Sigh remember when a TR could lashing blade crit for 180+k one hiting everything! I started playing my cw again and not two weeks later its getting a Nerf. My friend tested preview and then live and the majority are correct 50% Nerf, but meh if I get to play more of a controller build and not get criticized or kicked for…
I agree DJ needed to be addressed but nerfing it by 67% seems a little harsh if they are not going to up the damage on some of our encounters. personally I'd like them to look at fixing the sanc bug so that I don't die so much when face tanking a boss and trying to taunt spawned mobs for that split second while dps gets…
I am sick of people blaming class mechanics on everything . . . I have done the gauntlet tons of times and I have no lag what so ever on both my 3yr old laptop and my new PC . . . maybe some of you should stop *****ing and look really hard at your computers and think about updating your own hardware! Second: cryptic is…
Most of the changes I brought up the replys I can agree with! How ever when I played my GF I really enjoyed taking the breath attacks in the face and living. . . having to dance in lostmouth is anoying but I agree if people are too focused and die screw em! the party dieing because they can't wait for me to get there…
I agree make the dailies solo-able again but keep the dungeons where there at. . . maybe the only thing I would look at really tweaking is tiamat since the vast population does not get nore takes the time to educate them selfs once again on tactics and gem use in there!
I like the spec but I went back to a bulwark/Light build because people are *****ing about prisem causing lag in WOD and Tiamat! once this gets fixed then I will probably go back to justice because I like it allot. . . its IMO best described as evasion tanking, the only thing I found was that it was slower soloing quests…
I play a DC and I can tell you first hand (not the bug that has been fixed) but the class feature hastening light does not provide that much AP for the protection paladin to keep divine protector up to save the group when things get really hairy! I am sorry if your rotation gets screwed up! But speaking as both a OP tank…
Your wrong my friend I like many use it for the opener becauce mobs one hit and most healers don't have the reaction time and then BAM the whole group is dead and the mobs don't have there attention on the tank! also it gives you most of your action points so with out those action points you can't use devin protecter on…
True story its stupid how much it takes to refine artifact gear now . . . but hey development team keep cutting us off at the knees so were forced to buy your blood rubys . . . just so we can get our gear to purple! So hey lets do it at the end of every month so the casual player base does not fade out of existence and…
I don't need to consult anyone I am one of the people who has spent time and energy since open release as a DC all of my gear is the new gear blue or purple! I have 81k HP P.Vorp P.SF. . . I am not an idiot nor am I a self entitled scrub! yes its an MMO Massive "multy player" but that being said Quests that were designed…
you want us to grind out daily's for your game then tone down the difficulty . . . heroics should be group orientated but daily's unless its a mini dungeon should be easy to pass
I have been looking forward to playing a paladin since they announced it and now after reading all the bugs and lack of survivability, I am not so sure I want to play one now. will they be adding updates for this class so that we know they are working on fixes or has the budget been blown for this class now and we won't…
I have to be honest here the more I read about the changes to this game in module six the less I want to play this game when it comes out, 1) I for one work and can't pray four times a day for the extra coins and will most likely loose out on the single one I get now by the sounds of it. 2) paladins don't need to have the…
The change from GS to Item Score is going to be a joke, most will only see a drop of 2 to 3k with the change which does not bode well for those of like my self who are frustrated with the tiamat grind and the easy access to people who have no *F* clue and the fact that in mod six we will have to continue to grind linues…
They are the only worthwhile encounters because they have a high drop rate on the arms armor. The gear won't see an upgrade they are moving away from regen buff again with mod six changes to combat.
Lol you all crack me up! Even wow did not have a level playing field and since this game went public and people have asked them to make a balanced Q system they haven't and I can tell you why you would never get a PvP match to pop, the wait time would be stupid. As for a gear option that would make the GG & Profound sets…
Just putting this out there but the development team all ready said they will NOT be making pants and shirts into artifacts. People just need to calm down until they release more info, I have three toons with artifact gear and I can honestly say if they did ditch it I would bit be too upset
I agree with you . . . my 15k cw kills things faster in WOD than my 21k temp SW! I also agree that GS is not the problem and admittedly I do get a little frustrated when I see people entering Tiamat with out a soul forge enchant weapon enchant and only one artifact and that being the whole realms cat. People need to take…
So everyone has a opinion on this encounter and it is an encounter not a proper dungeon like kessel's or VT. This is mine, the execution of this inaddition to neverwinter was and is a great idea introducing a 25 man function. Removing the ability to move maps was a smart move on the devs part. Not allowing for premade…
Well I have taken all my Christmas <font color="orange">HAMSTER</font> down and have breathing room in my living room once again, now I will work on breaking down all the recycling! Have a happy New Years gang and I hope you do get the server back up before I run out of chores and if not it means "walking dead" marathon…