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Open Question: Name ONE thing wrong with Delta Rising

124

Comments

  • valenn1valenn1 Member Posts: 842 Arc User
    edited November 2014
    erei1 wrote: »
    ...
    If I had to pick one, I'd say the absurd amount of grind. But honestly it's a tie with all the cash grabs.
    ...

    Same here,
    -absurd grind
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • draltaidraltai Member Posts: 17 Arc User
    edited November 2014
    The slow pace of combat, because of high HP numbers on everything.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2014
    one thing

    The intentional division of the player base that DR reinforces in extreams splitting up players into specialized groups runining team play
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2014
    cpc2011a wrote: »
    D'Angelo

    Ditto.

    /10chars.
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  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited November 2014
    One thing only. Huh?

    Nocontentgrind.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited November 2014
    The cost of the upgrade system is too much. Thankfully I'm still getting by quite nicely with Mk XII Purple (very rare) gear; the cost of the upgrades are too draining for a casual player.
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  • illyrian2008illyrian2008 Member Posts: 271 Arc User
    edited November 2014
    Too much work for too little enjoyment.

    In one word - D'Angelo.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    One thing?

    DR has created a massive divide between those willing to throw money at the game (not simply lifers or subscribers) and those unable to afford the best toys. Essentially its now either pay-2-win or grind-2-death, anything else just leaves you behind in the game.
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  • tinead51tinead51 Member Posts: 449 Arc User
    edited November 2014
    They released it...
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited November 2014
    Just one? Hmmm okay. Well, I guess I'll need to get back to you. A lot to choose from. :/
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
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  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited November 2014
    too many patrols that are too similar
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited November 2014
    Thank you everyone for your responses!

    It seems most issues thus far focus on:

    Grinding
    Leveling (XP nerf)
    Broken/unbalanced game mechanics

    and other issues are:
    Cryptic/PWE leadership
    Not enjoyable
    Not alt-friendly

    It could be said that leadership is the cause of the other issues. I'm still trying to get a solid agreement here, so please continue to submit answers.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited November 2014
    No Ocompan Bridge Officers. :/
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
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  • berginsbergins Member Posts: 3,453 Arc User
    edited November 2014
    Not Alt Friendly
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • diego1701adiego1701a Member Posts: 0 Arc User
    edited November 2014
    The stupidity of some people who see that they have done something terribly wrong and still continue with the same plan.
    Take a step back and put the game as it was before would be a sign of intelligence, but kryptic is a nest of idiots trying to reach a level to be stupid, unfortunately lacks experience points to get there.
  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    edited November 2014
    Lack of some persistent world, or territory/holdings control that individuals, teams, and fleets can engage in, tied to some overarching story that keeps evolving over time and with world progress, requiring teamwork (science, engineers, tacticals; various ships, gear, loadouts), mix of both PvP/PvE, involving scenarios that by design as a whole acquire an infinite number of creative or unexpected outcomes. The final result would range from catastrophic failure and whole-world setback, to spectacular success and benefits to all who take part.

    This is not just a theory, but my observations over the many years of gaming, and seeing what makes for truly fun games that never get old.

    Some of those have no permanent rewards besides a score that reset, no leveling, grinding, upgrades, personal acquisitions, difference between player level/gear other than the skill/experience/teamplay/strategy brought to the match. The games were also a one-time fee, or free/by donation. Of course, this is its own type of game, with vastly higher requirements in everything from network requirements to design, programming, universe scripting etc., but it's mentioned as an illustration that the basics of fun, creativity, skill, imagination, role-play don't depend on all that, yet there's no reason these can't be much better integrated into star trek online.


    As it is now post DR expansion, there's only ever been an unnatural scale-up of NPC hit-points alongside higher requirements of 'more of the same gameplay.'

    I hope this comes across as constructive criticism so that the next expansion, or next star trek game altogether, goes in the right direction.
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  • atomictikiatomictiki Member Posts: 0 Arc User
    edited November 2014
    Absurdly terrible player return on investment (both time and money) makes the game no longer worth playing/working.
    Leave nerfing to the professionals.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited November 2014
    I'd have to say the specialisation grind. The requirements for XP are out of all proportion to anything else, progress is painfully slow, and the game at present seems ludicrously weighted towards making players replay DR content in order to generate vaguely-useful XP ammounts. OTOH there are also significant upgrades attached to the system - which elite mode is supposed to account for?

    There is strong competition from the upgrade system but that at least has an upside - it allows players to make their favourite themed items fully endgame competitive.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited November 2014
    Pvpers.

    /10char
  • cannydogcannydog Member Posts: 148 Arc User
    edited November 2014
    The Reputation Boxes consistently give only Rare Mk XII items. It used to be more "Level Appropriate" rewards. Now it seems they are trying to force you to "upgrade" those items so that you can have really nice DR specific gear.

    Of course this is just more of an egregious cash grab! Maybe they think STO will FAIL so they're trying to get what they can while the getting is good. But at the same time they are severely diminishing the "Good Will" the community holds toward them. I just hope it doesn't result in downward spiral...
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited November 2014
    Mission reward nerf
    My carrier is more powerful than your gal-dread
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited November 2014
    diego1701a wrote: »
    The stupidity of some people who see that they have done something terribly wrong and still continue with the same plan.
    Take a step back and put the game as it was before would be a sign of intelligence, but kryptic is a nest of idiots trying to reach a level to be stupid, unfortunately lacks experience points to get there.

    Nice business practice. I'm amazed of the intellect on the other side of Cryptic's management or so called "business experts"
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited November 2014
    There are many problems, but not being able to shoot/talk back to Neelix is a major sticking point of annoyance for me.
  • vetteguy904vetteguy904 Member Posts: 3,917 Arc User
    edited November 2014
    I'm in this situation, I've pretty much given up all hope. When I logged on and got the skill point patch and my alts who should have been three days from reaching 60 via Doffing were now three months, I just lost all hope. I reapply don't feel like playing the same content multiple times on each toon to advance and multiplying it by eight toons, especially when the fun was already almost gone for me,

    I wonder how many of these kids had to google basil rathbone...
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  • zero2362zero2362 Member Posts: 436 Arc User
    edited November 2014
    I have a lot of problems with DR but there is only one that I consider to be a major problem. That being the removal of the old elite ques.

    Pre DR almost all of my time was spent in Elite pug matches but with the changes to the que system Advanced and above are generally no fun with the inflated enemy hulls and fail conditions and normal is just way too easy and doesn't provide sufficient rewards to be enticing. Net result I no longer have anything to do in the game
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