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  • Ok, here is a bit of help, I am not going to write out everything because I am not sure yet on exactly what is best. Generally for tanking your at will should be shielding strike and oath strike. You use shielding strike to keep up the shield and oath strike is great if you ever lose agro because it has a hard taunt. Your…
  • You asked for a spec that can not be played, you want to go for tanking people can give you a main tank spec. What you asked for was an off tank/solo spec which does not exist and is not possible. Your option is to go full tank or full heal, neither will work well at the endgame without a party, its doable because its…
  • Exactly this, they are an amazing tank or an amazing healer and both specs are amazing buffers. They easily make up adding a full dps class from the buffs they bring to a party. The thing is your never going to be doing good dps, even a tank GF is going to do twice your personal dps, but you would add more dps to the party…
  • Yeah your not really ever going to be an off dps tank. The paladin was not designed for that, it was designed to tank or heal. You get very very little in the way of dps increasing options even the supposed "DPS" feat tree is about 90% support and not personal dps. That said you can pretty much solo anything as the class…
  • Yeah, I also had a few swords drop that were usable by paladin. I should probably have sold them on the auction house but never thought about it.
  • I find the best options are the dps pets, once you reach level 30 your hp will not even drop from most regular content. The healing pet is pretty much useless for most paladins I think. The thing is your dps starts to drop off at the same point where other classes tend to pick up dps. This is mostly due to the fact that we…
  • I am not sure where you get that, that is not even close to an normal i7, it actually is not really even comparable to the newer i3's. It is about equal to one of the lowest end i7's from about 2008 and the intels actually work better for games, its really about comparable to one of the mid grade i3's in performance in…
  • I actually went with the dps tree and then my last 10 points are going into the 5 deflect and the 5 ac, I thought about the 10% reduction in encounters, but honestly 10% encounter reduction is very minor, I mean at best your talking taking 1 second off of 10, compared to a massive boost in survivability. If we were reliant…
    in Guard Tips Comment by securus May 2013
  • Honestly it seems like everything has a soft cap to hit and then start focusing on other stats, ie at about 3k recovery then 4k defense after that you should work on deflect until 2k then you should probably work on regen or life steal and power as power does not seem to have an actual soft cap.
  • Well, to fix the players who afk and autoattack or something all you need is to autokick anyone that stays in the starting area for longer than 2 minutes. I am honestly surprised they did not implement this over kicking people who just do nothing.
  • Honestly, both your examples are fairly bad, tanks can't tank any other way than running a full dps build because agro right now is broken and stab is useless for tanking more than a few mobs at a time so the only option they have is the dps build for the most part, a turtle build is practically useless when its impossible…
  • The turtle build will likely become much more important when raids and different style content comes into play, the problem is right now most of the content is all about Add control so tanking is less important than having dps to burn the adds. I figure we should see a bit more variance once the healing threat is fixed as…
  • The GF has such a high skill cap that many players have trouble with them so they tend to either suck or be really good, a decent one is hard to kill 1v1 and are a threat if specced and played right, but also not hard to shut down if you have good teamwork. The problem is everyone goes into pvp with a 1v1 mentality from…
  • In general the only one who wants tenebrous is the tank for the initial agro grab, they actually have probably the worst actual increase, the difference is when you have 4 of them and plaguefire and they all proc off your threatening rush at will it gives GF's a huge boost in initial aoe agro when combined with the mark,…
  • Not really, it should be like this, it actually balances pvp so that the deciding factor is not gear as much as it is player skill, or it would if it was properly itemized and had all the pieces. I would rather see PvP gear stats changed a bit though so it was not so useful for pve though. Honestly they should add some…
  • This boss is actually fairly easy if you know how to deal with adds, the thing is you should have the guardian tank the dragon to the side while everyone else kills the adds, only when every add is dead should you dps the boss, if you are doing this right it makes the fight easy, even if you have poor dps its still easy,…
  • Please tell me we do not go from beautiful looking plate and scale mail that actually looks realistic to that <font color="orange">HAMSTER</font>. Why in every game does the better your armor get the less it actually looks like armor and more like an insane person wearing everything he could find strapped to his body. I…
  • I agree they should have put a note about fixing the skill so it was effected by defense and armor, but it was obvious that the skill was bugged and did more damage than it should, people should have been expecting a fix. I think they actually fixed a few bugs with the actual defense and armor stats as they seem to give a…
  • The problem is mark drops off as soon as the mob damages you, so while it is great for pulling a mob off someone else it has very limited use in keeping your agro built up unless you go with a turtle build.
  • The skill was not even nerfed, all that happened is that it was made so that it properly was reduced by defense and armor. It was obvious the skill was doing more damage than it should have when you compare it to all the other rogue skills base damage and what they actually hit for. The problem was the skill was ignoring…
  • The difference was the skill was broken before and would bypass defenses instead of being reduced by the defense stat. Now that the skill properly gets reduced by deflect/defense it is where it should be. Its not really a nerf as much as they fixed defense and AC not properly working on all the skills. They did not nerf…
  • In general if you have money and are executioner spec crit is best, The reasoning is once you hit 100%+ severity crit becomes your biggest damage increaser by far over anything else. It is quite expensive reaching that point.
  • I am kinda drawn, it seems like I can generate much more hate and keep agro better by just using cleave or a threatening rush to frontline surge combo than trying to gather the mobs up and stab them. In a perfect world where mobs stack well stab would be much better, but more often than not the mobs do not want to line up…