Good mission. Won't play it more than once because it's one of those "mess up the trays I took time to set up" missions. If you were to ask me if I'd like to go dancing, but while dancing I would have my legs broken, and when it was over the contents of my pockets would be rearranged (with only a few things missing,) I…
No, you don't. the wiki I have a few characters that received one when they added the Miracle Worker specialization. Perhaps that is what you are thinking of.
For one character, it's fine. Doing it on all of the characters is tedious monotony. Just like Admiralty. I don't know how to fix it, I just know my least favorite parts of the game.
They ain't going to publish odds unless forced to do so. Published or not, it would not affect how I buy surprise boxes. I don't and won't, in the sam way I don't buy lottery tickets. The lobi is not valuable to me and my experience with the upgrade system has shown me just how stingy this game's rng is. Knowing I have a…
I agree with the sentiment, but also totally take advantage of the choice of marks situation and would miss it if it changed. If the only way to get the flak cannon was to play competitive queues, I'd stop flying ships with the experimental slot.
Not doing elite queues because I do not like afk penalties. With no hope of getting any reward and knowing I will be penalized for even trying, there is zero reason for me to pursue elite queues. It would be nice to try, I could use the marks and mats. And I sympathize with the plight of not enough people playing them. Not…
I used to do the random encounters a lot. As I got better, I started focusing on patrol missions purely because of the unspoken social aspect. I felt bad when blazing into an area and when the smoke clears and cooldowns are unwinding there would be a lone ship, limping around. I didn't leave them anything. Sometimes, just…
Folks suggest it's how they get money to support the game. That's fine, but reading about the horrible drop rates is what keeps me from buying even one key. I can go get a soda instead, or a humble bundle. Not my loss other than I just make do without a ship on a single character.
Key (or the stuff it opens) can be sold. Sometimes for a little, sometimes for a lot. I feel the EC boost from keys would be more fun and rewarding than 500 zen.
I think it would be fun. Of course the first, and really only thing I would want to customize is the lightning, bug zapper thing to be less openly flamboyant.
Deathmatch. Just a simple deathmatch. The thing that made DOOM (and every fps after it) a thing. I always wince a little when learning about all the weird variations on a good old fashioned deathmatch. Everyone goes in, one comes out. Q would love it.
Simple. Ship weapons become like slottable BOffs You have to train them with manuals for procs and take them to the weapon tailor to dress them up (with c-store outfits, of course).
1 - I wish for loadouts for ground because switching things around is annoying. 2 - I wish for specializations to be included in loadouts because switching things around is annoying. 3 - I wish for traits to be added to loadouts because switching things around is annoying. If I wanted to push my luck and ask for another…
I recently started 2 Romulan/Klingon characters. The initial interest was dilithium farming. But I like them more than that. I cannot put my finger on why, though. Maybe I'm more familiar with the controls or how to approach different situations. Maybe it's the machismo and implications of glory from an honorable death. I…
The game added a # and 4 digits to the end of my user name for my in-game email. Despite my name already being unique. It didn't ask, just did it. You've been blocking actual people.
Well, I see the ability of a friend request to interrupt my game, legitimate or not, as a flaw of the program. Have the notification make the social icon flash instead of throwing a big stupid window in the dead center of the screen? Perhaps a way to adjust where it lands on the HUD configuration? Make friend requests…
New captains showing up all the time, burying alternate Tox Uthats to later be dug up by Picard. I'm surprised they don't find multiple Tox Uthats while trying to bury the one they have.