Backstab Wicked Reminder with the Saboteur feat 'Return to Shadows' hits twice and gives back ~50% of your stealth meter. Pretty neato if you can land it. Could see it being pretty difficult in hectic pvp, but you might be able to wiggle through some people and proc 2 backstabs to get back into stealth very quickly. Also…
How is Shadowy Demise supposed to work? So the first encounter "activates" Shadowy Demise, and essentially all damage done in that window is lumped into a 50% proc at the end of the 6 seconds? Because I tried a stealth lashing blade, hit a dummy for 55k and waited 6 seconds. The Shadowy Demise proc at the end ticked the…
Just allocate TT echo damage to the appropriate party members. Then it'll function just like a daily version of Into the Fray and no one is complaining about that skill :/
Blues-only restrictions: Nothing above Rank 5, Weapon or Armor Enchantments, or Artifact Gear. Blue lv.60 gear has the most diverse gear itemization in this game and would be a true test of mini-maxers and niche builds. And it already puts you in the 12k-13k range.
So it's basically just intended to be +40% damage to melee? Are there any particular intricacies to making it two separate attacks? It's always exactly 40% extra damage so Crits carry over, and soon mitigation carries over as well. It doesn't proc anything else after it like Careful or Hurricane, it's just a final damage…
What if: HRs did only piercing type damage. Would we be able to agree on a comfortable damage level that would feel balanced? Sure, it's commonplace in many games to have these type of counter-mechanics in place. An HR could do 20% unmitigated damage with each encounter and be in a decent spot, balance-wise compared to the…
Maybe a better example would've been GF Longswords vs GWF Greatswords where Crushing Surge outdamages everything. But yes it is all in how devs designed it. And despite the low base damage on HR Swords, they're designed to have high enough modifiers, feats, and procs to make up for it. Otherwise, we would not have this…
Unmitigated damage as a game mechanic is usually balanced by underperforming against underarmored opponents. And typically presents a trade-off between doing raw damage vs pure unmitigated damage. The raw damage value being stronger against unarmored enemies but resisted heavily by armored foes. While the unmitigated value…
TR mainhand is HR offhand damage. And yet could scratch our heads over why Lashing Blade does more damage than Marauder's. But the answer is clearly that skill modifiers, feats, procs all need to be considered.
It's a melee attack. Most of which can whiff completely. Takedown IBS Dazing Strike Lashing Blade Griffon's Wrath Knee Breaker Although with an ugpraded 20' Conal Range it's probably closest to: Roar And maybe if we give it some shiny ground lights: Frontline Surge
It's a low end 12k HR pumping out insane damage who is equally as squishy to burst. I see no problem here. But the next 8k GS the HR gets can go STRAIGHT to defense if this "minimal" amount of damage is already enough to drop a 19k GWF. That's 8k worth of GS transitioning from completely acceptable 'glass cannon' to…
Please also scale heroic difficulty to number of people participating. As people slowly pick up their black ice gear, they are going to stop attending HEs. Without the zerg necessary to take down the encounters you're just going to end up with certain populations of players who are only able to play at odd times of the day…
Why shouldn't gearscore matter in matchmaking? From what it looks like, they've made that conclusion across a large number of matches, determining that there are much larger factors contributing to success than gear. That is a perfectly fine assessment to make but should not be the principle reason to drop gearscore…
When power creep is starting to give everyone 40k+ HP pools and you give unimitigated powers to only a fraction of the classes, that's bad design. I'm sure you've gotten far contracting chinese devs to build your game but you might not want to cut corners on design and community engagement.
Then it isn't WAI? See log: The first instance is of a Rapid Strike + Piercing Blade hitting me during Stealthed-ITC (immunity) The second instance is of a Fox Strike + Piercing Blade hitting me normally If Piercing Blade is intended to go off of post-mitigation damage then the second instance should be doing (0.40)(2812)…
2 different encounter loadouts similar to HRs 1.) 3 out of stealth encounters 2.) 3 in-stealth encounters Cannot double-dip encounters. I.e. if you have shadowstrike in out-of-stealth counters, you can't have it slotted in your stealth loadout.
It's hard to bring down the hammer on these kind of 'exploits' as they don't break any rules outside of "seeming scummy". Heck, what if they start re-enacting an elaborate betrayal scene as part of a roleplay? Do you stand by wait until one of them breaks character to start whistle-blowing?