out of existence, and give us some historical data to check what…
What, a DPS-hater capable of seeing is faults and seeking redemption? I think thats the first one in (STO)History something like this happens. Someone seeing the light.
Not every problem with lag is network-induced. As for the OP: Wait 2hours (ban expires then) or just log to another char. If you dont have one: Now is the time.
Player driven market. The very definition of supply and demand (demand with added childrenlike "I want want want"). No point in regulating this. Besides, EC are easy to come by.
Can I go on a killing spree and use that for the jury? She is not the Douwd. Which is still a better .... lifeform than sela, even though his headcount is way, way above hers. Oh please, its Sela, she will get better. Give her a week or so and she will be back to being the ironclad empress who stomps everyone opposing her.…
Its like JJ Trek, if you dont think about it and put your brain on minimum support, so you wont see the many plotholes, idiot balls and inconsistencies, the episodes are actually enjoyable. I think in cinema one would say popcorn-cinema... But if you think about them, oh boy...
Not necessarily, its such a nice reward that it sometimes wont show after a map change. Instead you will need to relog before having access to hit at the Tailor (after getting it).
While the Maco shield provides a similar boost, you need to get shot at by enemies for it to trigger as opposed to being able to trigger the proc yourself. Not to mention that the Leech provides more energy, especially with fleet flowcap-consoles, which add further DPS on their own. So, calling it a replacement is only…
The effect is calculated by current shield levels (meaning: Will drop rapidly). It will be deactivated after 30 seconds or when you shield is exhausted. But if you are armor tanking (which most builds do in borg stfs), you will gain dps from it.
Would have been nice to see it after CGI was the thing to do. After all, with the real models, multiple ships where always kind of hard to do in one shot. Not to mention budget. That being said, I would say that canon is a bit wrong here, I mean it should be one of the busiest hubs in canon, and one of the most fortified…
While I dont have anything against different mission-aspects, I ask myself: Is there a way for cryptic to gain profit from it? I mean: Power they can sell, or at least the illusion of it (for those thirdrates that think gear is all you need and then hilariously fail easy missions). But how would they gain profit from…
I pug it regularly on elite, with over 90% successrate. Dont really know what the fuss is, months after its implementation players have either adapted, or gone back to normal/advanced. Maybe you should take one of these paths too. You dont need high gear for it, thats the beauty of the mission, if you and one other is…
High exploit potential. And just for accuracy: You can refine 8.5k per day as a silver players, and 9k as a gold player. Might not seem much, but depending on the number of chars it adds quite a bit over time.
Only by reading your title I was quite puzzled how you would want to drain shields with the shieldhealing ability Transfer ShieldStrength, which is usually affiliated with TSS. But since you meant Beam:Target Shield Subsystem, its obviously a different matter, but out of experience (though I only use the build-in T1-Powers…
Very good. It stays on as long as EPtW is active, and that can have a 100% uptime by either using it twice or (nearly 100%) by using Damage control doffs. In the meantime your weapon power drain will be reduced, and you will fire faster (though I am not so sure wether or not the last thing is currently true, even though it…
Crew is unimportant. Compared to everything else, you wont see a difference between 2500 and 0 crew. Funny thing is: Less potential crew will outperform high potential crew, so a defiant will benefit more from its small crew (fast recharge of crew) than an attrox (because the "important" ratio of crew will increase much,…
While true, they feature now also the quite powerful unstable dampers (the secondary activation gives you and your team a nifty energy damage buff) and the already build-in nanoprobe infestation (though CD is the limiting factor here), coupled with the mediocre shields most enemies posses gives energy weapons a certain…
On paper, yes, but: Yeah, with the repel going on from elite tac drones and tholian bosses, not much fun doing melee, especially when an engineer is mostly planting things (and firing in the meantime, when he is on cd, else he would lose CD) and scis got so many -dmgres abilities they are better of with energyweapons and a…
I saw them and put them in the corner. I already have 2 hypos on me (2pc AMACO+a large one), shields are unimportant and Motion accel doesnt add dps. The battle stategies one is the only one possibly competetive, though the delta kits might still be superior. After all, in pugs you usually dont get Tactical Initiative to…