well, this is one way to deal with the lag issue that stopped everyone from running 20v20 STC in the first place. Pretty smart I must say, instead of fixing the lag issue they just made it so no one will want to run it. Problem solved.
fix bugs? it only took them from mod 6 release till 2 weeks into mod 7 to fix the DR/DI bug that every player was complaining about. Of course that was partly because they didn't believe it existed. I guess they figured it was normal for trash mobs to suddenly be able to 1 shot players. but as far as the HE and TB nerf,…
Ok I'll accept that but then why the hell are people running the same dungeons over and over again? I just did 7 MotHs in a row today. got 2 tiamat runs in a row yesterday, Havent done any RIQ runs yet today but Im willing to bet I'll get 1 dungeon multiple times in a row. It wasn't like this before mod 14. Sure I might 1…
I liked the old way better. I don't normally pick up a lot during some runs but I do try to pick up gems. But with this new system Im getting HAMSTER I don't want while losing out on things I do want.
that's what I do. But I just hold down the enter key, doesn't work 100% of the time but enough that its worth trying everytime lol. Makes things go way faster, just sitting there holding enter and clicking away.
So from my short time playing the new mod I've decided that though I really enjoyed it, way more then SKT and chult, the rewards are pretty worthless. So im guessing a lot people will just end up going there to get the seals of the brave so that they can finally get chult gear that they couldn't get because they couldn't…
well that's nice but it still doesn't do anything about having to wait 15 mins to kick someone just so we can start or end the run. Either kick cooldown needs to be lowered to 5 mins or disconnects need to automatically booted after 5 mins. Thereis no good reason the rest of us that are playing by the rules should have our…
I don't know if its bad luck with the RNG or a bug but I've done 5 hunts (4, 1 stars and 1, 2 star) with no extra cards and the rewards I got make them not worth doing. It was pretty much the same rewards I can get from doing heroic encounters.
Please remove IG from RQs period. All it has done is make everyone angry. I run RQ for the AD so the faster the run is over the better. Now Im basicaly being held hostage because the rest have decided they want a gold run. So my choices are to either join in the action for the rest of the run I didnt agree to which makes…
The problem is simple, people are simply not selling zen as much as they used to, Why? Well theres lil need to now. VIP keys have dropped the cost of many items in the AH. No real AD sinks. And the people who tend to earn the most AD are strong enough to be able to do multiple runs of the newest dungeons/skirms, ect that…
just do away with loot rolls altogether or leave it as it is. Anything really worth keeping is already Bop, BoA, BoC anyways. I cant believe with all the issues in tis game the devs are wasting their time on loot rolls. How about adding a auto pickup instead so I dont have to waste time grabbing stuff after I kill large…
I disagree with most of the OPs post. From everyone I've talked to, the reason they don't want to pvp is the pvpers. It's been this way for too long. Premades simply steam rolling everyone just isn't fun but hey, winning every match with little effort wasn't enough for them so they began to troll the losing team by camping…
Well im not sure why anyone would be frustrated at being the same running speed as the rest of the team in epic dungeons unless its someone that likes to run ahead to skew the DPS chart in their favor which if often the main reason they do it. I mean it would awesome if they sped up the others to the fastest person rather…
I run them because they provide the best AD to time ratio. Random lvling dungeon gives me a 9,085 AD for the first run plus adventurer seals that I can use to buy r5 enchants for RP and protector seals which I use to buy ostorian rings for salvage. Where as epic runs earn me 6,785 for the first run and only give protector…
this whole running ahead problem could be fixed in a heartbeat if the devs really wanted to. Simply give every character a fixed running rate inside dungeons. Granted that will screw up some feats but overall it will help keep the team together as long as mounts aren't involved.
sadly the easiest way to know that you just ran with a bot is at the last boss. once you've triggered to door there is no reason a player would run to that trigger but a bot always does. As for a player not speaking, you're wrong if that's your sole basis for thinking a character is a bot. I've done a number of runs where…
would be better I they cut down the casting time to that of other skills. I don't have an issue targeting with it. The problem is that the mobs always move by the time it finally fires off.
this is what happens why you try to force people to play together. Before the recent change and the addition of the random queue system we could just pick any dungeon we wanted to run and run it to earn some AD. You could even use private queue and run the low level and epic dungeons alone to earn AD. This was really good…
To be honest, I don't see where it was that hard to go from level 60 to level 70. When mod 6 first came out it was a serious grind but after they made it a bit easier I honestly don't see why it needs to be made any easier. It only makes players have less time to learn how to play the classes. I could see making power…
for the love of god, do we really to have new artifact gear every freaking mod? This is really getting ridiculous. I mean theres hardly a reason to go through all the trouble to max any artifact weapon since you know 3 months later there will be a new set with slightly more power. I beg the devs, stop being so lazy. Come…
I don't understand why you think they would say that? even with the old system we could run the lvling dungeons to earn our daily AD. And they knew we did and thy added that ability into the new system so exactly how are they going to claim anyone is abusing the system? And lets be fair, if need be cryptic will make up an…
OK, Im truely asking this out of pure curiosity because I don't fully understand why people are complaining. I'll explain why im confused first, So the main reason most of us use the random queue is so we can get our daily AD. To run a dungeon for any other reason you can still use the normal queues. And generally speaking…
remove the dps chart and see how many people care about who does what damage. I dont really put much stock in the dps chart since it is so easily skewed to begin with. Why do you think people are always trying to run to the next mob before finishing the first one? Those damned charts are one of the things that makes…
I think it should be also noted that instead of wasting time and resources making a new queue system you could have just revamped and added back in the 5 remaining dungeons that were removed from the game. That would have given us some more dungeons to run and at the very least be an interesting change. Also if you added…
Sorry but the random queue system is a complete HAMSTER system as it stands. It forces high lvl players to deal with and too often waste our time running dungeons with player who shouldn't even be in those dungeons. Today was a perfect example. I got CN for my random epic, carried the team all the way to the last boss, but…
IM sorry but I have to agree, I don't care about being forced to use up a key to open a chest at the end of a dungeon as long as the reward are at least on par with the effort. the idea of running CN and opening both chests only to end up with HAMSTER I can get from lesser/easier dungeon is pretty sad. Last time I ran CN 1…
feedback: this is an overly complicated and unnecessary system So I guess my first question is why does this have to be a completely new and frankly stupid system? Why not just add it as a new option to the old system? I for one don't have any issue running 2 dungeons and 2 skirmishes daily. But I can understand some other…