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stauch Arc User

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  • Think I know what you mean but as you say, it hinges on there actually being a crafting system in the first place. Though not sure if EQ2 or SWG had the "best" crafting system imho, maybe combining them. Another point is crafting economy and I haven't played EQ2 enough to know how the crafting economy is in there (outside…
  • Didn't know about that perk, but I support the proposed changes. :biggrin:
  • So.... basically how CoH implemented SG bases but with the added need for players to spend money towards the max "level" that base can support and for opening lockboxes? If no restrictions are put onto which SG an account can contribute their backing towards then I foresee a lot of inter-SG trading of alts. As for…
    in SG Bases Comment by stauch February 2013
  • So this basically just boils down to you thinking that the 2-point Brutality talent in strength specialization is overpowered? I haven't looked at the numbers but it seems that it must be fantastic since they would choose that one over the 3-point Follow Through talent in ego specialization when doing a ranged build,…
  • Ok, I get the point but then there would be a lot of things that wouldn't really make sense, like dex affecting the critical chance of magic. If we really are going to go down that route then we would need to split it even more. On the first level we would need to split them by "realm", physical magic psionic and…
  • Uhm.... didn't they remove the innate crit severity from stats altogether since I can't find it listed anymore? If so then what's the problem? Also, could someone explain the advantage of SS'ing strength over ego for a ranged build? I only play for fun so haven't gone into any min-maxing, and only choose SS that make sense…
  • Hmmm, am I the only one who completely clean out a character before deleting them, even if fresh out of tutorial? I can see the benefit of having some of that info on the character select screen but not the necessity of it. Personally I'd take the option to "log out" straight to character select over this.
  • This sounds much better than adding res debuffs to every set.
  • More commonly, it's called a Catch-22 situation. :tongue: Ok, maybe not a strict Catch-22 but it's the same principle.
  • So outside of temporary (only while you are the sidekick) costume unlocks and name change there are no benefit what so ever? Seems to be an over complicated system and lots of resources spent on an extremely small benefit (the RP element) that in large part is already in the game (permanent sidekicks can technically…
  • Because those are almost always new ones, or parts of organizations that they don't bring down as a whole, and because many of them are morons. Because it would become very tiresome to have to invent new villains every (what?) 5-10 issues? Or as how it's explained here: http://www.spinnyverse.com/2010/10/11/10112010/…
  • Very nice idea for new munition powers, though the damage increase for rank 2 and 3 would need to be brought in line with standard rank scaling (a.k.a +20% per rank).
  • Might look good on the surface but from an immersion point of view it's actually bad. Just ask yourself, why the heck would the gangs in Westside still try and beat me down at level 40 after I've beaten them and their leaders (and many tougher ones later on) thoroughly? This was basically the same counter-argument made…
  • From second paragraph of blog post: I'd say, what a fracking lie. Even if people were waiting for the bikes I'm sure that lockboxes would be the last way of getting them that anyone actually wanted. Personally the thing I wait for the most is bug fixes, especially for the some very old issues like travel power animations…
  • Still won't eliminate the above mentioned problems.
  • The big problem with (at least staves) is that they would have to make new animations to make it look decent once you start using powers. Would love having the option but it's not that easy to just add them if you have aesthetics and /or immersion in mind.
  • Bone armor? Not sure how "heroy" that is but could work. Exoskeleton? Please be a bit more specific since we already have a lot of power armor stuff, especially when you add in tights set to metal display.
  • That's the exception, not the rule. Name me one hero who in his everyday crime busting uses necromancy, or more specifically zombies and other raised undead beings.
  • Necromancy power tree? Outside of undead controllable pets I can't really see what it could bring that isn't already part of another tree. Thinking primarily of darkness and infernal (and somewhat sorcery in general). Building a necromancer AT with current abilities would be possible though not sure how it would really…
  • Outside of how they look and what powers they use it's basically the same thing again and again, and that makes me sooooo sad. It could have been something great but now it's just another grind fest. Effectively all I can think of as improvements has already been said. Though I'll add this. Would like to be able to…
  • You're most likely thinking of dominator and controller secondaries, where the first ones were damage oriented and second ones support oriented. ParagonWiki doesn't show a difference in the plant control set itself between dominator and controller. Wouldn't mind something plant based in the game but it's not possible to…
  • If they made lockboxes really worth it to open and (very?) rare drops then I would understand, but when you get enough to build a city out of them once you reach 40 then something is very very wrong. It's even more wrong when the lockboxes is for a failed system that almost no one is using. Personally I would like to have…
  • Wrong thread to ask this in. Personally I would create a ticket in-game. Or your could try the forums for Gameplay Bugs or PC & Technical Issues. Can't say anything for ATs but one possible reason for the customization items issue is that your friend has unlocked those from in-game items. Those do not show up as the Zen…
  • /signed so freaking much. Honestly, I can't see why anyone thought it was a good idea to not have that in from the start.
  • Wait, maintained powers don't channel faster so at most you'll only "loose" a full blast attack (the last one) compared to a partial maintain, so it's not that big a loss. I do not see why you should be able to cram in up to 3 times as many blasts during said time frame compared to not using active offence. This would make…
  • At best they would be spending lots of money for no benefit what so ever, outside of you seeing a lower "ping number". The actual ping time would be unaffected or even slightly increased. If they implemented something that would actually lower your ling time (a.k.a closer server) you would most likely see way higher…
  • It's one thing just saying that every power set needs their own (or at least shared for the power group) slotted and/or innate passive, it's something completely different coming up with actual mechanics behind them that would justify the resources used in creating them. If you want to be taken seriously then at least come…
  • Considering how Time Manipulation worked in CoX I don't see an easy way to incorporate it into CO since there aren't that many powers that has a CD.
  • Ehm... it would not loose it's ability to move the target spot, it's just that you would have to do it by adjusting your camera instead (tilting and rotating it). Optimally would be if we could choose between the two mechanics but if we only get one single one then I think using the camera would be better (and I say that…
  • Wrong, it's enough if you offend ONE person since they don't take any form of consensus/vote/poll. ONE SINGLE report is enough to effectively stop you from using the chat system for 24h So tell me, what is the wisdom behind this "all or nothing" approach to ignoring people? Others can stop you from talking (public channels…
  • If everything is effectively autogenerated with just a few parameters given then I can live without it, and it sounds like that is what you are suggesting. If it would be closer to CoH's architect system then I would welcome it.
  • The technical aspects of doing so are waaaaay large, and probably not worth the resources from a financial perspective. It's not enough to just set up a proxy since they either only change the IP it looks to come from or temporarily store content for quicker local access. Changing IP would do nothing since it would still…
  • They only seem to do the range-check when you start and end charging but not during it, so it appears to be a fairly easy addition by just adding a certain distance to the starting range-check for targeted melee-range powers. No idea how it's actually coded though. Pretty sure the melee/ranged classification doesn't really…
  • Hmm, I could see them done in the same way that the current bank robbery missions are done, that is that they are only accessible at random times and clearly "marked" at the time. Though I would enhance it a bit by adding an "extra" section (or similar) to the crime computer when such events are active.
  • Due to the way DCUO is built up and the fact that the majority of damage is intended to come from your weapon I think it's more sensible to make shields a weapon set, and not a power set.
  • Was thinking more of something similar to the energy/elemental melee powersets from CoH/CoV. Would be very happy with four melee powers per element, that is one per tier (tier 4 doesn't count :tongue: ) and an energy builder.
  • Personally I would be happy if they put a few melee powers in the elemental pools, so I can make an effectively pure fire based melee tank or similar.
  • Ahh, sorry, wrong thread.