To be fair a GPF is _supposed_ to give: +7.5% Fire damage. Burn for 2.5% damage per second for 3s and reduce def by 15%, can be stacked 3 times. What its actually doing right now is much less: http://nw-forum.perfectworld.com/showthread.php?453161-Plague-Fire-mitigation-debuff Having said all of that I still agree that…
You're actually missing the point. The reason to upgrade is not (usually) to push way beyond a stat's soft cap, but to enable you to have more stats at their cap.
Would you mind defining competent as a percentage of the player base and "most T2's" specifically? i.e. 50% of players could complete Spell Plague, Karrundax, and Frozen Heart in the described gear mix.
Gotta agree. Reducing power on a boss that's not going to hit anyone is pretty worthless. I am very much considering re-rolling my rogue, but I don't care so much on my DC.
Do: 1) Get a soul forged armor enchant 2) Stay with team mates ALWAYS 3) Only use dodge when you think you're being attacked a not a quicker travel method 4) Dodge toward and through GFs when they target you 5) Attack from max range 6) Pay attention to your surroundings all the time Don't 1) Stack defense as a CW 2) Do not…
I think you're talking apples and watermelons here. A GF with an experienced driver and really good gear can approach TR damage in BiS gear, but if the TR is well beyond just BiS and has also spent ~60 mill I don't believe you'll be close. However, the main point is that most GF's haven't spent a million, much less 60…
No you haven't, its just that its unusual to have more than 15 mobs in range even in CN. Go run the Graveyard Shift(AOE XP Fest) for lots of spawns of greater size if you want to test it yourself on live (no promises on test). You can also see this in lots of the testing threads:…
Most AoE skills have a limit, including Singularity. Sing's limit is 15 mobs, granted that's MUCH higher than the 5 that most/all GWF skills seem to be capped at, but it is limited. For CW's Shield knock and Icy Terrain are about it for skills without a target limit.
WoW PvP doesn't prepare you for PvP in any game with active dodging & blocking. If you'd done well in GW1/2, DCUO, CO, or other "active" combat game I'd be more impressed, but WoW PvP is old style MMO combat with tab targeting and frankly not much like more modern MMO combat. If you'd been a good comp FPS or RTS player I'd…
Rogues are middle of the road, even with good gear. GWFs and GFs are a different story. If you can't dodge LB 8/10 times when you're not being held then its a L2P issue.
Stop using the dungeon queuing system and find a group of like minded people to do your runs with. You'll be much happier as will the people who want to do the content as quickly as possible.
11.8 GS, normal Soul Forged, normal Plague Fire, HV set. You have to be aware of your surroundings and be able to dodge. We can chain three back to back (the only class that can) and you need to have all three so don't waste them for non-combat speed boosting unless you're very confident you're not going to get attacked.…
Well, you're 1/3 correct assuming competent players in both roles. TR's aren't scary and I win (1v1) almost all these encounters. About the only time I lose to a TR is when other players are involved or I'm less than half life already. GWF's I simply move around or Repel out of the way. A regen/HP build can't kill me, but…
You're correlating two data points and assuming that they have a causative relationship. Your entire premise is completely invalid because: 1) Your friends list & guilds IS NOT a representative sample all "exploiters" nor all everyone who is no longer logging in regularly. 2) The causative relation for the people on your…
Funny how two people who don't understand economics reinforce each other's (wrong) view. Item drops can be easily managed to ensure and consistent and level value. Now, that's not the total solution since we don't want a Monty Haul scenario. The number of adds and time to the bosses should also be reduced. I'm glad to see…
This, and how long dungeon trash take to kill, are the real problem. The short cuts, and people's desire to use them, are so strong because there is no benefit to actually clearing the trash beyond getting to the boss.
I've been a DM for longer than most of the people playing this game have been alive (started in 1983) and I have to say you're completely off base on most of this. I do agree that "winning" doesn't apply in PnP sessions, but figuring out ways around obstacles that you don't have to fight has always been a strong part of…
Blame players all you want, but that's completely useless. Until the "content" outside of bosses is time rewarding players will continue to look for the most efficient way to get the rewards. In many cases players have been conditioned by the game leading up to level 60 where its clearly the intent of the level designer…