It's great to think that lowering the zax will lower AH costs but there is still a supply and demand issue. Yesterday there were only two Radiant rank 14s on the trade house. Each were over 5 millionAD. Now to be fair there should be an understanding with players that with not being able to farm as much come mod 14 no one will be able to afford them at that price and the person posting should lower the cost.
How long will that transition take? I just spent $200 real world dollars yesterday to only get 3 rank 14s. If the exchange rate goes down and I can only get 5 million AD for my $200 dollars can you guarantee that I can still get 3 rank 14s?
Cryptic will have to post items on the auction house at a lower cost to bring players posting cost down. Even then the people sitting on mountains of AD will buy them up and sell them at a premium like Debeers does with real diamonds.
You already seem dead set to do this game killing change that hurts old players and your whales. I just hope that enough players are left and new comers stay in after this apocalyptic change.
So here is a suggestion since this will be a bad move anyways. Find a number, I wont suggest one since you guys see the analytics. But you need to set a cap for buyout of auction items.
Say you want to cut the zax in half. That would mean lowering your average posting amount of the most expensive thing on the AH by half. I know it's not but say the most expensive thing in enchantments is a radiant 14. If it is 5 million you would have to place a posting cap of 2.5 million AD. Or the legendary mount pack for 4 million would have to have a posting cap of 2 million.
This would help curve your change to lower the market without hurting paying and farming customers. Also this would hurt websites that sell that obscure item for 10 million AD to the guy that paid them $50. The bots would have a harder time profiting off a system like that.
So please if you are going to implement this have a check in place for the AH posts.
The problem is simple, people are simply not selling zen as much as they used to, Why? Well theres lil need to now.
VIP keys have dropped the cost of many items in the AH. No real AD sinks. And the people who tend to earn the most AD are strong enough to be able to do multiple runs of the newest dungeons/skirms, ect that they dont have to waste AD buying from the wondrous bazaar.
Also since you pretty much removed almost all the ways of getting wards in game more people are having to buy zen from the zax in order to get those wards.
So here we are with a high demand for zen but a low supply of it.
I think this will help the ZAX exchange backlog, you shouldn't have to wait 3-4 weeks to make your zen.
In any case, only people with an army of toons will be majorly affected by this. An average player won't be able to salvage that much. To reach the cap in my 7 toons I have to play dungeons the whole day. And there are some days that you don't have the time to play so much.
Additional AD sinks is also an area we are looking into and have some future plans already, but continue to investigate fun/rewarding ways to spend AD.
Additional AD sinks is another way to go about it. I think someone mentioned fashion. I suggest using various ways/areas to do this. If you however decide to use masterwork as an additional AD sink please be very extra careful about it. Making some resources overpriced will result in making the final products more expensive. I have a few friends who even though they are interested in buying some masterwork gear they cannot afford its price or think it's too expensive for its value.
And btw while you are working on salvaging in general, can I suggest a 'salvage all' option? This would be a great QOL, similarly to what you did with the identify all option or refine all system. Thanks~
With this change we will now be limited to 36.5 mil AD refining a year, 36.6 mil on a leap year. Now consider that legendary mount packs run over 3 mil that is a huge chunk of what a player can make and a huge amount of time that a player so be held back from advancing. Not to mention the 50 mil legendary profession tools. So you expect us to refine for a year and a half to get these? And think it is a good idea?
With this change we will now be limited to 36.5 mil AD refining a year, 36.6 mil on a leap year. Now consider that legendary mount packs run over 3 mil that is a huge chunk of what a player can make and a huge amount of time that a player so be held back from advancing. Not to mention the 50 mil legendary profession tools. So you expect us to refine for a year and a half to get these? And think it is a good idea?
When AD is more scarce, its value increases so prices go down.
Also, this doesn't affect anyone but people that already have 30 billion alts - the people who can AFFORD those, so the rich people. This doesn't affect 90% of people that are short on AD because they've usually got better HAMSTER to buy than slots for more toons.
Of all the previous things that people didn’t like about the game, I literately just said well I’ll adapt it will be alright. But if this change takes place you will literally be killing it over night. This would cause most of the player base to hit the road. Good luck squeezing any money out of a non existent player base with this change...
The only way that this sort of change could be permitted without a flocking player base would be to up the cap to like 300k. At least those who want to farm that amount of salvage would still be able to do so.
I think the biggest handicap of the ad economy is literally the 36k RAD to AD, that should be increased for at least some sort of positive spin. so kudos for the attempt. But the account wide compared to single character at 100k is a serious flaw. Especially since nerfs of characters require you to have different characters just to avoid being the runt of the Meta groups
"Players will leave Neverwinter if this happens" -Literally everyone, on every even remotely negative change, in every mod for the last 2 years. Yet HAMSTER hasn't changed one bit.
"Players will leave Neverwinter if this happens" -Literally everyone, on every even remotely negative change, in every mod for the last 2 years. Yet HAMSTER hasn't changed one bit.
I know quite a few people who "quit" over the bonding changes but are still here, still playing, still posting on the forums daily. The game survived all that, and will survive this too. I understand the reasons for this change and I support it fully.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
With this change we will now be limited to 36.5 mil AD refining a year, 36.6 mil on a leap year. Now consider that legendary mount packs run over 3 mil that is a huge chunk of what a player can make and a huge amount of time that a player so be held back from advancing. Not to mention the 50 mil legendary profession tools. So you expect us to refine for a year and a half to get these? And think it is a good idea?
When AD is more scarce, its value increases so prices go down.
Also, this doesn't affect anyone but people that already have 30 billion alts - the people who can AFFORD those, so the rich people. This doesn't affect 90% of people that are short on AD because they've usually got better HAMSTER to buy than slots for more toons.
Don't know if you know this but buying character slots is cheaper than bags. I bought mine when they were 80% off one weekend. Oh and by the way, i'n not rich.
Don't buy the excuse - AH prices are not a matter of the scarcity of AD, they are a matter of the scarcity of goods. If you want to lower costs on the AH, look at the loot tables. Again, restricting the amount of AD is only a cash grab, to get more players buying Zen to make up for the loss. The AH is not part of that.
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greywyndMember, NW M9 PlaytestPosts: 7,150Arc User
If you want an AD sink that would be used consider putting Pres Wards in the Bazaar reasonably priced.
When I started playing you could pick up a stack of 99 for about 300k. The current AH price for a stack is around 650k.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
This will not have a huge impact on me, although I do have some days where I exceed 100k AD. I can imagine players who invested money in slots for Alts, just so they could increase their revenue flow, will be extremely angry. They will feel ripped off, and rightly so.
If I had to make a suggestion to decrease they amount of AD system wide - makey your Zen prices more reasonable. 20-35 dollars for a mount - for example... To me, 35 dollars is a complete game, not reasonable for a single ITEM within a game. Divide your prices by 10, and you will see an increased number of players actually buying things.
That is *so totally* not the important, or even relevant, thing.
To which "that" are you speaking of?
The one I was responding to? Literally one post up? The dude saying that the change to make rando bonuses 1/day was "the most important" thing?
Then your silly. Not only will they reduce the amount of AD you can refine a day, they are going to lower the amount they give, meaning it will take longer to earn 100K at the same time.
I wanted to add something of value to the conversation but than I remembered every other time we, the community, gave pages upon pages of feedback about a negative change. Those comments went largely ignored. Just like bugs found during preview. Just like QOL requests made for years. AD sinks? Transmutes? More zen market items? No no no, those are all things your players don't want. Putting numerous limits on them, that's what we keep coming back for.
People will leave. People will come. It's been said before. The new players don't know they've lost anything so the worst you do is chase off long time players anyway.
By the way, kudos to the mastermind that came up with the idea to allow people to buy 50 character slots. That's really working out for your customers isn't it?
> @gromovnipljesak#8234 said: > With this change we will now be limited to 36.5 mil AD refining a year, 36.6 mil on a leap year. Now consider that legendary mount packs run over 3 mil that is a huge chunk of what a player can make and a huge amount of time that a player so be held back from advancing. Not to mention the 50 mil legendary profession tools. So you expect us to refine for a year and a half to get these? And think it is a good idea? > > When AD is more scarce, its value increases so prices go down. > > Also, this doesn't affect anyone but people that already have 30 billion alts - the people who can AFFORD those, so the rich people. This doesn't affect 90% of people that are short on AD because they've usually got better <font color="orange">HAMSTER</font> to buy than slots for more toons.
Sorry but the game already has an example of this not being the case. And I used it in that post.
Currently AD is worth less and this is supposed to change that which will make prices go down. Or that is the thought.
Now look at my example. The legendary mount packs are now running around 3-10 mil AD. This is not because AD is more or less valuable it is because the drop rate was increased. Proof of that is the fact that the prices of the legendary tools is still at the old legendary mount drop rates and is still at the old legendary mount prices. So will it change prices maybe but it is not a real benefit.
Another way to see it is this. Say you want to but something for $100 and you make $50 a day. It will take you 2 days to buy it. But now things change and the price goes down to $50 but you now only make $10 a day. Guess what it now takes you 5 days to buy it. Are you better off?
And this change is assumed to cause that price change after the income change. You know what happens when you assume right?
That is *so totally* not the important, or even relevant, thing.
To which "that" are you speaking of?
The one I was responding to? Literally one post up? The dude saying that the change to make rando bonuses 1/day was "the most important" thing?
Then your silly. Not only will they reduce the amount of AD you can refine a day, they are going to lower the amount they give, meaning it will take longer to earn 100K at the same time.
No need to get nasty, most people use quotes when responding to someone's comments.
1
viperwitch23Member, NW M9 PlaytestPosts: 205Arc User
100K per account, that's a huge blow to all botters. Love it.
This gonna blast good players NOT BOTTERS. Botters will just create 50 accounts and bot 3 chars per each account Refine Then post 1 Potion of force or something onto AH for 100k Relog another account. Find it and buy it. Minus 10% that goes to AH
This would KILL dungeons If not kill then make them almost dead PUG on Star Trek Online is next to dead I mainly left STO After nerf here almost killed it Now you killing this game????????
Good way of killing botters is to kill the game they bot. Along with everyone else
Exciting, awesome changes. Sick and tired of those single digit % players who control the economy because they spend their whole lives doing nothing but grinding diamonds. About time!
0
viperwitch23Member, NW M9 PlaytestPosts: 205Arc User
Everyone complaining about the AD change should realize that this will bring down the average cost of everything on the AH too, after a bit of lead time.
This is definitely a good first step towards reducing the backlog.
I do wonder how they plan to prevent multi-accounting though.
Probably none
I have 1 account. I am honest player who never cheat of scams or exploits.
I got 15 chars and without them I would of never built my chars that run Tong with others.
Things in game cost MILLIONS.
Leadership AD did everyone load og good. Prices dropped by 90% Now a legendary mount costs for example 10 million With current system I can run 10 chars per day with getting 25k a day 250k a day. Anyone else doing this would earn for this mount in 40 days New system would need 100 days Random Q would be dead
Do you really think that players with 10million mounts would sell it for 1mill? Or 500k? They might< but most likely they just quit
With new system prices need to drop 95% to compensate And ZEN price to 200 per 1 ZEN or like it used to be 150 Dill on STO Per 1 ZEN.
Everyone complaining about the AD change should realize that this will bring down the average cost of everything on the AH too, after a bit of lead time.
This is definitely a good first step towards reducing the backlog.
I do wonder how they plan to prevent multi-accounting though.
What I think will happen is that the AH more or less collapses as players move to a more barter based economy. A lot of folks already trade items on the Trade chat channel rather than posting items on the AH and have 10% of their AD kept by the AH.
That doesn't necessarily translate into a reduction in the cost of items, what happens is that a new base currency emerges. In all likelihood, that will be Wards since those are needed to refine items to trade into greater value.
The only places you can get wards are in celestial coffers and the Zen store.
This isn't going to reduce the Zax backlog, once that new currency is established--and it will be the new base currency, all astral diamonds will go into the Zax to purchase wards increasing the backlog.
I mean, this (move to alternate currency) is already happening on a smaller scale now. It is why it costs the equivalent of 1300 Zen (650K AD) to buy a stack of preservation wards on the AH rather than 1000 Zen (or the equivalent of 500K AD on Zax) in the Zen market.
I have 6 characters, planning to have 8 (one for each class). This means i get 216k AD per day if i refine the AD cap with each character and that will increase to 288k when i have 2 more character slots.
If the cap is reduced to 100k then yes, the AH prices will adjust, but by how much? What's the point in cutting prices for let's say 1.5 if my currency gain will be cut by 2.16 or 2.88?
I would believe the prices will lower more than my gain if drop chances get higher (so there's more goods in the economy), but from the looks of it only the demand side will be dealt with.
The advantages i can see are for players with less than 3 characters (they will increase from 72k daily AD to 100k), for players that don't want to be "forced" to play with a lot of characters to earn a lot of AD.
"Players will leave Neverwinter if this happens" -Literally everyone, on every even remotely negative change, in every mod for the last 2 years. Yet HAMSTER hasn't changed one bit.
I know quite a few people who "quit" over the bonding changes but are still here, still playing, still posting on the forums daily. The game survived all that, and will survive this too. I understand the reasons for this change and I support it fully.
Alot players leave, others like me leave and back when mod 13 comes up. When other games start with this good ideas, ussually dont survive alot time. Greedy can be bad for bussiness. Fix first the price in Zen Store or better start to fix the game bugs (alot work to do).
Don't buy the excuse - AH prices are not a matter of the scarcity of AD, they are a matter of the scarcity of goods. If you want to lower costs on the AH, look at the loot tables. Again, restricting the amount of AD is only a cash grab, to get more players buying Zen to make up for the loss. The AH is not part of that.
One good example, 3 rubies in Zen store for 2000 Zen, make alot sense. xD Why they dont start with Zen Store? Have alot work to do there.
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lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
edited May 2018
This is only bad for hard core players and players with more than 3 toons (although theoretically 3x36 = 108 >100). The casual players and people with 2 toons, it is a buff.
For me personally, I will probably lose out a little. I'm undecided if that means I am unhappy. I have 6 toons so my maximum refinement will drop but I'm fairly casual so I'm not likely to go over 100K per day anyway. I still get the benefit of extra 50% bonus on alts from invoking that I wouldn't get with only 2 toons.
I think it will limit the AD botters can bring into the economy and help casual new players catch up.
If you're doing this to combat bots, it would be so much better to just nerf/remove the amount of rough ad the random queues give. It's still a destructive change, but hey, choose the lesser bad. That way the only way to get rough ad for your alts would be salvage items, which to be completely fair, bots don't get that many.
But then how does a fresh lvl 70 make any RAD? Salvage is terrible in the T3 dungeons
Additional AD sinks is also an area we are looking into and have some future plans already, but continue to investigate fun/rewarding ways to spend AD.
What about a vendor where you could buy account bound items with RAD ??
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viperwitch23Member, NW M9 PlaytestPosts: 205Arc User
I think these are great changes, and well thought out - ought to definitely deflate the AD which is a very positive thing for the Exchange, and good for the Cryptic coffers too - which is good for all of us.
The combination of these two gives me pause, though - for a number of reasons:
"The first run bonuses are now account gated meaning that only one character can earn those first run bonuses per day."
1) This is pretty much going to depopulate the dungeons again, won't it? 2) 8,000 AD a day is a drastic decrease for your average player. It's, what 15-30% of what a player with 2-4 characters currently makes? I'm wondering how that'll effect things.
Maybe the first run should be worth more? Like 50% more. That's still a 50% cut, but it still gives time/dollar poor players something to spend.
It would de-populate randoms. Might also de-populate places like VT/ESOT/ELOL. Why? Because those who don't quit would go and make Expert teams of 5 players to run those in minimal time like 6-7 may be 8 minutes each. To get max loot in shortest time. Then salvage, refine and log off
Awful idea. Guild mark farm ruin the NW economy (create a new guild, put purple laborers in the coffer, buy charts and sell mc mats. Some people make few millions ad in 1-3 days that boring way). You should nerf it. Not the ad cap.
Fact is you want to reduce AD in the game make things that people will want to buy that have no value to anyone other that the person buying them, AD sinks. Strangling the players ability to make AD is not the way.
You want AD sinks that players will use? Account Bound sick transmutes in the Wondrous Bazaar, Account Bound Unbind Scrolls in the Wondrous Bazaar (which would only change bound items from character bound to account bound and not all items could be effected by these, thinking primarily of quest gained items), and Account Bound Bonus RP Scrolls. To name a couple. Notice all of those are Account Bound. The biggest thing with AD sinks is they have to be one time use items and not sellable in the AH.
As for the Unbind Scrolls I'm talking about them being around 500k AD. I realize that is a lot but think about what they are intended for. Example, I got a +5 ring and put it on because it is the only +5 ring I have. Now later I get the one I really want and I have an alt character now that I'm building that is a class that could really use that ring. I'd happily pay 500k AD to be able to send that ring to my other character. At no time could the ring or scroll be sold to make me more AD and 500k AD is now out of the game.
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viperwitch23Member, NW M9 PlaytestPosts: 205Arc User
The 100k cap is the least of it, this is the most important:
"Below are the AD changes to the random queues: Leveling Queue: 8,000 first run / 1,000 repeat Intermediate Queue: 12,000 first run / 2,000 repeat / 2,400 role bonus Advanced: 15,000 first run / 3,000 repeat / 3,000 role bonus Expert: 5,000 role bonus
The first run bonuses are now account gated meaning that only one character can earn those first run bonuses per day."
That will affect severely to new players.
You are right. When I first started at the end of module 4, I couldn't build up. I bought ZEN and bought my first epic mount. Then i bought more ZEN and new char slots. I invested hours and hours into game. Building up my chars slowly and 100% honestly. I earned AD and bought ZEN via exchange. If people don't buy ZEN then who gonna sell ZEN? Yes, I agree that ZEN currently inflated.
But I honestly don't think this will fix it. This would need you to reduce prices for upgrading companions and other things. Like 1mill to legendary That be 10 days of grind at rate of 15 Etos a day if count only chest drop AH Prices also might not drop. Cuz people selling stuff could just quit
Comments
It's great to think that lowering the zax will lower AH costs but there is still a supply and demand issue. Yesterday there were only two Radiant rank 14s on the trade house. Each were over 5 millionAD. Now to be fair there should be an understanding with players that with not being able to farm as much come mod 14 no one will be able to afford them at that price and the person posting should lower the cost.
How long will that transition take? I just spent $200 real world dollars yesterday to only get 3 rank 14s. If the exchange rate goes down and I can only get 5 million AD for my $200 dollars can you guarantee that I can still get 3 rank 14s?
Cryptic will have to post items on the auction house at a lower cost to bring players posting cost down. Even then the people sitting on mountains of AD will buy them up and sell them at a premium like Debeers does with real diamonds.
You already seem dead set to do this game killing change that hurts old players and your whales. I just hope that enough players are left and new comers stay in after this apocalyptic change.
So here is a suggestion since this will be a bad move anyways. Find a number, I wont suggest one since you guys see the analytics. But you need to set a cap for buyout of auction items.
Say you want to cut the zax in half. That would mean lowering your average posting amount of the most expensive thing on the AH by half. I know it's not but say the most expensive thing in enchantments is a radiant 14. If it is 5 million you would have to place a posting cap of 2.5 million AD. Or the legendary mount pack for 4 million would have to have a posting cap of 2 million.
This would help curve your change to lower the market without hurting paying and farming customers. Also this would hurt websites that sell that obscure item for 10 million AD to the guy that paid them $50. The bots would have a harder time profiting off a system like that.
So please if you are going to implement this have a check in place for the AH posts.
VIP keys have dropped the cost of many items in the AH.
No real AD sinks.
And the people who tend to earn the most AD are strong enough to be able to do multiple runs of the newest dungeons/skirms, ect that they dont have to waste AD buying from the wondrous bazaar.
Also since you pretty much removed almost all the ways of getting wards in game more people are having to buy zen from the zax in order to get those wards.
So here we are with a high demand for zen but a low supply of it.
In any case, only people with an army of toons will be majorly affected by this. An average player won't be able to salvage that much. To reach the cap in my 7 toons I have to play dungeons the whole day. And there are some days that you don't have the time to play so much.
Additional AD sinks is another way to go about it. I think someone mentioned fashion. I suggest using various ways/areas to do this. If you however decide to use masterwork as an additional AD sink please be very extra careful about it. Making some resources overpriced will result in making the final products more expensive. I have a few friends who even though they are interested in buying some masterwork gear they cannot afford its price or think it's too expensive for its value.
And btw while you are working on salvaging in general, can I suggest a 'salvage all' option? This would be a great QOL, similarly to what you did with the identify all option or refine all system. Thanks~
Also, this doesn't affect anyone but people that already have 30 billion alts - the people who can AFFORD those, so the rich people. This doesn't affect 90% of people that are short on AD because they've usually got better HAMSTER to buy than slots for more toons.
The only way that this sort of change could be permitted without a flocking player base would be to up the cap to like 300k. At least those who want to farm that amount of salvage would still be able to do so.
I think the biggest handicap of the ad economy is literally the 36k RAD to AD, that should be increased for at least some sort of positive spin. so kudos for the attempt. But the account wide compared to single character at 100k is a serious flaw. Especially since nerfs of characters require you to have different characters just to avoid being the runt of the Meta groups
-Literally everyone, on every even remotely negative change, in every mod for the last 2 years. Yet HAMSTER hasn't changed one bit.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
When I started playing you could pick up a stack of 99 for about 300k. The current AH price for a stack is around 650k.
I can imagine players who invested money in slots for Alts, just so they could increase their revenue flow, will be extremely angry. They will feel ripped off, and rightly so.
If I had to make a suggestion to decrease they amount of AD system wide - makey your Zen prices more reasonable. 20-35 dollars for a mount - for example... To me, 35 dollars is a complete game, not reasonable for a single ITEM within a game.
Divide your prices by 10, and you will see an increased number of players actually buying things.
People will leave. People will come. It's been said before. The new players don't know they've lost anything so the worst you do is chase off long time players anyway.
By the way, kudos to the mastermind that came up with the idea to allow people to buy 50 character slots. That's really working out for your customers isn't it?
> With this change we will now be limited to 36.5 mil AD refining a year, 36.6 mil on a leap year. Now consider that legendary mount packs run over 3 mil that is a huge chunk of what a player can make and a huge amount of time that a player so be held back from advancing. Not to mention the 50 mil legendary profession tools. So you expect us to refine for a year and a half to get these? And think it is a good idea?
>
> When AD is more scarce, its value increases so prices go down.
>
> Also, this doesn't affect anyone but people that already have 30 billion alts - the people who can AFFORD those, so the rich people. This doesn't affect 90% of people that are short on AD because they've usually got better <font color="orange">HAMSTER</font> to buy than slots for more toons.
Sorry but the game already has an example of this not being the case. And I used it in that post.
Currently AD is worth less and this is supposed to change that which will make prices go down. Or that is the thought.
Now look at my example. The legendary mount packs are now running around 3-10 mil AD. This is not because AD is more or less valuable it is because the drop rate was increased. Proof of that is the fact that the prices of the legendary tools is still at the old legendary mount drop rates and is still at the old legendary mount prices. So will it change prices maybe but it is not a real benefit.
Another way to see it is this. Say you want to but something for $100 and you make $50 a day. It will take you 2 days to buy it. But now things change and the price goes down to $50 but you now only make $10 a day. Guess what it now takes you 5 days to buy it. Are you better off?
And this change is assumed to cause that price change after the income change. You know what happens when you assume right?
Botters will just create 50 accounts and bot 3 chars per each account
Refine
Then post 1 Potion of force or something onto AH for 100k
Relog another account. Find it and buy it.
Minus 10% that goes to AH
This would KILL dungeons
If not kill then make them almost dead
PUG on Star Trek Online is next to dead
I mainly left STO After nerf here almost killed it
Now you killing this game????????
Good way of killing botters is to kill the game they bot.
Along with everyone else
I have 1 account. I am honest player who never cheat of scams or exploits.
I got 15 chars and without them I would of never built my chars that run Tong with others.
Things in game cost MILLIONS.
Leadership AD did everyone load og good. Prices dropped by 90%
Now a legendary mount costs for example 10 million
With current system I can run 10 chars per day with getting 25k a day
250k a day.
Anyone else doing this would earn for this mount in 40 days
New system would need 100 days
Random Q would be dead
Do you really think that players with 10million mounts would sell it for 1mill?
Or 500k?
They might< but most likely they just quit
With new system prices need to drop 95% to compensate
And ZEN price to 200 per 1 ZEN or like it used to be 150 Dill on STO Per 1 ZEN.
Else we gonna have financial melt down
That doesn't necessarily translate into a reduction in the cost of items, what happens is that a new base currency emerges. In all likelihood, that will be Wards since those are needed to refine items to trade into greater value.
The only places you can get wards are in celestial coffers and the Zen store.
This isn't going to reduce the Zax backlog, once that new currency is established--and it will be the new base currency, all astral diamonds will go into the Zax to purchase wards increasing the backlog.
I mean, this (move to alternate currency) is already happening on a smaller scale now. It is why it costs the equivalent of 1300 Zen (650K AD) to buy a stack of preservation wards on the AH rather than 1000 Zen (or the equivalent of 500K AD on Zax) in the Zen market.
If the cap is reduced to 100k then yes, the AH prices will adjust, but by how much? What's the point in cutting prices for let's say 1.5 if my currency gain will be cut by 2.16 or 2.88?
I would believe the prices will lower more than my gain if drop chances get higher (so there's more goods in the economy), but from the looks of it only the demand side will be dealt with.
The advantages i can see are for players with less than 3 characters (they will increase from 72k daily AD to 100k), for players that don't want to be "forced" to play with a lot of characters to earn a lot of AD.
One good example, 3 rubies in Zen store for 2000 Zen, make alot sense. xD Why they dont start with Zen Store? Have alot work to do there.
For me personally, I will probably lose out a little. I'm undecided if that means I am unhappy. I have 6 toons so my maximum refinement will drop but I'm fairly casual so I'm not likely to go over 100K per day anyway. I still get the benefit of extra 50% bonus on alts from invoking that I wouldn't get with only 2 toons.
I think it will limit the AD botters can bring into the economy and help casual new players catch up. But then how does a fresh lvl 70 make any RAD? Salvage is terrible in the T3 dungeons
Great idea. GF armour looks terrible.
What about a vendor where you could buy account bound items with RAD ??
Might also de-populate places like VT/ESOT/ELOL.
Why?
Because those who don't quit would go and make Expert teams of 5 players to run those in minimal time like 6-7 may be 8 minutes each.
To get max loot in shortest time.
Then salvage, refine and log off
You want AD sinks that players will use? Account Bound sick transmutes in the Wondrous Bazaar, Account Bound Unbind Scrolls in the Wondrous Bazaar (which would only change bound items from character bound to account bound and not all items could be effected by these, thinking primarily of quest gained items), and Account Bound Bonus RP Scrolls. To name a couple. Notice all of those are Account Bound. The biggest thing with AD sinks is they have to be one time use items and not sellable in the AH.
As for the Unbind Scrolls I'm talking about them being around 500k AD. I realize that is a lot but think about what they are intended for. Example, I got a +5 ring and put it on because it is the only +5 ring I have. Now later I get the one I really want and I have an alt character now that I'm building that is a class that could really use that ring. I'd happily pay 500k AD to be able to send that ring to my other character. At no time could the ring or scroll be sold to make me more AD and 500k AD is now out of the game.
When I first started at the end of module 4, I couldn't build up. I bought ZEN and bought my first epic mount.
Then i bought more ZEN and new char slots.
I invested hours and hours into game. Building up my chars slowly and 100% honestly.
I earned AD and bought ZEN via exchange.
If people don't buy ZEN then who gonna sell ZEN?
Yes, I agree that ZEN currently inflated.
But I honestly don't think this will fix it.
This would need you to reduce prices for upgrading companions and other things.
Like 1mill to legendary
That be 10 days of grind at rate of 15 Etos a day if count only chest drop
AH Prices also might not drop. Cuz people selling stuff could just quit
Please, think again or rise it to 200-300k