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Peak Effiiency Trait

...really?

/10 chars
[SIGPIC][/SIGPIC]

...#LLAP...

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    jackal1701apwjackal1701apw Member Posts: 669 Arc User
    deokkent wrote: »
    What?

    /10chars

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9613373-star-trek-online:-herald-lock-box

    Finishing the Starship Mastery path on the Herald Vonph Dreadnought Carrier [T6] will grant Captains access to the following Starship Trait:


    Peak Efficiency

    Reduces the Recharge Time of all Bridge Officer abilities every 5 sec.
    Requires being at or above 80% Hull Strength.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    It's a fine trait, but frankly, not really needed unless you're going for boff ability overkill.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Depends on how much it reduces them.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    They seem to be slowly removing any need for Aux2Bat builds with all kinds of cooldown reducing traits. I suppose they figure that the 15 second of cooldown is enough for everyone.

    This trait particular might theoretically be interesting for a tank - if you ignore the tank because he's harmless but hard to kill, he'll spam you dead with BO abilities. Not sure if it will really have much of an impact, of course.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    lucho80 wrote: »
    It's a fine trait, but frankly, not really needed unless you're going for boff ability overkill.

    Yeah...so many ways to reduce cooldowns already...between various boff abilities...already traits that reduce (Sci and Tac, plus don't need to be 80%+ hull) but I'm sure people will eat it up and when it hardly has much effect I'm sure people will complain that it should be lower like 70-60%...
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    baudlbaudl Member Posts: 4,060 Arc User
    what does that even mean? aslong as you are above 80% health all BOFF abilities have 5 sec less CD?
    Go pro or go home
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    lianthelialianthelia Member Posts: 7,825 Arc User
    baudl wrote: »
    what does that even mean? aslong as you are above 80% health all BOFF abilities have 5 sec less CD?

    I don't know what that means or where that came from but I'd say

    Reduces the Recharge Time of all Bridge Officer abilities every 5 sec.
    Requires being at or above 80% Hull Strength.

    Is pretty cut and dry obvious.
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    neomodiousneomodious Member Posts: 428 Arc User
    baudl wrote: »
    what does that even mean? aslong as you are above 80% health all BOFF abilities have 5 sec less CD?

    every 5 seconds BOFF abilities will have their cooldown reduced. it doesn't say if it's reduced by a static amount or a percentage.​​
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    baudlbaudl Member Posts: 4,060 Arc User
    so in other words, nobody can actually tell at this moment what it actually does other than reducing CD. I'd say knowing the amount of reduction is pretty damn important to know before making any comment on the trait.
    Go pro or go home
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I'd guess reduced by a few sec. I'm more interested in the Quas trait. Getting a hull heal every time you use a shield heal seem pretty nice. But it depends of the strength of the hull heal.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    lianthelialianthelia Member Posts: 7,825 Arc User
    I'd guess reduced by a few sec. I'm more interested in the Quas trait. Getting a hull heal every time you use a shield heal seem pretty nice. But it depends of the strength of the hull heal.

    Well it's only once every 10 seconds...so it's not like a game breaker.
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    I have heard it's 7.5% cd reduction but it might be speculation
    P58WJe7.jpg


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    lianthelialianthelia Member Posts: 7,825 Arc User
    Good luck being above 80% all the time unless it's pre-made...and in that case you were probably dominating in the first place without it.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    lianthelia wrote: »
    I'd guess reduced by a few sec. I'm more interested in the Quas trait. Getting a hull heal every time you use a shield heal seem pretty nice. But it depends of the strength of the hull heal.
    Well it's only once every 10 seconds...so it's not like a game breaker.
    Right, but do you really activate Shield heal powers more often than once every 10-sec? So something that happens once every 10 sec is going to happen most of the time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    kostamojenxkostamojenx Member Posts: 251 Arc User
    lianthelia wrote: »
    Good luck being above 80% all the time unless it's pre-made...and in that case you were probably dominating in the first place without it.
    Dedicate a small portion of your gear/traits/etc. to tanking instead of DPS and its not a problem to stay at full health even tanking Tac Cubes in an Escort while still putting out over 50k dps.
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    deokkent wrote: »
    lianthelia wrote: »
    Good luck being above 80% all the time unless it's pre-made...and in that case you were probably dominating in the first place without it.

    It's not hard for science and tank veteran players to stay above 80%. Let's not forget that nowadays people can have procs random period of immunities adding up to 30~40 seconds per minute.
    This.

    P58WJe7.jpg


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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    As an above poster likely posted, its just the "Overcharging" trait for space, but instead of shield being the trigger, it's health. No biggie.
    T93uSC8.jpg
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    deokkent wrote: »
    lianthelia wrote: »
    Good luck being above 80% all the time unless it's pre-made...and in that case you were probably dominating in the first place without it.

    It's not hard for science and tank veteran players to stay above 80%. Let's not forget that nowadays people can have procs random period of immunities adding up to 30~40 seconds per minute.

    My Breen ship pretty much stays above 80% all the time without effort with all the heals procs going off left and right, added to the Pilot spec immunities.
    lianthelia wrote: »
    lucho80 wrote: »
    It's a fine trait, but frankly, not really needed unless you're going for boff ability overkill.

    Yeah...so many ways to reduce cooldowns already...between various boff abilities...already traits that reduce (Sci and Tac, plus don't need to be 80%+ hull) but I'm sure people will eat it up and when it hardly has much effect I'm sure people will complain that it should be lower like 70-60%...

    1) AHOD
    2) Upgraded deflectors
    3) Biogel pack
    4) Technician doffs with aux2bat
    5) Reciprocity
    6) MACO 2 piece bonus

    And that is just off the top of my head.
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