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So in the mod 6 we'll do exactly the same activities of the previous one?

generalcolegeneralcole Member Posts: 61 Arc User
Sorry for my ignorance but so in the new module we'll do exactly the same activities of the previous one?
Same Dungeons,same PvP style,Same Skirmish,Same Dailies,just with the new LvL 70 powerful stuff?It's only an upgrade of the already existing stuff,except for a couple of new zones and Heroic Events?
Post edited by generalcole on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    i thought exactly the same but if you think better is more than enough for an enjoyable module if everything is working right...but right now isnt

    leveling slow, upgrading stuffs, farming pvp/pve sets, farming gmop the things to do are there.
    even doing dailies will be less boring.

    it lacks a new dungeon right...its a big fail...maybe it will come later
  • generalcolegeneralcole Member Posts: 61 Arc User
    edited March 2015
    So boring....
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited March 2015
    there is apparently a new quest line with some new daily/hourly things to do. however, once you complete that, it is back to the already available content.

    I agree that it would have been more fun to have a new quest line and campaign with a new dungeon and skirmish at the end.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    wildwolf8 wrote: »
    there is apparently a new quest line with some new daily/hourly things to do. however, once you complete that, it is back to the already available content.

    I agree that it would have been more fun to have a new quest line and campaign with a new dungeon and skirmish at the end.

    We don't need a new campaign, but new dungeons, definitely. I'm glad we're going to be able to have fun in older content though, the lack of challenge made playing the game quite boring lately.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    ...and now it'll all go via token farming, vendors, and crafting. Not even the kick at the end of the Dungeon run...

    ...all the attractive stuff is either taken out or ruined by neglect and abuses, the lame assembly-line-work is left in. All we can achieve are higher numbers, special effects down to two, via weapon and armor enchant. And guess what we will have to do to get those to satisfying levels...
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