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  • Man, what would actually be amazing is if they made Neverwinter a game you paid for on the xbone and took out the auction house and zen store. Neverwinter would be an AMAZING game if it didn't always want your money. As it stands, I hope no one plays this game on xbox one. All it would teach microsoft is 'holy <font…
  • there is apparently a new quest line with some new daily/hourly things to do. however, once you complete that, it is back to the already available content. I agree that it would have been more fun to have a new quest line and campaign with a new dungeon and skirmish at the end.
  • I like this idea. More rp generally, making the progress feel natural rather than storing up a bunch of things in the hopes of another double rp. but...double rp exists as a way to get people to spend money. I bet their zen rp stones go like crazy during that period. It's just like a car salesman giving a sale for…
  • This game is fun for new players. For people who have put time into it, it is a grind that will keep asking for your time and money with little return on that time and money. If you don't see that at this point, then good for you. Neverwinter is a money grab, plain and simple. If you look at every single aspect of this…
  • great points by all. one thing i'd like to hear responses to would be my last point, which was that the paingiver exists to make us feel inferior and thus to spend money. like so many other ideas I have heard, most people would like more appropriate information to be learned from the end. we all know paingiver is flawed.…
  • but these points you're making are exactly my point. nothing is going wrong, per se, when my gwf is doing 6 million by the end of valindra and my sw is doing 12 to 16 million. In both cases, I live, I attack, we win. The only difference is that sometimes my gwf has a harder time staying on her, and he also can't survive as…
  • and for suicidal godot, I started playing before mod 4 hit, though I didn't start posting here until quite a bit after that. And from what I have seen, mod 4, while I HATE artifact gear, was fine. Mod 5 was fine in concept, but they failed tiamat so hopelessly by not allowing groups to enter and also having it drop t2…
  • Well the feeling I get around here is 'your food needs more salt.' 'ok. we're going to add pepper and increase the price.'
  • Most new-ish people and those who don't spend money still need a well-balanced group to complete the most difficult content in this game. Changing lifesteal and regen affects a small percentage of people in a positive way. Mostly, healers and the new class Paladins who don't even exist yet. For eveyone else, it forces us…
  • As someone who probably falls into your 'toxic' definition, I'll say that it's important for a community to open its eyes to things when a game is going in a horrible direction. We have all loved this game at one point or another. Most of us want it to continue to be entertaining. When we see it doing things that are…
  • yeah, what's interesting is so many people on this forum complain about how easy the game is. the end game content like elol and eshores is only easy once you have orange gear in your slots. for me, a 17k sw with all purple stuff, elol and eshores can still mess me up pretty badly at times. sure i can kick paingiver's butt…
  • I've been a dc, tr, gwf, and then mostly settled on an sw. Finally, I was able to dish out damage and carry weaker people through some of the fun dungeons in this game. I loved taming Valindra with my soul scorch and brood of hadar. didn't matter if those new 12kgs pugs died during the lines. I could sprint around and…
  • again... companions were nice for all of us at one point, and then we started doing t2 dungeons, and boom, they died and were frustrating. So sure, they might be a thing for a bit, but unless they are seriously beefed up, nothing will change once everyone hits level 70 and has decent gear. but hey, maybe they will be good.…
  • I think this gets at the whole pet issue. For me, the main reason I mostly use an augment is because it boosts stats and doesn't die. Having a companion was great for leveling up. It is also fun for doing dailies in dread ring and sharandar. Well, great is probably overstating it for dailies. Fun is probably a better term.…
  • Great discussion and very well-written post, OP. My main concerns as a pve warlock are the nerfs to TT and creeping death along with new gear that will not have a set bonus like AD set. Now, all of a sudden 3 of my main ways of dealing damage are either toned down or taken away completely. It's possible that with the…
  • sometimes you go through stretches like this. happened to me. then eventually a book is in there. or more likely, a weapon or possibly a dragon gem. it's frustrating. for a while, they seem to have changed it, as when mod 5 dropped, i was getting great drops from the chests much more frequently. I think i grabbed 3 or 4…
  • yup. my sw throws his chest out like he's trying to hard to be taller. with armor, it doesn't look quite so bad, but it bugs me every day. my old half elf guy looked like someone trying to go unnoticed by hunching his shoulders. totally looked like a wuss. my gwf actually looked ok. he was human and his stance doesn't…
  • honestly, why go higher with anything in this game once you reach a certain point? I mean, I took off my greater enchant from my weapon and did basically the same exact damage overall on the paingiver chart that I do with the enchantment there. These numbers only exist for us to want to spend money. they make very little…
  • i love the news that dragon hoard may be auto grabbed. and i really like the idea of personalized loot and no rolling on stuff. i hope this makes it to live.
  • there is not enough information yet to determine whether this will be good or bad. I do like the idea of not having to roll on drops. however, will this be the case for ALL drops? do we no longer EVER see a loot roll in this game? i'm ok with no more loot rolls as long as there are still ways to get and sell things on the…
  • I'm hoping the leveling is a new set of quests that start at lvl 61 or something and progress us up to 70, such as the original leveling worked. is this how it is designed to be, with the new areas, spinward rise and such, being the leveling areas, and then the boon areas like iwd remaining as the end game content? based…
  • lol. this is funny. i liked how someone mentioned how 'older' players have issues with this the most. as what i would consider an older gamer, I totally hate trying to fight someone who's jumping all over the place. seriously makes me feel like a man out of my league, but a league i don't want to be a part of to begin with…
  • wow, that's actually some great stuff from ironzerg. unfortunately for me, it would be too little, too late in terms of them getting me to literally buy back into the game. but yeah, if they had done that in mod 4, especially rather than going down the artifact path, life would still be good in neverwinter.
  • obviously horrible when someone loses a job. however maybe this happened: boss: hey guys, I was on sabatical since august. anything new going on...wait. WHAT IS THAT??? dev: uh, it's our artifact equipment. you won't believe how much money people will spend to get a few extra stat points that they otherwise would have to…
  • companions have always been fun in non-dungeon situations. how do they perform in the new dungeo... oh wait.
  • oh i see what you're saying. yeah, neverwinter is set up more like a console game in that regard. to me, it feels more intuitive, and I feel more in control the way neverwinter does it. but that's mainly because I'm more of a console gamer most of the time. also, there are many fewer encouters to use than the mmos you're…
    in Controls Comment by wildwolf8 March 2015
  • hold w to run. use mouse to look around. just like any game. even xbox. hold left directional pad forward to walk. use right directional pad to look around. same thing.
    in Controls Comment by wildwolf8 March 2015
  • Allow for people to enter as a group. Take away t1 and t2 drops as rewards. Only allow players with at least 3 campaign boons to enter (preferably non-tyranny of dragons boons). Problems solved. edit: only give linu after a certain 'participation' goal is met. Can be pretty small, but required is participation in each…
  • my point is tiamat gives all gear you can get from t2 dungeons. tiamat doesn't allow you to play with friends. people do tiamat only and skip t2 dungeons which used to be fun to run with friends to help them gear up. now, they are only used as speed runs pk OR if you are extremely lucky, for fun. however many many people…
  • also, it certainly is rare. i have done hundreds of runs and only seen a few of them drop. really, the only reason it is 100k ad from ah is that you can get one from the bazaar for 100k, so obviously that puts a cap on how much you could ah sell it for. otherwise, it is pretty rare and would probably go for a lot more on…