I have exactly the same issue. Infiltrator Space Character Trait on my KDF Reman character (Chazon) does not function as it did prior to the Stormfall patch, namely that the ambush duration extention (+7.5secs) no longer stacks with the other BOFF based Infiltrator skills I am running (specifically the Superior Infiltrator…
Given current PC live server is called Holodeck (a place of recreation) my suggestions are Ten-Forward and Arboretum (both also places of recreation aboard a Galaxy-class starship)
This is simply not true. Patches always start 3pm UK time. Today it was 1pm. I have 2 toons that are 13/14 on the breach. One of them was escaping the ship when the servers came down. To say I am angry doesnt come close. What is the bloody point in having the event end times published in the game only for the game to come…
I have always suggested that in order to fix the economy the Devs should put ALL lockbox items into the Lobi store a period of time after the box is retired. This would happen maybe 1yr - 6months after the lockbox is retired and they would have to come up with a pricing structure that makes sense (Luck box-ships would be…
thanks for the update. 10:30 Pacific time is 18:30 UTC (=GMT), its currently -8hrs. Helpful that my mum lives in Arizona so I have double clocks set up by default
This. The whole system just seems wrong at the moment. It is imbalanced, mission are too short (if you are running multiple toons its a pain to keep looping back to alts), and maintenance is too long. Rewards are actually probably too high as well (shock horror). Once you have 5 mission slots you will run out of ships…
Did anyone else notice the fatal flaw with this giveaway? https://www.youtube.com/watch?v=NowdrL6fvb4 "Hey McFly you bozo...those boards don't work on water...unless you've got POWER"
http://www.arcgames.com/en/games/star-trek-online/news/detail/9613373-star-trek-online%3A-herald-lock-box Finishing the Starship Mastery path on the Herald Vonph Dreadnought Carrier [T6] will grant Captains access to the following Starship Trait: Peak Efficiency Reduces the Recharge Time of all Bridge Officer abilities…
Yes the way i read it is as follows... When you open a lockbox you are getting two prizes, the item in the box and the lobi and so there are two rolls of the 'dice'. Quas = grand prize lockbox ship = 1/250 ish chance from the item in the box table Vonph = grand prize promo ship (like promos where you get definite lobi or…
Perhaps not the answer that you were looking for but my answer is 200 lobi. That is a cost of 200 lobi, to convert the T-5U lockbox ships that I spent a fortune in acquiring the original time, to something on par with the latest vessels (T6 fleet - extra boff slot, spec seating, mastery trait). Rather than having to spend…
Biotech Siphon no longer restores health when using the Zephram Cochrane Shotgun. About time but wait fr the tears of those that have spent many millions of EC to get this skill to use with this gun....
Nerf FAW. It is too powerful. It is good against everything and weak against nothing. You cannot 'balance' against that as you will end up making everything else too OP as well. Suggestion to decrease FAW power as follows: Increase the cumulative power drain when firing beams at multiple targets (1st shot drains 5, 2nd…
do red alerts in beta quadrant (borg/tholian) on a good run you can get from T0 to T5 mastery in 4 maps (c. 1 hr playtime). But I agree (or at least I did agree) that traits should be some form of account bound unlock. My suggestion was that once you hit T5 mastery on a character you could 'craft' a 'X' Technical…
I dont think the way to use this is to try and out Regen the drain. That's never gonna work. The way to use it is to hull tank when you are using it (things that boost your resistances, brace, subspace cap, doffed aux2Damp, aux2sif, hazards, polarise hull etc). I can think of a couple of special consoles that basically…
Please make sure its in the known issues list at the end of patch notes so that people are aware and DO NOT slot this project. Keeping players happy and all :)
And secondly this comment really doesn't make sense. Given the RNG in what doffs you actually get (and the fact that there are many more sci/med specialisations that make sci/med more common to drop, and that civilians are pretty much worthless for base progression) I simply don't believe this comment. If you are trying to…
I do feel you pain (I am also totally alone on both sides now), but there is something off with your math. If you are bringing a T4 base up to T5 and running the research lab up from the beginning you will need well over 500 doffs per day. That's 500 doffs per day. Per faction. Excluding upgrades I have 10 toons, all…
pretty sure it never did. back in the day if someone got assimilated nanite health generator was the only way to save their TRIBBLE. (When I say back in the day I mean when STFs were ground and space, you went to Gamma Orionis to start it and you always went with a ground healer) But hey, if you are going to add the…
Granted if the Devs re-evaluated the promo win rates to be reflective of the new lockbox mechanics (with a 1/200 win rate) then the chances would be 1/90.9 or 1.10%, but I find it unlikely that they did that :)
My personal view is that the odds of pulling an annorax is 1/113.6 or 0.88%. This is based on the odds of a lockbox pull (in the old lockbox system) of 1/250 with a Zen price per key of 125z, and the fact that the Devs stated that the odds of a promo win was set to maintain the 'chance of win/value' ratio. Given a promo…
Please explain how your small fleet fills in the doffs in projects without using earned Fleet Credits to buy them from the base/contributes holding provisions without using earned Fleet Credits to buy them from the replicator? I have over 50,000,000 historic contributions across my Fed/KDF bases that I am basically soloing…