... and add more RP to compensate for removing them.
Double XP weekend does not cause players to stop leveling at other times.
Double Glory weekend does not cause players to stop PVPing at other times.
With Double RP Weekends the only sane strategy is to wait for such a weekend before refining. Any other strategy, you are wasting half of your RP's.
The idea behind the refining system is that you can refine your gear as you gather components to do so. Picked up a blue sword you don't need? Great! Toss it into your artifact weapon.
Instead of Double RP Weekends, please carefully monitor the changes in Module 6 to ensure that players can progress with refinement at a reasonable rate. If you remove Double RP weekends, increase the drop rate beyond what you currently have planned. If you must have a bonus RP weekend, select a number that makes it fun but doesn't make it the only reasonable time to refine. 10% sounds about right to me.
2xRP weekends are nice because less time and wrist effort is required to upgrade artifacts.
Instead of cancelling 2xRP weekends and instead of increasing RP rewards,
I propose permanent 2xRP. Upgrading artifacts is too much work.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
2xRP weekends are nice because less time and wrist effort is required to upgrade artifacts.
Instead of cancelling 2xRP weekends and instead of increasing RP rewards,
I propose permanent 2xRP. Upgrading artifacts is too much work.
I agree that the carpel tunnel is horrible.
Either perma-double-RP, or just allow people to drop entire stacks onto something that needs upgrading.
My complaint is the cadence of only refining when a double RP weekend comes along.
I like this idea. More rp generally, making the progress feel natural rather than storing up a bunch of things in the hopes of another double rp.
but...double rp exists as a way to get people to spend money. I bet their zen rp stones go like crazy during that period. It's just like a car salesman giving a sale for Presidents Day in US. You could say, 'why aren't cars always those prices?' Would be about saying the same thing.
So I agree. But my guess is they'll never do this, as it makes sense from the player standpoint but not from the business standpoint.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
It bothers me that I can just refine when I want. I have to wait till double RP. It just makes too much econmic sense. And now that they have had a few, everyone is expecting another. I dont like them.
OP...some nice gents are about to knock on your door and help you in to a really fun, snazzy jacket...I encourage you to cooperate. See you lat..never.
There is a famous fast food chain in germany who does the same - offering 2 times the food for the same price for a short period.
The result is that the restaurants are empty outside of these periods. They're deeply in the red by now.
3x prices on a 2x RP = higher cost of RP for the players = less players = less jobs for Cryptic employees.
It doesn't matter if Cryptic runs 2x, 3x or 10 x RP weekends as long as they can't control the prices of their own virtual assets. The end results is a dead game.
What they really need is to get rid of this stupid RP system which no player has an IQ of 50 will buy into. Players are not made of $$$. They won't spend countless hours to get the only "rewards" of a worthless artifact gear that they have to pay thousands of real dollars to upgrade.
Double RP event is an exporential (yet temporary) income increase strategy for this game's publisher.
I don't bother waiting, I toss what I find into my artifacts and only start "saving" the stuff when I hear the news of an "incoming RP event", but until then I don't bother.
I think the 2x weekend is far from flawed, I think they need to increase RP and keep the 2x weekends.
The 2x weekends increase revenue and allow for added interest in game play.
More farming, more buying and just more overall FUN for all (more people = more fun) social players.
It does not always have to be a one or the other.
I don't think their income seemed to be "increasing" and last I checked half of the Neverwinter team is exploring new job opportunities.
You have an initial investment to create the game and a gaming community.
After that first big jump, there's only "maintenance" left...alot of companies prefer and do save their resources in the "maintenance" of the game (to increase the gain futher). In most cases the "maitenance" has nearly as lowest investment as possible.
That's why you have so many bugs after each module...and bugs after unbug patches - not enogh dedicated programmers to correct everything (this happens in many PWE games..ask yourself why?)
People have families and they can't work for free....
I don't blame them, they are in business, and if you're not "smart"...no business (a successful one).
Suitmen (not the Devs) can simply stop the investment in any moment, and they won't lose money because they already have the money they have put into this game. We are still playing because the revenue is pleasant for them (for now)...
The goal for Neverwinter Online, in a perspective of an investor, is to get as much money as possible while the income of the game overcomes the upkeep. Upkeep is the salary of our dedicated Devs, electricity bills, internet stuff..bla bla).
You have an initial investment to create the game and a gaming community.
After that first big jump, there's only "maintenance" left...alot of companies prefer and do save their resources in the "maintenance" of the game (to increase the gain futher). In most cases the "maitenance" has nearly as lowest investment as possible.
That's why you have so many bugs after each module...and bugs after unbug patches - not enogh dedicated programmers to correct everything (this happens in many PWE games..ask yourself why?)
People have families and they can't work for free....
I don't blame them, they are in business, and if you're not "smart"...no business (a successful one).
Suitmen (not the Devs) can simply stop the investment in any moment, and they won't lose money because they already have the money they have put into this game. We are still playing because the revenue is pleasant for them (for now)...
The goal for Neverwinter Online, in a perspective of an investor, is to get as much money as possible while the income of the game overcomes the upkeep. Upkeep is the salary of our dedicated Devs, electricity bills, internet stuff..bla bla).
I bet all of the half Neverwinter team that was let go do not agree with this. If there were real content that was enjoyable for the amount of real money the players in this game were willing to spend, instead of being forced to quit, this game would have made more than enough money to keep not only everybody's job, but also the players they stood to lose.
You also have to realize PWE did not fire half of the team of each of their other Cryptic projects, just half of the Neverwinter team got the axe.
I bet all of the half Neverwinter team that was let go do not agree with this. If there were real content that was enjoyable for the amount of real money the players in this game were willing to spend, instead of being forced to quit, this game would have made more than enough money to keep not only everybody's job, but also the players they stood to lose.
You also have to realize PWE did not fire half of the team of each of their other Cryptic projects, just half of the Neverwinter team got the axe.
I really wish people would stop regurgitating this.
It simple is NOT true, not reported anywhere and what WAS reported was totally different. Reading comprehension, and looking for truth yourself are really helpful.
Read it yourself !
"Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams."
I really wish people would stop regurgitating this.
It simple is NOT true, not reported anywhere and what WAS reported was totally different. Reading comprehension, and looking for truth yourself are really helpful.
Read it yourself !
"Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams."
Tell one person one thing and after 20 people it becomes folk lore.
"Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams."
How does this equal half of the neverwinter staff being let go ?
Hard to comprehend ?
18 people 14% of of the studio HALF OF THOSE , note half of those , half of those.
Not half of neverwinters staff but HALF OF THOSE 14% let go.
It does NOT state anywhere and never has that half of neverwinter online staff was let go, never not once.
HALF OF THE 14% of the studio, which could equal 1 NWO employee or 5 but does not state HALF of NWO was let go.
Hope that helps.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited March 2015
If 18 people = 14% of the studio, the studio had 18 * 100 / 14 = 128 people.
There is not enough information present to know what fraction of the Neverwinter team was let go.
Can we please, though, stick to the topic of the thread?
Well double RP event is a bonus, they don't HAVE to give it to us. We've just been too spoilt into expecting one coming soon again.
For people that don't want to wait, then they'll use their resources into refining before the double RP event. I know I've refined some items without double RP because I want it now.
Then for those who are willing to wait, they get rewarded.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
... and add more RP to compensate for removing them.
Double XP weekend does not cause players to stop leveling at other times.
Double Glory weekend does not cause players to stop PVPing at other times.
With Double RP Weekends the only sane strategy is to wait for such a weekend before refining. Any other strategy, you are wasting half of your RP's.
The idea behind the refining system is that you can refine your gear as you gather components to do so. Picked up a blue sword you don't need? Great! Toss it into your artifact weapon.
Instead of Double RP Weekends, please carefully monitor the changes in Module 6 to ensure that players can progress with refinement at a reasonable rate. If you remove Double RP weekends, increase the drop rate beyond what you currently have planned. If you must have a bonus RP weekend, select a number that makes it fun but doesn't make it the only reasonable time to refine. 10% sounds about right to me.
As much as i agree with higher Rp drop/ RP rate ,I will Never agree with removal of double RP.
Like Hell..this is a thing that keeps me playng.
One of Few.
kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited March 2015
Actually the OP is right and it's the same thing why Blizzard has a low cap on bloodshards in D3. They want players to actually spend shards and improve their gear to make progress in the game and not hoard shards for weeks. There is a certain logic behind that.
It's the same in Neverwinter - considering the price of RP and the enormous amounts required in M6 to get anywhere it would be good to remove 2x rp weekends. Because everyone is hoarding stuff for the weekend instead of building up their chars constantly.
It would probably be best if every month had a +25% rp weekend instead of 3-4 2x weekends over the whole year. That way one could at least plan ahead and we would not have to wait for a 2x announcement which may or may not come.
Without double RP events, we legit, casual and even normal players wouldn't have any decent chance to upgrade our gear in a normal time frame. This would only benefit the wallet warriors, who don't care, when they refine.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Comments
I'm advocating having enough RP to compensate for no double RP weekends. More RP in the system.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Instead of cancelling 2xRP weekends and instead of increasing RP rewards,
I propose permanent 2xRP. Upgrading artifacts is too much work.
I agree that the carpel tunnel is horrible.
Either perma-double-RP, or just allow people to drop entire stacks onto something that needs upgrading.
My complaint is the cadence of only refining when a double RP weekend comes along.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
but...double rp exists as a way to get people to spend money. I bet their zen rp stones go like crazy during that period. It's just like a car salesman giving a sale for Presidents Day in US. You could say, 'why aren't cars always those prices?' Would be about saying the same thing.
So I agree. But my guess is they'll never do this, as it makes sense from the player standpoint but not from the business standpoint.
A 2-for-1 sale accomplishes the same thing. Double the RP for a fixed investment. Incentive to spend on that weekend.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
They might one day increase the RP value overall, but they'd be stupid to completely remove the double RP event.
Okay, Panic.
Pretty much what this gent said.
It is best time for them to MAKE YOU, USE YOUR CREDIT CARDS.
GG, you got rekt.
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The result is that the restaurants are empty outside of these periods. They're deeply in the red by now.
I don't like current 2xRP model.
Make it once a month.
Or make gathering easier.
It doesn't matter if Cryptic runs 2x, 3x or 10 x RP weekends as long as they can't control the prices of their own virtual assets. The end results is a dead game.
What they really need is to get rid of this stupid RP system which no player has an IQ of 50 will buy into. Players are not made of $$$. They won't spend countless hours to get the only "rewards" of a worthless artifact gear that they have to pay thousands of real dollars to upgrade.
Double RP event is an exporential (yet temporary) income increase strategy for this game's publisher.
I don't bother waiting, I toss what I find into my artifacts and only start "saving" the stuff when I hear the news of an "incoming RP event", but until then I don't bother.
Try to do the same, you won't feel that bad.
Have fun,
Almon.
LOL
I think the 2x weekend is far from flawed, I think they need to increase RP and keep the 2x weekends.
The 2x weekends increase revenue and allow for added interest in game play.
More farming, more buying and just more overall FUN for all (more people = more fun) social players.
It does not always have to be a one or the other.
I don't think their income seemed to be "increasing" and last I checked half of the Neverwinter team is exploring new job opportunities.
I would love to hear some feedback from the PWE as to whether this feedback is being heard.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Also PWE does not post opinions on feedback in these types of threads.
You have an initial investment to create the game and a gaming community.
After that first big jump, there's only "maintenance" left...alot of companies prefer and do save their resources in the "maintenance" of the game (to increase the gain futher). In most cases the "maitenance" has nearly as lowest investment as possible.
That's why you have so many bugs after each module...and bugs after unbug patches - not enogh dedicated programmers to correct everything (this happens in many PWE games..ask yourself why?)
People have families and they can't work for free....
I don't blame them, they are in business, and if you're not "smart"...no business (a successful one).
Suitmen (not the Devs) can simply stop the investment in any moment, and they won't lose money because they already have the money they have put into this game. We are still playing because the revenue is pleasant for them (for now)...
The goal for Neverwinter Online, in a perspective of an investor, is to get as much money as possible while the income of the game overcomes the upkeep. Upkeep is the salary of our dedicated Devs, electricity bills, internet stuff..bla bla).
I bet all of the half Neverwinter team that was let go do not agree with this. If there were real content that was enjoyable for the amount of real money the players in this game were willing to spend, instead of being forced to quit, this game would have made more than enough money to keep not only everybody's job, but also the players they stood to lose.
You also have to realize PWE did not fire half of the team of each of their other Cryptic projects, just half of the Neverwinter team got the axe.
I really wish people would stop regurgitating this.
It simple is NOT true, not reported anywhere and what WAS reported was totally different. Reading comprehension, and looking for truth yourself are really helpful.
Read it yourself !
"Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams."
How does this equal half of the neverwinter staff being let go ?
Answer ? It does NOT.
http://massivelyop.net/2015/03/17/cryptic-layoffs-alone-totaled-18-people/
Tell one person one thing and after 20 people it becomes folk lore.
"Our source tells us that 18 people were let go from Cryptic itself, approximately 14% of the studio. Half of those were Neverwinter staff, evening out the Neverwinter and Star Trek Online teams."
How does this equal half of the neverwinter staff being let go ?
18 people 14% of of the studio HALF OF THOSE , note half of those , half of those.
Not half of neverwinters staff but HALF OF THOSE 14% let go.
It does NOT state anywhere and never has that half of neverwinter online staff was let go, never not once.
HALF OF THE 14% of the studio, which could equal 1 NWO employee or 5 but does not state HALF of NWO was let go.
Hope that helps.
There is not enough information present to know what fraction of the Neverwinter team was let go.
Can we please, though, stick to the topic of the thread?
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
For people that don't want to wait, then they'll use their resources into refining before the double RP event. I know I've refined some items without double RP because I want it now.
Then for those who are willing to wait, they get rewarded.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
As much as i agree with higher Rp drop/ RP rate ,I will Never agree with removal of double RP.
Like Hell..this is a thing that keeps me playng.
One of Few.
Double RP event every weekend would be decent.
May The Bacon Bless.
It's the same in Neverwinter - considering the price of RP and the enormous amounts required in M6 to get anywhere it would be good to remove 2x rp weekends. Because everyone is hoarding stuff for the weekend instead of building up their chars constantly.
It would probably be best if every month had a +25% rp weekend instead of 3-4 2x weekends over the whole year. That way one could at least plan ahead and we would not have to wait for a 2x announcement which may or may not come.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke