“Add the competitive war games marks to the Epohh store!”
“No one signs up for queues!”
“People follow the rewards: least amount of work for most amount of marks.”
All common refrains, yet people don’t seem to put two and two together; they don’t mind as the number of people playing queues declines each week, so long as they can get their marks.
Why does someone deserve a “reputation” for PvP if he or she isn’t willing to play competitive queues? Think it’s unfair to be forced to play competitive missions? I think it’s unfair that you get to run around with competitive traits and gear having never competed.
How is a person’s “reputation” for fighting Iconians/Undine/etc. enhanced by spamming Red Alerts or other missions with mark choice? No other missions will pop? Yeah, because they’re being skipped in favor of the easy stuff.
Why would someone trying to hit that 1200-1300 mark cap needed to get to tier 5 in a reputation play a mission that takes ten minutes when they can get the marks from gimmicks like the Terran event or Epohh’s?
This mark choice garbage is making it possible to bypass half of the game. No one is going to queue up for missions if there’s a path of least resistance. The water is spilling over the sides of the dam. Players, the water in this analogy, are maxing our their rep and then saying, “well, that was boring. Onto the next game.” It is boring to them precisely because it has been reduced to an effortless grind. There’s no feeling of accomplishment from turning in Epohhs. There’s no feeling of scarcity or prestige attached to reputations. Some people are able to take an easy track while those of us who go out of our way to play the different queues and experience years of work programming and designing are left scratching our heads, “why won’t anyone play this great content with us?”
Because they don’t have to. They’ve been conditioned to max out everything as quick as possible because, otherwise, they can’t compete. This is a complex problem of power creep, grind-core gaming, entitlement, and apathy.
So keep begging for every single reputation mark to made available to you without having to put in the work. I guess I will have to get used to Binary Circuit and Core Assault popping once a week now.
End rant.
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Comments
I hear what you're saying op. However, the game doesn't have enough players to fulfill all the different rep queues. We have many more queues and many less players. So if someone makes a new character it would be very difficult for them to get all these reps done without the choice of marks.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
We have plenty enough players to play the queues, if there were some reason to do so. Which there is not.
Started with people complaining Queues weren't popping and they could not get Rep completed...
So, Cryptic added the Mark boxes to other things.
Now, we have threads like this one.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
This is my exact concern right now. When competitive was new, I used my Tac Rommie in a Faeht to advance through it, and had no trouble getting all the marks I wanted, including for the flak cannon. But my newest Tac character is trying to get the cannon, and it's almost impossible to get the competitive ques to pop.
While I agree something needs to be done about empty ques, I'm glad the competitive marks were added today.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
but choice marks are best since I can skip the ques I dont want to play.
Things aren't exactly very lively either, so not nonsense, but based upon observations from an ever increasing number of players who are concerned enough to post about it in these forums or even make a video about the state of the game.
I actually agree with the OP but at the same time things have gotten to the point where certain marks would be very difficult to get as others have mentioned without "choice of marks".
There ain't nothing wrong about about a player who enjoys spirited team play getting frustrated and posting about it at this point.
I've not dabbled in eppohs as I have enough grind thanks. Cryptic can't make people queue but they can provide alternatives, which they have. Can't please everybody
I hear ya, and hope the only empirical evidence is accurate as I'm quite fond of this game and very much want to see it have good long term health and a positive appeal to new players. You can also try and come to some conclusions based upon observation, but in the end without either accurate EE or enough observations to come to a reasonable conclusion all we're left with is opinions.
From some aspects though, queue population being one of them, the only conclusion I can personally come to without risking overstatement is perhaps we could have had a better year.
Just came away with 313 temporal marks and a bunch of other good stuff from an MIE on a 3 week old toon. I'd rather do things this way (even better with friends) but there are times when it just isn't reasonable given wait times. Would eliminating COM make it possible more often or eliminate an option that works for a good portion of the player base?
"Choice of marks" really is a hot button topic.
Even though parts of me would love to force peeps more into queues to really earn their rewards I don’t think this is the way to go anymore. Not with this player base. If they made reputation marks for respective queues exclusive again players would simply choose not to do reputations. It’s only natural as none of it is needed for the 90% of non-engaging content this game consists of. Perhaps some would be upset over the missing costume options but that would be it.
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