So a crews size is a direct impact on hull healing, the larger the crew the faster the rate of repair, smaller the slower. Correct me if I'm wrong.
So for ships that have really small crews comparatively, for example the Defiant or BOP who have a crew size of 50 and 30 respectively, what can one do to offset the smaller complement?
Such as using consoles like emergency force fields, biofunction monitor do anything to help?
Or just concede that it's a glass cannon and there's nothing that can really help?
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The difference in hull healing is so small it's almost impossible to even notice. Crew size isn't going to be the difference between life or death in any mission, it's not something you have to worry about. It's never worked right and probably never will.
If you wish to augment your defensive capability, that's best done through selection of bridge officer powers, gear sets and consoles. If you're having issues with survivability, please feel free to post your build using the STO Academy Skill Planner and we would be more then happy to offer suggestions to help you out.
As you lose crew, the repair rate does drop significantly. I also think it affects turn rates and speed to.
If you have a bigger crew, it takes longer to regenerate which means that getting back to your default repair rate takes a lot of time.
Hull regeneration from crew is based of percentage, not absolute crew numbers. So a 5 crew ship will heal just as fast as a 500 crew ship, assuming max crew. same class, same max hit points, ect.
Crew recovery is at a flat rate, assuming the same class of ship and no other things effecting it.
Crew loss is a percentage, 10% for instance. A few special attacks are flat numbers, but loss from kinetic damage is a percentage, and that is mostly what you will see.
So in total having less crew is better*, though there are many things that will effect hull regen rate and crew is really one of the smaller ones.
*There is an edge cases where a large crew matters, boarding parties.
Nope.
The less crew the better. But finally the effect is so unimportant that there is no point even looking at it.
there's other stuff like the CE's death beam, but torpedoes are what you see most often. And it seems to be missing from the item info boxes now. Hmmm.... It used to claim 10% or 50 whichever is less, but apparently that didn't really work right and it usually just did 10%....
in theory the repair rate should be higher for ships with larger crew. in practice? not really. I think crew might also affect subsystem disables.
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However, I'm going to try the speed/turn rate one out sometime, my ship seems to get slower as the crew gets smaller
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(dead thread btw, don't post in it)
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with small crew compliments, especially since STF things like to hit really hard. Also, players would be dangerously at the mercy of RNG with crew recovery. What if your bridge officer with the crew healing abilities was the one that got disabled?
No, I think crew is just one of those things, right up there with expertise, that needs to be cut from the game.
It doesnt take much at all to kill off crew to begin with. I dont know how many times with full shields and only in the fight for less than a minute I looked down at my crew stat to find that all but a handful was dead. The last thing I want to see in this game is another punishing mechanic. We have enough as it is.
I believe it worked out to "whichever LEAVES less", so 10% or 50 from 3000 would end up taking 300, and I think it only looks at max,not current.
Funny thing is: Less potential crew will outperform high potential crew, so a defiant will benefit more from its small crew (fast recharge of crew) than an attrox (because the "important" ratio of crew will increase much, much slower). Though the difference is pretty much nonexistent in reality, there is some (minor), going exactly the other way one would expect...
You are grafly overestimating the importance of crew for healing. The bortasque has excellent healing abilities (while dishing out nicely) without crew. The only problem is that you need to be a very good pilot to actually make something out of it, thanks to it flying like a brick in space.
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Not anything really special, by any means other than larger crew, fizzle faster than poprocks!
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Yep, I thought it was a Euphamisim too.