Hi,
I don't understand why there is no time to fix issues reported as bugs but there is always time to deliver nerfs.
I understand that tradebar costs and HE in RD were such a crucial and gamebreaking problems that they need to be addressed before fixing existing issues.
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However, don't worry: they are working on every bug we've escalated.
Thank you for your patience!
EU Community Manager @ Gearbox Publishing
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Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
How fast something gets fixed comes down to 2 things, really:
1. How easy it is to fix. See also: changing cost of something. Super easy. Diagnosing random issues (like sound dropping during bhe's - sometimes) - less easy.
2. How gamebreaking it is. Does it prevent players from playing? Top of the list. Only affects .01% during a full moon in June, if they are playing a MOF CW in Vellosk? Much lower priority.
Balance between those two things. Sometimes, you're in that small group that is being affected, and it sucks. But let's face it - the HE rewards were unbalanced, and are much more in line with what *should* be rewarded for a small HE. That's not a nerf, that's actual balance. The Nightmare gear - that kinda sucks, as it was a nice way to 'cash in' tradebars, and I don't think it'd cause much problem, as accounts are still limited to 100k/day refining. So, even if you salvage 10M AD worth of Nightmare gear, you'd still need 100 days to refine it all....
So, I assume this is a bug that the following items do not stack:
- Fured Kiuno of the bear & Heels of Fury
- Eyestalk Wrappers & Hag's Rags
- Ring of the Undead Slayer +5 and Vistani Ring of Dark
I can also confirm that Cryptic is now aware and working on it, but I don't know how and when this will be resolved
EU Community Manager @ Gearbox Publishing
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Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
but as far as the HE and TB nerf, that's all about AD. 50 seals reward is higher then any other HE and if people are zerging them than its a quick build up of seals which of course becomes quick salvage. The same goes for the nightmare seals. 5 bars for a salvageable weapon is pretty cheap and with how many people buy keys or have VIP at this point, that's a lot of AD.
10 Seal of the Brave should be more then enough for hunts too.
While I have been a vocal critic in the past, I think that many of the fixes can't be implemented this late into the current version maps/schedule. I think it is like a deck of cards, if one is backwards, do you risk pulling it out and changing to the correct side with the risk of having it all fall down on you. So perhaps it not a matter of not wanting to fix but an issue of patches on patches and patches to patch previous content attempted patches could cause the whole thing to fall down (after all I am sure people would be angry if they told us servers will be down several days for critical maint/patch corrections). Think Microsoft. Their code for Windows just continues to grow and they still won't get to the heart of many of the security issues as they have built upon that unstable or vulnerable code and one change could cause other things to break.
Unit testing is useful, but it's not a panacea. I suspect most bugs are weird interactions that wouldn't be caught by a unit test.
> That's a software developer's bread and butter. Not only to create new code but to maintain, fix and improve existing code. If you neglect the latter, your code will surely not improve at all and if you negect it out of fear to break something, Software developer might be the wrong job for you. There are ways out of the mess of too complex code. One is refactoring patters and one other is unit testing.
>
> Refactoring takes time and a stable codebase. I'm not sure if Cryptic's release schedule gives them enough time to really go through and clean up their cruft. (They've done it a couple of times in STO, but it's either been when they were having major server performance issues, or powers were stupidly broken.)
> Unit testing is useful, but it's not a panacea. I suspect most bugs are weird interactions that wouldn't be caught by a unit test.
Also the people who wrote the old code no longer are working on the game... so it's like coming in and proof reading someone's 700 page research paper then editing out stuff you are not sure of then making a closing statement....
What did management do? They released it early. It did not go well. Since then, every major system update's either been buggy, not well thought out, or both. I can only remember one time when an update was held up by bugs. The community was actually supportive of holding off and fixing the bugs, not knowing what they were.
I can't speak to Neverwinter, but on the STO side, it really looks like the release calendar drives development, and stuff gets released on schedule whether or not it's ready.
(And while I think that unit tests are somewhat overrated, automated unit and integration tests are great at making sure that you're not breaking something. The problem is that it'll slow you down in the short term, and I'm not sure that Cryptic's willing to take that hit to the schedule.)
I've seen this tired excuse about the old devs no longer working there brought up every now and then. All I have to say is so what. "wah it's too hard to figure out the code and do my...job". Code is supposed to be maintained, refactored for future proofing, etc. You're just sitting on a ticking time bomb if no one can fix any systems because they were programmed by a former employee.
I fully agree on your second paragraph. Not maintaining/refactoring code builds up debts every day. One day the debts will crush you and your company.
I am not a software developer or code writer (someone said I should not be one - just confirming that isn't my fortay).
The question is could they take the code apart and peel the layers back (like you do in photoshop), fix the minor issue and then see what happens.
They need to do some real testing of code and they have to tie it with a reward for your time spent. STO they did that twice and since they force everyone to be beta testers with new releases then they spend maybe the next 5 patches fixing everything that should have been done before releasing content. That I hold them accountable for and don't excuse them when the code is sloppy, the grammar is worse than a first grader or other issues (hey my grammar level is kindergarten so - not really 2/3 done with Masters, anyhow). Maybe even a trophy hunt for bugs in test code/beta before release onto main server. Perhaps a bigger reward if they find an exploit that can create a serious problem like person jumping up and down 5 times, then selecting emote sleep and they get 2m in AD (this is example only sure hope this isn't true but it shouldn't). It is not like they don't have enough items to choose from to reward players for testing, for finding issues or finding exploits. You need to make the reward worthwhile. No chef clothing or fashion stuff, to me that would not make me test. Not saying they should give away a legendary item/mount/comp either. Just make it worth our while. Perhaps you award them zen??? since there is no cryptic 3 daily quest for cpoints to trade in for zen.
vs.
https://www.arcgames.com/en/games/neverwinter/news/detail/10976213
"A loophole that allowed players to refine Astral Diamonds past cap in a very, very specific way has now been closed."
some of us can't play the game without lagging back and forth from one end of an area to another for weeks now, and nothing official from a Devs about it, but when it comes down to issues regarding rAD/AD, they fix/patch those kind of problems with lightning speed.
Nerfs or buisness "fixes" are delivered asap. People complaints are "on the radar" forever.
That's not the way to treat your customer.
So exploits and cheats/hacks, sure you can them business fixes, however they are the most important fixes to maintain the integrity and trust players are putting in cyrptic to reward them the same amount as any other player doing the same work. Yes a server wide failure then naturally fix it first.
There is no point in posting a notice in the game to tech support not coming to the forums. This is not just a NWN issue, but STO as well. I think due to limited funds and time, they fix the easiest and the hardest they have no choice but to let them remain. If you are one of those unlucky to be in a small group of players having connection/sign on issues, then you probably won't be heard. However posting in the forums can lead to some other player who found a workaround/fix to post there knowledge and help solve your problem.
These issues of hardware compat have been with us since the first day there was more than 1 choice for hardware and more than 1 set of drivers for each of those brands of joysticks or motherboard or mice/gaming mice led to a infinite (well almost) to configurations and only those running the best gear in regular config/speed/performance/etc will usually not be on the I am having troubles forum post as those parts usually can be considered approx what system they used (not saying they used top of the line, but I don't see them using a mobile gpu from 5 years ago or a desktop GPU like the Geforce 295 or AMD 7970 to get things to work. Also for those who think the above was saying only those with money get games that work for them and paying is the only way to ensure it works or calling them cheap or get a job and buy better gear, that was not my intentions. I apologize if you fell like I am saying that. Heck I am still on my Core-i7-2600K Sandy Bridge and only the other days replaced my 770 EVGA FTW with a 1070 ti FTW2, so I am also not running the latest and greatest.