I don't know if I'm the only player like this, but I personally like to use energy weapons that are all the same so that all the beams or cannons or torpedoes look alike when I fire weapons. I just don't like firing "rainbow weapons" during combat. However, some of the best set bonuses require that I use a weapon that doesn't match the color of my other beams or cannons.
Do you think it's possible for the devs to add a "vanity" weapon slot (or "slots" since torps would probably have to be handled differently) to our ships to give players control over how our weapons look in combat?
We already have vanity slots for the deflector, impulse engines, and shields. I'd love to make all my weapons look the same but still get the set bonuses from weapons that have a different color.
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It's annoying to me to get an episode reward omni beam, cannon, turret that does not match the rest of my beams. I want to use it for the set bonus, I don't want to use it because it messes with the visuals.
They need to seperate the slots. It's the only way a Vanity slot would work without causing issues. Energy Weapons, Mines and Torps really shouldn't be able to occupy the same type of slot.
I agree. I use phasers on my Fed toons, and the 8472 2 piece, the Temporal phase 2 piece, plus the color of the Phased Biomatter beams (on my main, other toons use different kinds of phasers) cause me to shoot at least three different colors at all times. It's not a deal breaker, but would definitely be nice to get a weapon vanity slot.
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You could of course make a vanity slot for every weapon slot with a "needs to fit type". So dual beam for dual beam, torp for torp etc. Though torps are quite different, some targetable when heavy, some cluster...
Anyway, I would prefer that so I can intentionally rainbow even if I am just using 8 standard phasers or whathaveyou. After some guy trash talked me for running a stupid rainbow during an STF while I was indeed only running one type of weapon - never mind that rainbows can be viable builds, never mind that said guy did nothing to further the objectives of the queue - I have been embracing my inner rainbow.
Besides, if the only way you can survive PVP is to know what specific weapon your opponent is using against you then you've built a very weak ship for PVP ... or one particular weapon is way OP.
If it's the former then the color of the weapons don't matter. If it's the later then the devs need to nerf the OP weapon ... which still has nothing to do with the color of the weapon.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
> but if you could set your beams to whatever colour you wanted, then you wouldn't have to open 200 lockboxes to get new beams. So no, i doubt they will do that, ever
Or, you know...they could make weapon types worth having?
In regards to pvp I could see it working where within pvp maps/content vanity slots (weapon/shield/engine/deflector) are deactivated, which would be quite fair, and should be quite doable honestly. Also it is not only the beam color that is why people would want to get the weapon/s out of a lockbox, since if the proc is good (for example the pulse phaser is pretty good overall.), than people would still farm those boxes anyway.
Well done OP for bringing this one up...
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Bort said in a podcast Q&A leading up to AoY that it would be incredibly difficult to implement, then immediately said he had just thought of a way but that it was terrible and they should never do it like that. I'd say it's a safe bet they have looked into it, and may occasionally revisit it to see if anyone has new ideas, but unfortunately nothing is coming any time soon.
It would be nicer if it only worked however for weapons of the same type; so if you loaded Coalition Disruptor's into Vanity it work for any Disruptor style but not for alternate energy types.
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Programmers don't write the story episodes, at least not if we're lucky. They also don't create the art assets, ground maps, or scripting.
You're making the same mistake as people saying the artists and voice actors should be working on fixing coding bugs, just in reverse.
[edit] And right after I post I realized a type solution. You have to match the weapon flavor type. So phasers can carry other phaser colours, Neutron beams only other neutrons etc.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Though the more I think about it it might be better to make iut a option in one of the menus, or the drop down menu for the weapons you slot called something like "unify-visual/color", which would do something similar yet allow you to still unify the visual/color of weapons on a multi-weapon/energy built ship.