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Remove the ranking box at the end of all PVE queues please

diogene0diogene0 Member Posts: 2,894 Arc User
edited May 2013 in PvE Discussion
Why? Because everyone is willing to rank first on dps. This is stupid and forces people to run fail builds (example 1, example 2) to rank first, and of course they don't play their native roles. Tanks don't want to be the punching bags, clerics want to run LOLDPS builds, wizards fail at controlling stuff efficiently and don't slot control abilities just for the lulz of being first...

While it's not really an issue before boss fights in most instances, it's a critical one when we reach the boss. If everyone doesn't play the role they have to play, the boss fight is a fail and everyone leaves. This is quite frustrating, since everyone is loosing 1h or so in dungeons because people don't want to properly build their characters for endgame, because they have to rank 1st. If you think the failure rate on dungeons is too high, remove this feature and you'll see many alternative builds and a lot more successes. Why devs were willing to see players competing with eachother in co-op instances is beyond my understanding...
Post edited by diogene0 on

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    securussecurus Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Honestly, both your examples are fairly bad, tanks can't tank any other way than running a full dps build because agro right now is broken and stab is useless for tanking more than a few mobs at a time so the only option they have is the dps build for the most part, a turtle build is practically useless when its impossible to keep more than 2 or 3 mobs on you.

    The CW build you also linked also has a huge amount of control as well, the problem is speccing overly into control is often useless and in general bad, its better to build for damage and spec control for the fights that need it than spec control and be useless on any fights that require dps. You notice that the build has plenty of control and even says which skills to swap in for times when you need more control and it also increases the entire groups damage.
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    diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2013
    securus wrote: »
    Honestly, both your examples are fairly bad, tanks can't tank any other way than running a full dps build because agro right now is broken and stab is useless for tanking more than a few mobs at a time so the only option they have is the dps build for the most part, a turtle build is practically useless when its impossible to keep more than 2 or 3 mobs on you.

    The CW build you also linked also has a huge amount of control as well, the problem is speccing overly into control is often useless and in general bad, its better to build for damage and spec control for the fights that need it than spec control and be useless on any fights that require dps. You notice that the build has plenty of control and even says which skills to swap in for times when you need more control and it also increases the entire groups damage.

    Tanks do tank, they are here to duel the toughest npc and it's fine.

    And control is always required. When the CW sucks and is running a dps build i'm using at least 5 times more potions during instances. Guess why...

    Again i'm talking about PVE. PVE shouldn't be competitive if we have to cooperate. I don't mind tanks running a dps build or wizards trying to dps during pvp. I like that actually, i can outheal them easily. This is why i'm only talking about pve.
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    imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited May 2013
    Actually, in the current game, tanks are only useful and efficient if they use a build that does a ton of damage. So, having a GF who does competitive damage is a really good thing. You even linked the class builds, but it doesn't seem that you understand the reasoning, or have done T2s with a "tank-y GF" and "dps-y GF". I would chose the latter 10 times out of 10.

    Any CW with a "dps build" will still be able to CC just fine, and will do a lot of damage while doing so. In fact, you usually do extra damage when you CC heavily as a CW.

    I think you look at this from a WoW perspective. Neverwinter is not like WoW and WoW clones when it comes to class roles. Doing damage does not diminish the damage potential. As a cleric, you will be the off-tank, whether or not you like it, and the adds would still be on you even if the GF specced terribly inefficiently.
    Unsure about skills and feats? Check the Master List of Class Builds!
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    zegasuzegasu Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited May 2013
    I'm running a build that seems somewhat similar to "fail build #2" up there, tanking most of the mobs, doing great damage (usually ranked #2), and have had several clerics praise me on both my tanking and damage. An "old school" shield tank would easily do less actual tanking due to low aggro because of low damage output.

    The stab taunt is also fairly useless, since your block bar goes to zero in no time, even with tanky feats, leaving you to recharge it with low damage abilities, probably seeing half the mobs running to the healer or eating the GWF/Rogue.
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    bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited May 2013
    There's no pure healer, and any tank no matter what spec that stands and lets mobs beat him will die in 5 seconds, so really any build works in this game, and maybe you didnt notice but there's 5+ other rankings aswell
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    smacktrick5smacktrick5 Member, Neverwinter Beta Users Posts: 14 Arc User
    edited May 2013
    Being #1 in dps/damage taken/healing/most kills gives no additional bonuses to people anyway. If you are playing with people who know wtf they are doing, nobody cares about the final stats at the end. The game is still pretty young and "optimal" setups for the end game dungeons are yet to be discovered. Also bashing builds because they don't fit into your picture of the classes and because you don't grasp the class & game mechanics properly is just dumb. There are several "top tier" builds for all classes that keep changing constantly because people keep learning more about their classes.
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    xaazxxaazx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
    edited May 2013
    diogene0 wrote: »
    Why? Because everyone is willing to rank first on dps. This is stupid and forces people to run fail builds (example 1, example 2) to rank first, and of course they don't play their native roles. Tanks don't want to be the punching bags, clerics want to run LOLDPS builds, wizards fail at controlling stuff efficiently and don't slot control abilities just for the lulz of being first...

    While it's not really an issue before boss fights in most instances, it's a critical one when we reach the boss. If everyone doesn't play the role they have to play, the boss fight is a fail and everyone leaves. This is quite frustrating, since everyone is loosing 1h or so in dungeons because people don't want to properly build their characters for endgame, because they have to rank 1st. If you think the failure rate on dungeons is too high, remove this feature and you'll see many alternative builds and a lot more successes. Why devs were willing to see players competing with eachother in co-op instances is beyond my understanding...

    Plain and simple. Don't pug. Problem solved.

    You fix the baddies, ninjas, and dps*****s all in one go.
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    jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited May 2013
    OOH, a "Play the Way I say or Else" thread. also possibly a "I'm a Rogue and someone outdamaged me waaaaaah" thread.

    anyway, people need to get out of the Everquest/WoW/Old MMO "Tank, Healer, DPS, you have one single role and that's all you are ever allowed to do" mindset."

    the roles in Neverwinter are:

    Defender
    Leader
    Striker
    Controller

    Defenders take the hits, Strikers do the killing, Controllers lock stuff down, and Leaders fill in the gaps. as far as I understand it.

    Guardian Fighter - Defender/Leader
    Devoted Cleric - Leader/Controller
    Great Weapon Fighter - Striker/Defender
    Trickster Rogue - Striker
    Control Wizard - Controller/Striker
    image
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    jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited May 2013
    also, to the OP - you DO realize that there is more than just the Damage Ranking on that right?
    image
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    diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2013
    jmadfour wrote: »
    OOH, a "Play the Way I say or Else" thread. also possibly a "I'm a Rogue and someone outdamaged me waaaaaah" thread.

    anyway, people need to get out of the Everquest/WoW/Old MMO "Tank, Healer, DPS, you have one single role and that's all you are ever allowed to do" mindset."

    the roles in Neverwinter are:

    Defender
    Leader
    Striker
    Controller

    Defenders take the hits, Strikers do the killing, Controllers lock stuff down, and Leaders fill in the gaps. as far as I understand it.

    Guardian Fighter - Defender/Leader
    Devoted Cleric - Leader/Controller
    Great Weapon Fighter - Striker/Defender
    Trickster Rogue - Striker
    Control Wizard - Controller/Striker

    And with this stupid ranking system, everyone just tries to be the #1 on DPS, which of course means that control won't control and healers will try to build a dps build. I've seen that already. Thank you for proving my point. We don't need that feature.

    By the way, i'm playing a cleric, so, thank you for your aggressive and mindless assumptions.
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    nolicbnolicb Member Posts: 0 Arc User
    edited May 2013
    Your a cleric and call them a healer they dont really do alot of healing they do heal yes but you can not keep a party alive through those heals pots do that better. You just add a tick heal to keep the pots down time spot what I mean by that is when there on cool down you keep the hp coming enough to cover that then whoever pots. I also learned a thing or 2 about the so called tank they are not real tanks they just take the heat off every so often enough for you and every one else so you dont take as much dmg. I have also run a dungeon with both a GWF and a GF hardly ever together as a cleric to know they are they to do one thing keep agro for very little time and I am not just stanging there healing but doing damage to and I do play all 3 classes as DC, GWF, GF and they do not have the same roles as other mmo's.
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