Comments
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That is true for a duel where you talk with each other ahead of time and agree about no genies. That is totally not true for a duel which starts with a duel invite and no agreements on rules. In those duels I will spam health potions just to annoy silly people.
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Does eye show crit from arrow? If that dev responds, that would be an interesting response to read.
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I saw BigPunisher running a cat shop in sanctuary where he was selling the things for 2million each. He had a stack of 98 of them left, and an unenhanced TT red weapon.
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But twin strike takes 1 second where for example slipstream strike takes 2.1 seconds. So unless slipstream strike does 2.1 times the damage of twin strike, twin strike would often be a better use of your time (unless you had a good chance of bypassing someone's charm with slipstream but not with twin).
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b:lipcurl I do not believe you.
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On a scale of 1 to 10, I would give PW inflation a 5.
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And quitters suck, except when judged by other quitters? So, anyways... on which side of this fence did Verticoli fall?
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You should also imbue cheap citrines into any sockets you have open. Their cost will be similar to health potions and you should be using apothecaries instead of health potions (except for health potions you find). You can also sometimes find cheap citrines. You should also probably get better gear.
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and repair costs?
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This would be true if their populations are the same. But I would not be surprised if I found out Sanctuary had a higher population of PvPers (people with red, white or pink names, or just people with red names -- either way) than Harshlands. I do not actually know which server has more PvP fights so I can not agree with…
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So... if I was on a PvP server and I had good equipment, I would not be getting real PvP experience? Meanwhile, if I was in PK mode on Sanctuary (where T would be almost useless), my life would be easier than on a PvP server? I am really confused here, I do not understand how this works. b:puzzled
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But maybe you should have? After all, they would be using maybe one fourth of a blademaster's skill tree if they were "pure fist"? (But I think alkaiza was talking about "pick stats for fists and invest in quality fists, but pick up axe skills for stuns and maybe sword skills for defense and maybe...")
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Ok... well, if we compare two level 10 weapons -- calamity axes of blood and soulmessenger fists, pwdatabase and asiapworld both agree +1 adds 18 weapon damage on axes. But pwdatabase says +1 on those fists adds 16 damage where asiapworld's table says +1 only adds 13 damage. Has anyone ever refined any fists? If so can…
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Did your previous post about refines take into account this claim about fists not getting good refines?
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http://asiapworld.com/pw/index.php?option=com_content&task=blogcategory&id=57&Itemid=91 gives different numbers for refines.
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Would your numbers be your base numbers? (without using skills?)
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I thought marrows lasted 30 seconds and have a 10 second cooldown? Do you mean you run out of mana in duels?
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I believe they pulled Duke Rose gear from the cash shop, banned players exploiting its price with auction house gold, and went in manually and reversed large transactions based on such exploits. I can not even imagine where you would want programmers involved in any of this.
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I should really play this character... but... fist and claw users have some other weaknesses but ... if you build yourself for fists and claws: o If you have an archer in your party, they can buff you. o We get 100 evasion from 10 dex where archers get 60 evasion from 10 dex. o We get ridiculous benefits from weapon…
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Oh! Now I understand!! b:pleased Do you remember which monsters your friend was knocking back?
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I believe some, but not all, monsters have knockback immunity. You can find monsters with knockback immunity in FB dungeons, but not all monsters in FB dungeons have this immunity. (But, of course, all players have knockback immunity.)
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I imagine this skill was designed to look cool. Maybe they were thinking "comic book heros" instead of "merchant bank accountants"? But, for fun, imagine a squad of sword blademasters, standing near each other, playing yo-yo with some powerful melee monster and this skill? With some practice, six blademasters (or five and…
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Or you could use two computers?
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All damage of their damage gets halved except for their metal and melee skills. Or, if you fight an archer and they use aim low on you from inside your attack range, they can step back. If you use melee attacks this becomes annoying. And if you were in their half-range zone they again do full damage with their ranged…
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Dark green orbs, and bow pulling, for the win? You might also survive a bad pull using cloud sprint and the entry portal? (I think will not get any big bosses this way but maybe you can get some decent exps or something?)
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I am not sure about your points here. Perhaps I could explain my point of view and then you could elaborate on your thoughts? I have seen archers telegraphing their metal attacks during their cast and cooldown times, so I believe you could switch armors then. And you could have nearly twice a blademaster or barbarian's…
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Well... I did not really mean "using only fists". But I do like big beats? She did use demon spark, of course. But if she had opened with short range quickshot...
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I believe most of your skills lose efficiency when you level them. If you want ultimate efficiency, I think you should leave all your skills on level 1. And you can get infinite efficiency if you never use your skills. Except, of course, when you have full mp, you are wasting your mana regen. And if you use high level…
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Er... I see: Leaving Safe Zone You were killed by sarendena Entering Safe Zone How do you enter the cube without already being in a safe zone? Also, how do you get sarendena to kill you outside the cube when she was standing in her corner over there?
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Some demon archers can do crazy things with fists.