We have received a lot of feedback that the loot roll could both be distracting and cover up too much of the screen space during crucial moments.
Here are the changes:
- When the loot mode is set to "Need or Greed", all uncommon (green) loot and higher will automatically be rolled on. If a player can roll Need, they will. Otherwise they will roll Greed.
- Any loot that is Bind on Pickup will default to the old style of roll where players can choose to opt in or out.
- Each player has a personal loot threshold which will determine what rarity of loot they want to roll on. Example, if you set your threshold to "rare" you would pass on all uncommon loot rolls.
- The results are show in a small window at the top of the screen and in chat.
- Other modes of party loot roles are unchanged.
Pictures coming soon, all feedback is welcome.
Party Loot Settings:
Item Pickup:
Roll Completed:
Comments
Would save a lot of player time and constant interruptions to gameplay.
Because I'm happy to "roll" on every Black Pearl that drops but I can take or leave every unidentified Green-Quality Armor. I don't object to getting them, that's free RP on the hoof, but also I don't care about them because they take slots and time to refine.
(Don't get me wrong, the current system is WAAAAAAY better than the old one. Two-click ID all, two-click refine all, is AMAZING and I love the change)
But I'd be happier to be able to say "roll me on all the Peridots but pass on the Evasive Gloves Of Stomping"
(Bonus mega-feature: Imagine if you could set a threshold where if you pick up an un-identified green item, and you have bound ID scrolls, you would auto-ID the green item AND auto-salvage it for RP. That would be AMAZING.)
What I wanted with the window is make it smaller and off to the left or right hand side of the screen. I still want to need, greed or pass on it.
There is no issue with hunts. The gear is bind on pickup so won't fall under the new changes.
The lure pieces can be traded, so if you trusted someone not to roll on the drop before I would assume you'd also trust the same person to trade you back your lure piece if they accidentally won it in the new system. An extra step for sure, but requires no more trust than the current system.
@noworries#8859 Console does not have the extra loot modes such as leader decides. I'd love it if we did though....
mayhem . . . pure mayhem
forcing players with limited space to ignore low value items - even ones that stack
Three clicks: Convert all identified green gear to RP.
Oh no, you trolled me by adding all those Peridots to my inventory instead of taking some of them for yourself, you baiter you. What a monster you are, so mean, it scares me! Please don't throw me into that there briar patch.
Moderator edited out some inappropriateness.
<blockquote class="imgur-embed-pub" lang="en" data-id="a/2V4bUz8"><a href="//imgur.com/2V4bUz8"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
Thanks! Good luck and have fun.
item rolls should be preset to blue level and above
with automatic pickup for green and below
the only exception to this seems to be black pearls . . . everybody really needs these