PWE won't do anything without making a buck of it, so here's how PWE can spend the hours creating the memorial and then making a boatload of cash: Make it only visible to those who purchase a 500zen per character unlock. It's a win-win for everyone.
I know you're feeling down on the game right now, but you really should be celebrating the SUCCESS that Cryptic has achieved by successfully transitioning a Western model MMO into a full-on exploitative Eastern model. It took over a year to do it, but they succeeded perfectly. Kudos to Geko and his team! Winners, every…
Obviously those cheating players were exploiting the ability of hangar pets to last longer than 20 seconds in a firefight. This nerf puts them back to the useless pop bait as designed. Kudos Cryptic, keep up the FANTASTIC work!
In all my time dealing with Cryptic, it's been years since they dealt with their customers in a mature manner. When the lead developer ignores cogent posts in favor of betting on how many posts it takes for someone to write "Hitler" you know what kind of man-child mentality is prevalent over there.
Cryptic has a long, long history of holding a very loose definition of the word "exploit" to the point where it means simply "players are doing something we don't like." They aren't owed the benefit of the doubt here and their reaction here is far from professional (as it always is).
From my perspective all those spotlight and other fanfiction missions clog up the default interface and keeps me from getting to the missions I want. But as I said before there are categories that missions are already placed in, so searching "combat, solo, ground/space" does me just fine, as I'm sure "story" might float…
There was a time when players understood it was them against the devs - as is right and proper. It's been a troubling change that players attacked other players and mindlessly white knighted the devs within, I'd say, the last 10 years.
You were suckered by a common marketing tactic. 700 became acceptable because it was not the worst case presented. It was far from the actual value of the upgrade, which should have been 250.
We really don't know if the sub model failed for STO. Atari sucked up all the profits and left Cryptic with a skeleton crew until the finally sold the company. Perhaps if Atari knew how to run an MMO and reinvested at adequate levels we might not have all these damned Chinese "innovations" gutting this game.
Nope. The upgrade is intentionally less than T6, will be even less after Fleet T6 are released. This upgrade scheme cost Cryptic very little, it's essentially a copy/paste/revision job with no new visual additions -- just numbers in the game's database. At maximum it should have been $2.50 to upgrade
Because T5 and below should have dropped down in price because they are no longer desirable/increasingly undesirable and T6 should have replaced T5's price point as top tier (which was pretty questionable to begin with).
That's not the OPs argument at all. OP is describing a BETTER business move. One that is more ethical than the route Cryptic took. Personally I am resentful of how Cryptic went about this expansion and my negativity toward the company is pretty damn high. Ship were already overpriced at $25 each. Now those same ships, to…
Previously the mark reward scaled with the number of correct interrogations. Now it's a binary on/off reward -- and all it takes is one idiot or misclick to TRIBBLE it up for everyone. BAD DESIGN!
The odd number is a old sales trick to get you to buy more, especially with a token system where you can only buy in lots of 500/1000. GW2 pulls this junk too, so it's not just PWE. Just be aware how you're being manipulated and whether or not you're ok with it before purchasing.
Well an ethical company would have repriced all the obsolete tiers downward and kept the top tier price the same. But this is Cryptic/PWE we're talking about.