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What is the Arc Client?
Install Arc

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  • root mech can be just removed from power menu, and added only as an effect on the rooting powers, while for class mech they can give a buff recieved after stance shift. this will be really nice.
  • sure. as long as you do not have a GF, GWF or reneCW arround, pack is more damage then blade storm and in many cases, more then twin blade storm. But when combat advantage is granted allready, TBS or blade storm is better.
  • it is not going to drop more then 28.5%, because this is what vorpal gives you in terms of DPS. perfect vorpal counts for no more then 28.5% of your DPS. for half-orcs with crit-severity companions and boons it is even less.
  • Sorry about late response. Swapping hindering for PG is an option for higher DPS. Swiftness will decrease the CD of spells with charges BUT it will not decrease the timer of charge refill. Cordon does not have cool down but only charge refill timer. Hindering has both, cool down and charge refill timer.
  • Actually, @durugudesu is 100% right. The tics from PG are much more strong then from thorned roots, and as traper we can keep both, roots and PG at 100% up-time during trash cleaning. The only reason to have both, Hindering and Constricting is when you need masive CC with crushing roots sloted (no TR or CW in party).…
  • @loveride, before mod 10 i was able to proc gushing myself, that was great for soloing cause each proc of gushing would proc swiftness of the fox. Now I do not notice any of these effects, neither procing gushing myself, nor proves of swiftness from gushing dot tics.
  • It tics once per second (not 100 sure, but seems like so) if no one hits the target, the number of tics is fixed. So when someone hits the target, a tic will proc and the duration will be decreased. If many ppl attack the target, gushing will realise it's tics almost immediately. Before mod 10 roots were procing tics, and…
  • Trapper performance is the same as before mod 10, but with rotations a bit changed. Now as trapper you will have to use both stances for full effect rather then one stance and one buff in another stance. And I find it to be more funny to play new trapper.
  • it was posted in patch notes, StS is now really deadly. remember that if Split the Sky is from an archer, then every crit of this skill will deal an aditional amount of piercing damage (about 4.5k per crit-hit) beside the base damage. And as lirithiel mentioned, it will also hit a random target no matter if the target…
  • i would not recomend any of the builds you have posted. there was a thread about a pvp hybrid, mix of piercing blades and swiftness, without a cap-feat, and it seems to perform well enough. if you want a mix playstyle, not being trapper, then go full combat. Combat is not as versatile as trapper is, but has more…
  • Are you sure that the circle is from a Combat HR? All in all there are 3 red zones: Thorn ward - something like a little bush that will shot once per second one person in range, it is not nod-wide. Plant growth - long spinny vines, they come out from the HRs position and have a ”stopping” effect, Plant growth will tic…
  • Gushinc is only for ”fat” targets, when you are out of any danger, as it has a long animation/cast time. i usualy use it on the mob with most HP after near all mobs landed their aoe, as well as on bosses as last mele skill in the rotation.
  • You need to get used to Min distance for longstrinder to proc. Just keep it on your bar an use, you will get used to it soon
  • @jonkoca , it is not (-crit chance), it is (-crit damage)
  • thorn ward is not a DoT. Thus, i am not sure all DoTs damage is shown it the tolltips in same maner as aimed strike, but the logic here is in the fact that ward is not a dot, while aimed is a dot
  • the tooltip of aimed is for the entire DoT, all the tics, not only one, @lirithiel is right about this.
  • Roots benefit from buffs and debuffs of all kind even post M10. Actually, blade storm got a fix, not roots: it dropped in DPS from as high as 20% of the entire DPS to 3-5% Was also changed the damage dealt by roots to control imunes to a higher level Also, the rank of the power does not affect roots damage. Roots damage is…
  • Then, armpen seems useless. Also, longshot doesn't benefit from power, buffs and debuffs.
  • From my ACT log the skirmishers gambit tooltip proves to be correct Also, if you want to take gambit, put all 5 points there
  • that is a 20k armpen. or about -150% resist, and there are also some RI boons, so -155% (about, +-), then there are rings, insignia, gear stats, artefact stat, STR ability score.... so you can go close to 160% RI. but the question is - is it worth it?
  • you are totally wrong. Gambit is not a 30% dps. if you have a perfect vorpal + rising focus and 100% crit then you have 1(base dmg) + 0,75 (base critsev) + 0,5 (vorpal) + 0,15 (rising focus) = 2,4 dps coeficient from crit severity with gambit youll have 1+ 0,75 (base critsev) + 0,5(vorpal) + 0,5 (gambit) = 2,75 dps…
  • i have done some pvp with my 2.5k HR, lol. as i had low base damage, only longshot was of any use, so i started to play as an assister, with thorn ward, StS and longstrinder. 1 vs 1 (against other lol-ilvl-plancton, like me) if the enemy stayed under the sts cloud i managed to kill, but all in all, 1 vs 1 is HAMSTER, so…
  • okey, 100% crit with lowe power is good only at high critsev. there is a balance betwen power and crit, and this balance can be calculated, but it is a bit hard to do just in a moment. And also, 100% crit for archer fullbuffed (bonding, full rising precision stacks, stillness, sudden precision) is not a problem, and you…
  • 1- full crit untill you have 100% full buffed, armpen at 50-60% resist ignored, all other stats should go in Power, as well as some recovery (about 3-5k unbuffed) 2- movement stamina and hp are of gret use. movement and stamina help evadig and moving to the next pack, so you do not arrive at the moment when everything is…
  • The issue with control being of no use can be easyly corrected: Do a high-end instance with mobs with about 50-66% Control Resist, plus 14-30% additional resist to dazez and stuns plus total imunity to prones, with powerfull range attacks or spells, mele mobs with insta-charges to those who steal agro and kiting powers if…
  • it is a Sprite, there are Flame and Ice sprites, as well as just ”Sprite” The wizard companion is good (3 ofence slots) and sellsword is good too, but they are only for bonding proc, while the sprite has the sweet +% to ap gain.
  • if you figured out all thet stuff by page 2, i think it will be better to work on more exact changes, something like low CP to a 30% dmaga cap but ad +10% to evocation and so on, because walking on dreamland and inventin new mechanix and interactions will not help at all when the class balance will hit. so i wanted to…
  • you focus to much on major changes, guys. Here are my 5 cents: first of all, there is a number of powers and feats that are overused, no matter of build or content you play, this powers and feats are: Chilling Presance, Storm Spell, Steal Time, Conduit of Ice, Icy Terrain, Disintegrate, Icy Veins, Spell Twisting. Even if…
  • I think the test should be done in another way: the main source of DMG for combat is piercing blades (20+%) and flurry (~20%) while the dps from atwills (im my case ctg and aimed strike) is about 10% (sometimes more) so... best atwill for solo target is that one, which can do most hits in 2 sec of flurry. if rapid shot…
  • What arts do you have? IMO, BiS arts are sigils of controller/huter/fighter for stats, lantern as the art with best stats ever, and wheel for best active ever. About pack, sometimes it is better to go stormstep/seekers venegance if there is a gf or gwf or reneCW in your party, flacon is a musthave for archery now. It will…