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Boxes and drop rates are horrible.

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  • tacticalrooktacticalrook Member Posts: 810 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    Let's put another spin on this. How would you like to only pay $1 for a T6 ship. You pay $1 (or whatever the equivalent is) for the license to use a digital good, which in turn gives you a random item AND Lobi.

    I've won plenty of ships. Got 2 Konnies from 70 boxes and 1 T6 Connie from 13.

    The odds are 1%, not 1 in 250, because that would mean you are guaranteed 1 ship in 250 boxes. So you can win 10 ships from 10 boxes, or none from a million.

    Yes RNG can be against you sometimes, but use those items you've gained to increase your EC balance, but don't listen to guys telling you to go spend $300 on keys to sell for EC because that IS stupid. Stick to your limit and be sensible.

    Math is such a difficult mystery that nobody truly understand it even a little bit.

    Nah, it's second nature to me :smiley: lol.
    > @repetitiveepic said:
    > leemwatson wrote: »
    >
    > Let's put another spin on this. How would you like to only pay $1 for a T6 ship. You pay $1 (or whatever the equivalent is) for the license to use a digital good, which in turn gives you a random item AND Lobi.
    >
    > I've won plenty of ships. Got 2 Konnies from 70 boxes and 1 T6 Connie from 13.
    >
    > The odds are 1%, not 1 in 250, because that would mean you are guaranteed 1 ship in 250 boxes. So you can win 10 ships from 10 boxes, or none from a million.
    >
    > Yes RNG can be against you sometimes, but use those items you've gained to increase your EC balance, but don't listen to guys telling you to go spend $300 on keys to sell for EC because that IS stupid. Stick to your limit and be sensible.
    >
    >
    >
    >
    > I've been thinking about this post, it was pretty wild.
    >
    > Isn't 1% just another way of writing 1/100? So isn't a 1% chance just a 1/100 chance which must therefore guarantee 1 ship in 100 boxes?

    Not quite. 1% is 1/100 PER BOX. So each time you open a box, you have a 1/100 chance. Next box, you have the same odds. It's not a flat chance, but a chance per box

    No. Because that would imply you are guaranteed 1 ship in every 100 boxes. 1% chance is a persistant and unchanging chance of a ship being in that box. The odds don't not change , whatsoever, depending on the number of boxes you open either. Each box will have a number table to which prizes are allocated. RNG picks a number and gives the corresponding prize.

    For Example:- 0-10 = UR T6 Ship
    11-30 = T6 Ship
    31-100 = T5 Ship etc.

    The table is most likely from 0-1000. The numerical values will not change. You can't program RNG as a percentage either, this is achieved through a number table as exampled. RNG just picks a number and it cannot be influenced if programmed as such. Anyone who has basic programming knowledge knows this. This would require generating possibly many thousands of tables.

    I was with you up until the last sentence. Not sure I get what you mean by "this would require generating possibly many thousands of tables".
    /channel_join grind
  • warpangelwarpangel Member Posts: 9,427 Arc User
    If there was a separate loot table for each player, it would be possible to remove items a player already won from the list each time. So it starts out there's like 250 prizes and one of them's the ship. Then if you'd opened 249 boxes and none of them was the ship, the next box would be guaranteed to contain the ship because it's the only one left in the list.

    Of course, unless the player was able to reset the list at will, it would also mean that after winning the ship you'd have zero chance to win another until you'd opened all 250. So not very good for repeat business.
  • davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Lock boxes are roulette wheels, each key gives you one spin. Spin the wheel! (Hands off the hologram.)
  • tirpider#8006 tirpider Member Posts: 38 Arc User
    Folks suggest it's how they get money to support the game. That's fine, but reading about the horrible drop rates is what keeps me from buying even one key. I can go get a soda instead, or a humble bundle. Not my loss other than I just make do without a ship on a single character.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    If you need to consider buying one key, you are not the target audience.
  • tirpider#8006 tirpider Member Posts: 38 Arc User
    edited December 2017
    I agree. I would be part of the audience that keeps it's dollar instead of giving it to Cryptic.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    it was pointed out million times on these very forums: you don't open packs and lockboxes because of ships. Ships are just added benefit to the stuff you get from boxes.
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • sotsogmsotsogm Member Posts: 67 Arc User
    bernatk wrote: »
    it was pointed out million times on these very forums: you don't open packs and lockboxes because of ships. Ships are just added benefit to the stuff you get from boxes.

    This is inane. People open boxes specifically to get ships. People dont gamble 'in order to lose' they gamble to win.

    Nah, I'll open boxes for Lobi, especially when there's a costume or pet I've become fond of. The other stuff in a box usually goes on the Exchange (including a ship if I ever got one), though I used to keep R&D boxes when I was grinding research, and I love getting the DOFF missions because I'm the sort who collects accolades.

    Personally, the boxes are something to do. Or not. You have disposable income and want to sponsor the game, or Arc credits, or loose Dil, what the heck and why not; just don't expect a whole lot out of them. They're not really there to give you anything other than a reason to spend money, and a player ought to keep that in mind. Your chances of getting anything big out of it are practically nil. It's the digital equivalent of one of those vending machines that gives you some cruddy bit of plastic for a quarter.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    Let's put another spin on this. How would you like to only pay $1 for a T6 ship. You pay $1 (or whatever the equivalent is) for the license to use a digital good, which in turn gives you a random item AND Lobi.

    I've won plenty of ships. Got 2 Konnies from 70 boxes and 1 T6 Connie from 13.

    The odds are 1%, not 1 in 250, because that would mean you are guaranteed 1 ship in 250 boxes. So you can win 10 ships from 10 boxes, or none from a million.

    Yes RNG can be against you sometimes, but use those items you've gained to increase your EC balance, but don't listen to guys telling you to go spend $300 on keys to sell for EC because that IS stupid. Stick to your limit and be sensible.

    Math is such a difficult mystery that nobody truly understand it even a little bit.

    Nah, it's second nature to me :smiley: lol.
    > @repetitiveepic said:
    > leemwatson wrote: »
    >
    > Let's put another spin on this. How would you like to only pay $1 for a T6 ship. You pay $1 (or whatever the equivalent is) for the license to use a digital good, which in turn gives you a random item AND Lobi.
    >
    > I've won plenty of ships. Got 2 Konnies from 70 boxes and 1 T6 Connie from 13.
    >
    > The odds are 1%, not 1 in 250, because that would mean you are guaranteed 1 ship in 250 boxes. So you can win 10 ships from 10 boxes, or none from a million.
    >
    > Yes RNG can be against you sometimes, but use those items you've gained to increase your EC balance, but don't listen to guys telling you to go spend $300 on keys to sell for EC because that IS stupid. Stick to your limit and be sensible.
    >
    >
    >
    >
    > I've been thinking about this post, it was pretty wild.
    >
    > Isn't 1% just another way of writing 1/100? So isn't a 1% chance just a 1/100 chance which must therefore guarantee 1 ship in 100 boxes?

    Not quite. 1% is 1/100 PER BOX. So each time you open a box, you have a 1/100 chance. Next box, you have the same odds. It's not a flat chance, but a chance per box

    No. Because that would imply you are guaranteed 1 ship in every 100 boxes. 1% chance is a persistant and unchanging chance of a ship being in that box. The odds don't not change , whatsoever, depending on the number of boxes you open either. Each box will have a number table to which prizes are allocated. RNG picks a number and gives the corresponding prize.

    For Example:- 0-10 = UR T6 Ship
    11-30 = T6 Ship
    31-100 = T5 Ship etc.

    The table is most likely from 0-1000. The numerical values will not change. You can't program RNG as a percentage either, this is achieved through a number table as exampled. RNG just picks a number and it cannot be influenced if programmed as such. Anyone who has basic programming knowledge knows this. This would require generating possibly many thousands of tables.

    I was with you up until the last sentence. Not sure I get what you mean by "this would require generating possibly many thousands of tables".

    What meant to say was that if odd were to be 'influenced' or changed by any mechanic, a new table would have to be created for each change.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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