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Deepspace Encounter Etiquette

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  • slifox#0768 slifox Member Posts: 379 Arc User
    Can’t expect everyone to follow etiquette. The problem is the difficulty of the DSE. There should be different difficulties that are easily identifiable from sector space.

    I’ve disengage several times due to the presence of lower tier ships. I don’t find it fun to play with them.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Can’t expect everyone to follow etiquette. The problem is the difficulty of the DSE. There should be different difficulties that are easily identifiable from sector space.

    I’ve disengage several times due to the presence of lower tier ships. I don’t find it fun to play with them.
    Yes, it would be nice if there was more variety in the difficulty levels within each sector, rather than it only being:Beta - easy Alpha - harder Delta - harder still... I would say that I think that the Borg and Romulan Encounters are harder than the other Beta Encounters, but that may just be my own experience :sunglasses: Equally, one person I've discussed these with, had the viewpoint that the Encounters be looked at as a 'training-wheels' experience, to get new players ready for the idea of Red Alerts. I hadn't ever considered that perspective or possibility, but it's certainly one I would agree with :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    xyquarze wrote: »
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    No, you seem to be ignoring what I clearly said in the very post you quoted.

    When players have mutually-exclusive priorities, why should some players' priorities take precedence over others? For example, if in the same mission there is a player who wants a quick reward and a player who wants to plink at things at <1k DPS, why should the fast player have to give up his goal?

    And for that matter, why should good players assume the not-so-good players are wanting to "actually play the game" ineffectively, rather than trying their best to get a quick reward and simply being less successful at it?
    You're using sophism in an attempt to justify your stance.

    Is the fast player so insecure and afraid of challenge, that he has to vape a map to massage his ego?

    Is that fragile ego worth defending or justifying?

    As I said in my OP: This attitude of levelled players **** on lower players, because someone did the same thing to them, is a vicious cycle which needs breaking.

    There are rewards a-plenty in higher tier instances and queues, where the player will be playing amongst people of the same level as them wait, that's what they don't like doing... Sorry, sorry, dude, I forgot... Big Fish in Little Pond syndrome...
    The fast players are there to get a reward. You are the one suggesting they should wait to allow the slow players to "massage their egos."

    And still refusing to answer a simple question: "Why should the slow players' priorities be more important than the fast ones'?"

    As for the disproportionate rewards between easy and hard content, take it up with Cryptic they're the ones who made it that way.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    warpangel wrote: »
    warpangel wrote: »
    xyquarze wrote: »
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    No, you seem to be ignoring what I clearly said in the very post you quoted.

    When players have mutually-exclusive priorities, why should some players' priorities take precedence over others? For example, if in the same mission there is a player who wants a quick reward and a player who wants to plink at things at <1k DPS, why should the fast player have to give up his goal?

    And for that matter, why should good players assume the not-so-good players are wanting to "actually play the game" ineffectively, rather than trying their best to get a quick reward and simply being less successful at it?
    You're using sophism in an attempt to justify your stance.

    Is the fast player so insecure and afraid of challenge, that he has to vape a map to massage his ego?

    Is that fragile ego worth defending or justifying?

    As I said in my OP: This attitude of levelled players **** on lower players, because someone did the same thing to them, is a vicious cycle which needs breaking.

    There are rewards a-plenty in higher tier instances and queues, where the player will be playing amongst people of the same level as them wait, that's what they don't like doing... Sorry, sorry, dude, I forgot... Big Fish in Little Pond syndrome...
    The fast players are there to get a reward. You are the one suggesting they should wait to allow the slow players to "massage their egos."

    And still refusing to answer a simple question: "Why should the slow players' priorities be more important than the fast ones'?"

    As for the disproportionate rewards between easy and hard content, take it up with Cryptic they're the ones who made it that way.

    I'm refusing to address a strawman.

    You're refusing to acknowledge the facts that i)There are rewards just as worthwhile in the Red Alerts, and ii) that while higher rank players can 'slow down', the lower rank players cannot within that immediate time, 'speed up' to match the level of the higher ranked players.

    Do you not understand the etiquette which such inequality in ability requires?

    I saw this on reddit the other day, and while not 100%, certainly close enough to be relevant:
    ozimondiaz wrote:
    You come here bragging about trolling players and exploiting bugs and you think we are impressed? Guys like you are the reason PVP died in this game. Well to be fair, I will give Cryptic 90% of the blame, but that last 10% that's all you guys.
    What do you think will happen if someone sees your build? Do you think that they will just copy paste and come pwn you? are you really that good if anyone can do that? If they can see all your secrets and they still lose, then thats impressive. Build yourself a better opponent. You wont get better by continually beating people you know you can beat. Also not really a reason to brag.
    "The victories of the skillful warrior bring neither fame nor glory, for he defeats an already vanquished foe." - Sun Tzu

    If you think that your 'priorities' need to be catered to, try only entering Encounters and Queues which will cater to the appropriate rank.

    I get it: Big Fish in Small Pond syndrome.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • baddmoonrizinbaddmoonrizin Member Posts: 10,845 Community Moderator
    Silver, sometimes I think you come on here just to get up people's noses. LOL :D

    While, I agree that it would be nice for players to follow some sort of etiquette, I think I'd rather that all players be giving it their all, all the time, regardless of level/gear/ability.

    I'd rather lose an encounter with a bunch of under-geared, low-level, "don't have a clue" noobs who were giving it all they had, than to win with some jaded/bored, overpowered, "I'm just here for the rewards" veteran player who AFK'd the whole encounter.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Silver, sometimes I think you come on here just to get up people's noses. LOL :D

    While, I agree that it would be nice for players to follow some sort of etiquette, I think I'd rather that all players be giving it their all, all the time, regardless of level/gear/ability.

    I'd rather lose an encounter with a bunch of under-geared, low-level, "don't have a clue" noobs who were giving it all they had, than to win with some jaded/bored, overpowered, "I'm just here for the rewards" veteran player who AFK'd the whole encounter.
    Damn, foiled again! :lol:

    Is it even possible to lose an Encounter? The jaded/bored/overpowered AFKing is not, and never has been, my concern on this topic, rather the reverse :lol:

    Feel free to lock the discussion, I can't see things getting any better... :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    warpangel wrote: »
    xyquarze wrote: »
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    No, you seem to be ignoring what I clearly said in the very post you quoted.

    When players have mutually-exclusive priorities, why should some players' priorities take precedence over others? For example, if in the same mission there is a player who wants a quick reward and a player who wants to plink at things at <1k DPS, why should the fast player have to give up his goal?

    And for that matter, why should good players assume the not-so-good players are wanting to "actually play the game" ineffectively, rather than trying their best to get a quick reward and simply being less successful at it?
    You're using sophism in an attempt to justify your stance.

    Is the fast player so insecure and afraid of challenge, that he has to vape a map to massage his ego?

    Is that fragile ego worth defending or justifying?

    As I said in my OP: This attitude of levelled players **** on lower players, because someone did the same thing to them, is a vicious cycle which needs breaking.

    There are rewards a-plenty in higher tier instances and queues, where the player will be playing amongst people of the same level as them wait, that's what they don't like doing... Sorry, sorry, dude, I forgot... Big Fish in Little Pond syndrome...
    The fast players are there to get a reward. You are the one suggesting they should wait to allow the slow players to "massage their egos."

    And still refusing to answer a simple question: "Why should the slow players' priorities be more important than the fast ones'?"

    As for the disproportionate rewards between easy and hard content, take it up with Cryptic they're the ones who made it that way.

    I'm refusing to address a strawman.

    You're refusing to acknowledge the facts that i)There are rewards just as worthwhile in the Red Alerts, and ii) that while higher rank players can 'slow down', the lower rank players cannot within that immediate time, 'speed up' to match the level of the higher ranked players.
    I have no idea what the DSE's reward after the revamp, except that some dilithium is involved (as always). When I last played them, they gave only accolades. Which you most definitely could not get from RA's.

    The point is the fast players don't want to slow down. There is no way they can both have what they want. So why should the slow player be the one to get his way?

    You're refusing to answer because you have no answer beyond "because I say so."
    If you think that your 'priorities' need to be catered to, try only entering Encounters and Queues which will cater to the appropriate rank.
    I'm quite capable of catering to my own priorities, thank you very much.

    (Insults redacted as irrelevant)
  • vetteguy904vetteguy904 Member Posts: 3,914 Arc User
    I never engage another players target in DSEs. i will throw heals on him, and i will take a secons ship engaging him, but I've been poached enough that i refuse to do it
    sig.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    ASSIMILATE THIS! :D

    Seriously though. If you get an AFK penalty in a DSE you're doing it wrong and need to figure out what you did wrong.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tirpider#8006 tirpider Member Posts: 38 Arc User
    I used to do the random encounters a lot. As I got better, I started focusing on patrol missions purely because of the unspoken social aspect. I felt bad when blazing into an area and when the smoke clears and cooldowns are unwinding there would be a lone ship, limping around. I didn't leave them anything. Sometimes, just as I'm turning around from wiping the map, I'd see 1 or 2 ships warping out before the level is over. I'm just sitting there thinking I was having a good time then suddenly sad kittens.

    TRIBBLE that. I don't play this game to feel bad, so I do patrols, replays, and warzones. If I wanted to feel bad about other folks' lot in life, I'd just walk down to the convenience store and dodge panhandlers.

    On the flip side, I am always worried that in a queue, I am the weakest link and messing things up for the folks with way better kill-ability than me. So I avoid them except for the easiest ones that feed me rep marks.

    The random encounters provide a quick, out of the norm bit of fun, but feeling like I have to tip-toe through them with no boff powers, or at 1/4 throttle, or doing circles on one end of the map while someone struggles with a probe is not fun at all.

    My solution (that isn't really a solution) is to add them to the content that I just don't get to mess with anymore. Which is kind of a downer too. I guess my endgame will be when there is no content I can play without stepping on someone else's toes. :(
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    warpangel wrote: »
    warpangel wrote: »
    warpangel wrote: »
    xyquarze wrote: »
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    No, you seem to be ignoring what I clearly said in the very post you quoted.

    When players have mutually-exclusive priorities, why should some players' priorities take precedence over others? For example, if in the same mission there is a player who wants a quick reward and a player who wants to plink at things at <1k DPS, why should the fast player have to give up his goal?

    And for that matter, why should good players assume the not-so-good players are wanting to "actually play the game" ineffectively, rather than trying their best to get a quick reward and simply being less successful at it?
    You're using sophism in an attempt to justify your stance.

    Is the fast player so insecure and afraid of challenge, that he has to vape a map to massage his ego?

    Is that fragile ego worth defending or justifying?

    As I said in my OP: This attitude of levelled players **** on lower players, because someone did the same thing to them, is a vicious cycle which needs breaking.

    There are rewards a-plenty in higher tier instances and queues, where the player will be playing amongst people of the same level as them wait, that's what they don't like doing... Sorry, sorry, dude, I forgot... Big Fish in Little Pond syndrome...
    The fast players are there to get a reward. You are the one suggesting they should wait to allow the slow players to "massage their egos."

    And still refusing to answer a simple question: "Why should the slow players' priorities be more important than the fast ones'?"

    As for the disproportionate rewards between easy and hard content, take it up with Cryptic they're the ones who made it that way.

    I'm refusing to address a strawman.

    You're refusing to acknowledge the facts that i)There are rewards just as worthwhile in the Red Alerts, and ii) that while higher rank players can 'slow down', the lower rank players cannot within that immediate time, 'speed up' to match the level of the higher ranked players.
    I have no idea what the DSE's reward after the revamp, except that some dilithium is involved (as always). When I last played them, they gave only accolades. Which you most definitely could not get from RA's.
    Some dilithium, some R&D commodities (individual items, not the packs, as with the Red Alerts) and some XP.
    The point is the fast players don't want to slow down.

    And now we're getting to the truth of the matter: Selfishness. The inability to play well with others. The demand for immediate gratification.
    There is no way they can both have what they want. So why should the slow player be the one to get his way?


    You're refusing to answer because you have no answer beyond "because I say so."

    As I said, you are not 'asking a question', you are setting up a strawman, which I refuse to be drawn into answering in the way you want. But as you clearly want an explanation of the situation/my thoughts, I'll try and clarify:

    It's not a case of 'getting his way', but a case of: The low tier player, the Lt in a Miranda with two phaser arrays and a photon torpedo launcher, they CANNOT suddenly improve their capability to match that of the more-experienced/better leveled player. Do you not understand that? They can't magically produce Mk XIV gear and 60'000 Hull Points RIGHT THERE IN THE ENCOUNTER, can they.

    Can the lower player, do ANYTHING, to IMMEDIATELY bring themselves up to the capability of the higher player, RIGHT THERE IN THE ENCOUNTER.

    No.

    They cannot.

    That means, they can only do, what they can do, and etiquette and sportsmanship demands that the higher player accomodate that.

    You clearly don't grasp that concept. I find that disappointing.
    I'm quite capable of catering to my own priorities, thank you very much.

    (Insults redacted as irrelevant)
    Of that, I have no doubt :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    @baddmoonrizin Please lock the thread before things get out of hand.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    warpangel wrote: »
    warpangel wrote: »
    xyquarze wrote: »
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    No, you seem to be ignoring what I clearly said in the very post you quoted.

    When players have mutually-exclusive priorities, why should some players' priorities take precedence over others? For example, if in the same mission there is a player who wants a quick reward and a player who wants to plink at things at <1k DPS, why should the fast player have to give up his goal?

    And for that matter, why should good players assume the not-so-good players are wanting to "actually play the game" ineffectively, rather than trying their best to get a quick reward and simply being less successful at it?
    You're using sophism in an attempt to justify your stance.

    Is the fast player so insecure and afraid of challenge, that he has to vape a map to massage his ego?

    Is that fragile ego worth defending or justifying?

    As I said in my OP: This attitude of levelled players **** on lower players, because someone did the same thing to them, is a vicious cycle which needs breaking.

    There are rewards a-plenty in higher tier instances and queues, where the player will be playing amongst people of the same level as them wait, that's what they don't like doing... Sorry, sorry, dude, I forgot... Big Fish in Little Pond syndrome...
    The fast players are there to get a reward. You are the one suggesting they should wait to allow the slow players to "massage their egos."

    And still refusing to answer a simple question: "Why should the slow players' priorities be more important than the fast ones'?"

    As for the disproportionate rewards between easy and hard content, take it up with Cryptic they're the ones who made it that way.

    I'm refusing to address a strawman.

    You're refusing to acknowledge the facts that i)There are rewards just as worthwhile in the Red Alerts, and ii) that while higher rank players can 'slow down', the lower rank players cannot within that immediate time, 'speed up' to match the level of the higher ranked players.
    I have no idea what the DSE's reward after the revamp, except that some dilithium is involved (as always). When I last played them, they gave only accolades. Which you most definitely could not get from RA's.
    Some dilithium, some R&D commodities (individual items, not the packs, as with the Red Alerts) and some XP.
    The point is the fast players don't want to slow down.

    And now we're getting to the truth of the matter: Selfishness. The inability to play well with others. The demand for immediate gratification.
    There is no way they can both have what they want. So why should the slow player be the one to get his way?


    You're refusing to answer because you have no answer beyond "because I say so."

    As I said, you are not 'asking a question', you are setting up a strawman, which I refuse to be drawn into answering in the way you want. But as you clearly want an explanation of the situation/my thoughts, I'll try and clarify:

    It's not a case of 'getting his way', but a case of: The low tier player, the Lt in a Miranda with two phaser arrays and a photon torpedo launcher, they CANNOT suddenly improve their capability to match that of the more-experienced/better leveled player. Do you not understand that? They can't magically produce Mk XIV gear and 60'000 Hull Points RIGHT THERE IN THE ENCOUNTER, can they.

    Can the lower player, do ANYTHING, to IMMEDIATELY bring themselves up to the capability of the higher player, RIGHT THERE IN THE ENCOUNTER.

    No.

    They cannot.

    That means, they can only do, what they can do, and etiquette and sportsmanship demands that the higher player accomodate that.
    It is a matter of getting their way. One player wants one thing, another player wants another thing and they can't both get them at the same time.

    You demand the high-performance players to give up their goals in the game to accommodate weaker players (rather than everyone just trying their best), but can't provide any reasoning for why. I disagree with that.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    ozimondiaz wrote:
    You come here bragging about trolling players and exploiting bugs and you think we are impressed? Guys like you are the reason PVP died in this game. Well to be fair, I will give Cryptic 90% of the blame, but that last 10% that's all you guys.
    What do you think will happen if someone sees your build? Do you think that they will just copy paste and come pwn you? are you really that good if anyone can do that? If they can see all your secrets and they still lose, then thats impressive. Build yourself a better opponent. You wont get better by continually beating people you know you can beat. Also not really a reason to brag.

    "The victories of the skillful warrior bring neither fame nor glory, for he defeats an already vanquished foe." - Sun Tzu
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • This content has been removed.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    How about, since this is an open map that anyone can enter, you kill things at your pace, I will do it at my pace and there is no issues. If you feel inadequate about yourself because of me, it is not an issue to do with me and all to do you with and you can deal with it. If you want advice on how to do better, feel free to ask me. I will gladly help you out.
    It's not about someone feeling inadequate (because as you say, that's for them to deal with) but about people literally being made redundant within an Encounter which is open to all. As I said, if people need that high DPS vape-play, plenty of high-tier challenges or private queues, or, just in an Encounter where they're the only person (because it's not as if these are actually long, and the sole sum of a person's daily gaming experience) I understand the psychologies involved, it's just a tad disappointing to see. I guess my expectations with this thread were unrealistic, but thank you for your offer of assistance, that's something I wish I saw more often in-game :sunglasses:

    I'm sorry...but other people in ISA (the highest difficulty for this map) is redundant for me if I grab my real DPS ships and builds. They are mostly so in my for fun ship. In normal queue map...yeah even my for fun ship makes anyone else there redundant. This game is so easy, you can do group content easily alone. So the issue isn't are you need there...the issue is how much faster are you winning this map...because that is literally all extra people do in these maps. They just makes things go faster. And you want redundant? Try running maps with the like of Aeley or ShaunmanX (although he doesn't play much anymore). Or entire groups of people like them. My for fun ships that runs like 40-70k DPS always comes in last in some circles I play with. And not by small amounts. In fact, me being there and eating up some of their damage while not speeding the run up enough probably even HURTS their DPS numbers because I do enough damage for that to matter. So never mind not even being needed...I am actually HURTING those run groups with that ship for what they are chasing after. But the key thing? We have fun. We talk about how to tweak things. And we do it again. And me...even coming in last all the time have no hard feeling because somebody did better than me. That is a terrible way to live a life. To be mad because somebody does better than you. I'd rather talk with them and see how they did better than me and get better myself.
    I completely agree, the game is that easy (especially for seasoned players) But that isn't the conversation being had here :sunglasses:


    No it is. Because you say that the weaker players will be redunant. Well if you are not a terrible gamer, Almost all group content make other players redunant. You are going away from way they feel in your arguments to their function. Regardless it is an open map. People have a right to jump in and do what they want. If you don't like it, then YOU can leave. Hell I will even go so far as to say you can ASK the new person to leave so you can finish your run your way...politely. But to EXPECT things to be run your way from the get go...umm...yeah no. There is no feeling or mechanical reason for this. Jump in and play how you want. Really, that simple.

    NBA Superstar starts running round the kiddies court, hogging the ball and slam-dunking them.

    Is that good sportsmanship?
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • jrdobbsjr#3264 jrdobbsjr Member Posts: 431 Arc User
    Patrol missions pay out better than DSEs do anyway. Main reason I do DSEs is in the hopes the escalation wave will pop......and that means the bad guys need to be put down as rapidly as possible. Happened all the time when the game first launched on XBox, not so much anymore
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    edited December 2017
    I've been on both sides of this one. I love DSEs as a little side attraction at all levels. Very easy to get carried away with my "dogfighters", on the other end the awful turning circles of poorly equipped low level cruisers can be a bother as Joe Shiny has blown up everything by the time you've turned around. I generally have a you do you and I'll do me attitude.

    I do see your point though OP, as what other group activity do pre-50s have access to? Fed Minefield which rarely pops and some ground stuff. , maybe the Fleet things too.
  • altran3301altran3301 Member Posts: 169 Arc User
    Nobody owes you anything. I knew this thread would be whining when I saw that stupid fist avatar.

    Stop telling others how to play the game, it's pathetic.
    tnl3Zwx.png
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    altran3301 wrote: »
    Nobody owes you anything. I knew this thread would be whining when I saw that stupid fist avatar.

    Stop telling others how to play the game, it's pathetic.
    And yet you still felt the need to read it, and post something... Constructive...
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    On the flip side, I am always worried that in a queue, I am the weakest link and messing things up for the folks with way better kill-ability than me. So I avoid them except for the easiest ones that feed me rep marks.
    There's only one solution: do your best. Pay attention to what's going on then hit it as hard as you can.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dreamingravendreamingraven Member Posts: 18 Arc User
    hawku001x wrote: »
    A moment of starship bowing to each other would be respectful.

    LOL
  • altran3301altran3301 Member Posts: 169 Arc User
    altran3301 wrote: »
    Nobody owes you anything. I knew this thread would be whining when I saw that stupid fist avatar.

    Stop telling others how to play the game, it's pathetic.
    And yet you still felt the need to read it, and post something... Constructive...

    About as constructive as you posting it in the first place.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    azrael605 wrote: »
    > @silverlobes#2676 said:
    > coldnapalm wrote: »
    >
    > silverlobes#2676 wrote: »
    >
    > coldnapalm wrote: »
    >
    > silverlobes#2676 wrote: »
    >
    > coldnapalm wrote: »
    >
    > How about, since this is an open map that anyone can enter, you kill things at your pace, I will do it at my pace and there is no issues. If you feel inadequate about yourself because of me, it is not an issue to do with me and all to do you with and you can deal with it. If you want advice on how to do better, feel free to ask me. I will gladly help you out.
    >
    >
    >
    > It's not about someone feeling inadequate (because as you say, that's for them to deal with) but about people literally being made redundant within an Encounter which is open to all. As I said, if people need that high DPS vape-play, plenty of high-tier challenges or private queues, or, just in an Encounter where they're the only person (because it's not as if these are actually long, and the sole sum of a person's daily gaming experience) I understand the psychologies involved, it's just a tad disappointing to see. I guess my expectations with this thread were unrealistic, but thank you for your offer of assistance, that's something I wish I saw more often in-game :sunglasses:
    >
    >
    >
    >
    > I'm sorry...but other people in ISA (the highest difficulty for this map) is redundant for me if I grab my real DPS ships and builds. They are mostly so in my for fun ship. In normal queue map...yeah even my for fun ship makes anyone else there redundant. This game is so easy, you can do group content easily alone. So the issue isn't are you need there...the issue is how much faster are you winning this map...because that is literally all extra people do in these maps. They just makes things go faster. And you want redundant? Try running maps with the like of Aeley or ShaunmanX (although he doesn't play much anymore). Or entire groups of people like them. My for fun ships that runs like 40-70k DPS always comes in last in some circles I play with. And not by small amounts. In fact, me being there and eating up some of their damage while not speeding the run up enough probably even HURTS their DPS numbers because I do enough damage for that to matter. So never mind not even being needed...I am actually HURTING those run groups with that ship for what they are chasing after. But the key thing? We have fun. We talk about how to tweak things. And we do it again. And me...even coming in last all the time have no hard feeling because somebody did better than me. That is a terrible way to live a life. To be mad because somebody does better than you. I'd rather talk with them and see how they did better than me and get better myself.
    >
    >
    >
    > I completely agree, the game is that easy (especially for seasoned players) But that isn't the conversation being had here :sunglasses:
    >
    >
    >
    >
    >
    >
    > No it is. Because you say that the weaker players will be redunant. Well if you are not a terrible gamer, Almost all group content make other players redunant. You are going away from way they feel in your arguments to their function. Regardless it is an open map. People have a right to jump in and do what they want. If you don't like it, then YOU can leave. Hell I will even go so far as to say you can ASK the new person to leave so you can finish your run your way...politely. But to EXPECT things to be run your way from the get go...umm...yeah no. There is no feeling or mechanical reason for this. Jump in and play how you want. Really, that simple.
    >
    >
    >
    >
    > NBA Superstar starts running round the kiddies court, hogging the ball and slam-dunking them.
    >
    > Is that good sportsmanship?

    This not even remotely similar, its comparing feraris to oranges.
    It's Exactly The Same.

    High Rank players can enter Red Alerts, Low Rank players, cannot.

    High Rank players can 'play down'. Low Rank players cannot 'play up' (it's literally impossible, due to the nature of progression-based game mechanics)

    Low Rank players have no other options for such content, High Rank players, have various options.

    I repeat: It is exactly the same thing: The Big I Am massaging their ego, by curb-stomping the map before anyone else can get a look in. If someone wants to play like that, fine, do it in Ker'rat, or Red Alerts, or Private Queues (all the places the <Level 50s can't enter)

    Why are you even arguing me on this?? Why are you defending 'the Big Kids' 'right' to take over the yard?? :confused:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    As if STO actually has a "kiddie court".

    There isn't one. Personally I don't bother with most DSEs simply because the loot stinks.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • altran3301altran3301 Member Posts: 169 Arc User
    This thread can be reduced to "Everyone should be at my level because waah".
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  • dreamingravendreamingraven Member Posts: 18 Arc User
    leemwatson wrote: »
    DSE's adapt to the number of players on the map, and believe me, if a high level player sat there and didn't help (and yes some just sit and AFK for the reward) you'd be screaming blue murder. You want to see a truly terrifying Borg experience, get 5 players in a Borg DSE, it becomes insane, but great fun.
    Right on.I have been the low gal on the map, with 4 folks with everything ,and wow you die so fast .....
  • altran3301altran3301 Member Posts: 169 Arc User
    leemwatson wrote: »
    DSE's adapt to the number of players on the map, and believe me, if a high level player sat there and didn't help (and yes some just sit and AFK for the reward) you'd be screaming blue murder. You want to see a truly terrifying Borg experience, get 5 players in a Borg DSE, it becomes insane, but great fun.
    Right on.I have been the low gal on the map, with 4 folks with everything ,and wow you die so fast .....

    Yep, love it when the multiple waves are triggered. Not just borg either - get to see all the faction dreadnoughts :-D
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