I actually, like the admiralty system. (Granted, I would have preferred a system where we can take our spare ships on missions with us.) However, one thing that really bugs me about the system is that our ships are put in maintenance for 18 hours or so (for T6 ships), even if we get a success or critical success on the mission. Can this be shortened down to half if you get a success and 1/4 if you get a critical success? I don't understand why my ship would need to go into maintenance (at least for the full time) after critically succeeding say transporting a diplomat somewhere. That tells me that everything went really good without any problems. So why is maintenance needed?
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
0
Comments
There's at least one that includes the halving of the Maintenance time for the ships involved upon completion.
And use lower tier ships more often, they usually have shorter down times.
Also, don't try to Crit. every Assignment, if you do more Non-crit short ones it will still add up over time.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Also the system rewards quite handsomely.
Repair times are there to bottleneck our rewards.
For me I don't really care, as I cant be home all day setting projects, as I work a full time job.
I treat it like doffing, a once a day thing.
This.
The whole system just seems wrong at the moment. It is imbalanced, mission are too short (if you are running multiple toons its a pain to keep looping back to alts), and maintenance is too long. Rewards are actually probably too high as well (shock horror). Once you have 5 mission slots you will run out of ships really quickly and just be sitting there twiddling your thumbs.
Heretic did a fantastic job creating the doff system. The balance 'was' just right (before all the TRIBBLE that DR brought). The rewards and the delta between bad/good doff rosters was well implemented, timings worked whether you played a little it or a lot and whether you had one toon or a whole hos of alts.
The Admiralty system is none of these things. Its a shame that the Devs that are left at Cryptic wouldn't know a good system/decent game design if it came and slapped them in the face.
...#LLAP...
The solution to that is obviously to buy more lockboxes and $30 ships.
That can't be correct since Geko has recently criticized the DOff system, and he designed the awesome Admiralty system which appropriately rewards people who buy many lockboxes and expensive ships, and thus is obviously better. Because Geko is the best developer ever and the players love him!
"Maintenance" is perhaps a poor choice of words for the ship cooldown. I can't personally see the ships as going into drydock after every routine errand you send them on either. But if the Enterprise is at all indicative, ships do have lots other things to do besides running errands for some admiral. Responding to distress call, investigating some anomaly of the week, having a shuttle accident on some conveniently class M planet, etc.
And higher-tier ships have more things to do because they are more capable.
I figure most ships can handle basic maintenance on their own. But it still takes time, where the Chief Engineer is asking for the deflectors or warp engines to be taken offline so he can do the usual diagnostics and repair any damage incurred. The ship doesn't need to be send to be back to a starbase, but it needs an overhaul.
Though I must say, thematically, I would have expected the Admirality system to have several day spanning missions, since I expect missions you need entire starships for to also take longer than missions you send a Mission Specialist for. But that of course is bad for the game - motivating people to log in often (daily at minimum) is certainly an objective here.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
You make a good point, that does sound more logical.
I mean, really - I send my "Kirk" or "Picard" in my T6 Pathfinder to ferry the diplomat to Babel. You know that the Diplomat's either going to try to take over the ship, or get assassinated, or something. Most every survivor of an encounter with the flagship winds up with PTSD or other "trauma".
Of course, the good Captain needs 18 hours to write up the paperwork and answer questions over subspace as to how this happened, etc. etc.
Or, I send my Cadets, who, at most, need a couple of hours at the local Tanker-66 to top up their antimatter supplies (cause we don't trust cadets with full tanks... )
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Except Geko DIDN'T design the Admirality system. BorticusCryptic is the one who designed the system. All Geko did was sign off on it as the systems lead.
That might work, but for the fact I've been unable to buy zen for several months now. Everytime I try I get a "can't complete your transaction" message. No idea why, but I'm reaching the point where I'm just gonna stop trying.
Excellent comment! Three days to deliver a diplomat should be expected. 18 hours in a drydock to clean up after them is unnecessary...
CM
HAHAHAHA! I needed a good laugh...so true, after playing enough ground missions.
This is why, right here, I am getting ready to take Cover Shield AWAY from one of my BOFFs, because it causes my BOFFs to get stuck trying to fly through it. Just like that asteroid you suggested they'd set a collision course for...
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Just keep in mind: maintenance is not always the same as "going to the drydock". The crew cleaning a plane after a flight are performing maintenance.
Rayzee
excellentawesome#4589
torgaddon101
raeat
nah, your minions just stole one so they could do what their admiral/dahar master told em, cause they love their insane admiral. :P
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Considering I let my Admiralty assignments run overnight, my ship is off doing stuff while I sleep and go to work.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
the only draw back with that is (as i pointed out in another thread) that it would tie up mission slots for longer that can be used with other ships for more missions, even if its only a few short running missions that can be easily filled with lower spec ships while you are waiting for any higher spec ships to go through their cooldown cycle.
longer mission times without cooldowns sounds better on the face of it but if it stops you from having the chance to run other missions I would prefer to stick with the system they have put in place now.
what does need modifying if it hasn't been already is for cooldowns to start after the time of the mission not after the rewards have been claimed, so if a mission runs for say 2 hours and has an 8 hr cooldown but the rewards are claimed say 20hrs later the ships involved should be instantly released and not put on cooldown for a further 8hrs.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Agreed on that. Limitation of the rewards like in the doff system. Would be a lot less annoying that way.
Problem is that they deliberately want to teach you that you have too few ships at your disposal and need to do something about it. It's the perfect way for them. The new system has been tinkered precisely towards that. The consumed on use ships you get perfectly advertise how things would be better if you had just more ships.^^
Looking for a fun PvE fleet? Join us at Omega Combat Division today.