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  • I can understand potential benefits at the level cap, but the problem is that if I select that ability, for the next 15 levels I will be playing a weakened character, as compared to a character that chose a feat that actually benefits them. It is a horribly flawed concept.
  • I agree with most of what you said, with the exception of this. In almost every MMORPG I've played, crafting has always been a way to take money out of the game. Common items are never profitable to make - the only way to make a profit is to either sell the ingredients or to auction high-end items. And I agree with that…
  • I think traps in random spots would be cool, but it would be so difficult to implement. Traps were built into the dungeons, so they can't just be randomly placed. Plus random traps would end up with traps in some very strange places.
  • This is by far the most boring, poorly balanced, completely meaningless, and most un-fun crafting system that any MMORPG has ever come up with. Games in the past have been "click a button, wait 5 seconds, click another button." Which sucked. Rather than trying to make it more fun, PWE went the opposite direction - they…
  • I think that they make companions weak intentionally. They help you solo, but they're not meant to make it a cake-walk. And at higher levels, I believe they make them very weak to make it more important for people to find groups. Not saying I agree with them doing it this way, just saying that's probably their intent.
  • I could see that being added later on, perhaps as an alternate class path for a caster.
    in Companions Comment by dndjess May 2013
  • Never a good idea to quote a post you clearly didn't even read. If you did read it, you'd realize my argument has nothing to do with time. In fact, I even said that if both tasks took the same amount of time, they would be very nearly equivalent.
  • No, I'm using simple math to point out inequities in their system (gaining 80 leadership in 4 hours vs gaining 80 leadership 300 exp and 2 silver is definitely an inequity, and that's not even one of the major ones.) Hell, they could make the 2 hour task take 4 hours, and I could make a legitimate argument that both tasks…
  • Jester and Joker weekend just ended on a Thursday?
  • See? Eternal optimists. Amazing. (or raging blind fanboi, hard to tell these days). And judging from what I've seen, no, you can't assume anything else would come with that task. But the argument you guys are making would say that this would be fine, since it's beneficial to people who don't have as much time. That's the…
  • That's a long post that you obviously put a lot of time and thought into. If you're having so much fun, wouldn't your time be better spent in the game than on the forums?
  • Everything about crafting is a joke, but not in a funny way.
  • I believe they are both level 4. Task 1 was a "rare" task (which means rarely is anyone dumb enough to select it). Hell, the level 2 task that gives 1 silver 100 exp and 40 leadership is better than that straight-up.
  • Does it matter what level they are? Regardless their levels, there's no question that they are way out of balance. I give some of you guys credit, you're true optimists. If one task took 2 hours and gave 40 exp, and another task took 24 hours and gave 41 exp, you'd say it's a great benefit to anyone who can only play once…
  • Your title is flawed. You can't fix X before fixing X - it's the same task. You can fix X before fixing Y though...
  • Here's an even better example: Task 1 - 6 hours - 3 silver, 40 leadership xp Task 2 - 2 hours - 1 silver, 40 leadership xp, 200 astral diamonds, 75 exp Now try and tell me that's not seriously messed up...
  • The thing you guys seem to fail to realize is that the people who balanced crafting are likely the same people who balance the character classes. Nothing about this game comes even close to balanced, and crafting is a very obvious example.
  • There aren't many possible places for player housing in this game. So if they did have it, it would likely be one building in the city, and everybody would get their own instance of the house. It would end up being pretty meaningless.
  • You don't have to be at your computer - there's an app for that. And it doesn't change the fact that one task is clearly more profitable and beneficial than the other. And can you give a valid reason why Martial Training shouldn't also have additional rewards besides just exp? It's a p*** poor job of balancing. You can try…
  • Keep those blinders up, everything's perfect.
  • I remember when Everquest: Frontiers decided to work on class balancing - it took about 1 1/2 years. Too many people here seem to think balance is a matter of just flipping a switch and it's done. It's not gonna be that quick or easy.
  • I have run low-level quests where in the course of one "dungeon", I have at least 3 nodes fail 3 times. At a 25% failure rate, there is about a 1.5% chance of any single node failing 3 times. So this occurring 3 times in the same quest dungeon should be nearly impossible.
  • Level 2 Leadership - Guard Duty - 2 hours - Reward: 40 leadership exp, 1 silver, 150 exp Level 2 Leadership - Martial Training - 4 hours - Reward: 80 leadership exp Now why in the world would you do martial training, when you can do Guard Duty twice in the same amount of time, get 2 extra silver and 300 exp? And this isn't…
  • No idea what you're referring to about crafting. At crafting level 3, I can craft things that are useful to my level 20 character.
  • They could add an alignment selection, but since everybody has the same starting point and all the same quests, making alignment even the slightest bit meaningful would be a major change to the game.
  • Yes, save the children, and the old folks. When the zombies attack, I know I can outrun them.
  • Weird how the title calls this a WoW-clone, but the OP doesn't even point out any ways that this game is the same as WoW. There really isn't that much similarity between the two, and my guess is that the OP never actually played WoW.
  • A couple more: The balance in crafting tasks is COMPLETELY out of whack. Hmm, lets see here, I can do a task that takes 4 hours for 80 exp, or I can do a 2 hour task twice and get 80 exp, 200 copper, and 200 astral diamonds. Really tough choice..... There are clearly some tasks that are way more valuable than others.…
  • The point is to have fun. If you're not having fun (which many people apparently aren't), do something else.