For the console players mod 10 is coming And TBT you will love it HR has not been in such a good place in a long time. for a month now I spent a week in all 3 trees and 1 week in Hybrid builds. Lots of QQing and Misdirection out there don't fall for it. HR is not overpowered but is a solid player in all 3 trees so you will be able to play as you wish.
PVP
Combat gets the nod for PVP but don't let the whiners kid you. You will not be god as they say Piercing is pretty fun and gives you a chance to be a solid PVPer. But the only ones who are HR gods are the same ones that were before In Big PVP guilds. When you have 170 to 200k HPs and 40k power no matter the class you will rule. Piercing was OP at ist but now you have to work to get your kills due to all piercing attacks are dodge able and every top player has now adjusted to counter HR, learned to dodge and carry some sort of protection from Rod or other stunning Artis. We are not producing near the hits of TRs with Se that we are being credited for. Singling out HR is misdirection from other classes who were used to using HR for easy kills and frankly just troll forum . Combat is still a viable PVE with encounters like Long striders cordon and Rain of Arrows. Solo players Combat is a plus due to all the healing in full combat tree.
Trapper still ok for PVP cc last a little longer than pre mod 10 and dps is up some as well
For PVE
Trapper SW gets the nod the way trapper flows and every feat just builds up fluidity and buffs make trapper a favorite play. You can run your attacks once you have gotten used to the feel very seamlessly. Damage out has defiantly been boosted in Boss fights since most boss are CC resistant the Buffs from HR apply damage right away per rooting shot and its far easier to build up buffs as a trapper.
2nd combat and Archery are no slouches either they can rock the numbers so if you don't want to melee or like to stay close and personal you have those options also
Conclusion Trappers runs pretty much same as always with a bit of DPS boost and you now have the ability to play other trees and do quiet well also
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combat is best for pvp but Trapper gets about 25% more total dps than combat with lots less work than combat in PVE
The trick is around a wise usage of aimed strike split strike and throw caution
Hmm.
Theres another SW Combat in YT also, from a russian guy, similar build as Sumes, and hes using a lightning wpn ench, melts mobs good.
It think the difference originates from the fact that his gear is well suited for trapper but not so great for combat. It seems to me that the most important aspect for combat is to keep flurry running as much as possible, while waiting for plant growth to reset. For that, you need to reduce your encounter cooldowns, and you cannot reset them the way a trapper does. To do that you can :
- raise your recovery
- use a lightning enchantment
- use stormstep action
- get serpent weave
To raise your recovery you have to sacrifice something else, namely, critical strike. With lower crit chance and no crit severity from your weapon enchantment, focusing on crit chance becomes sub-optimal and aiming for power and combat advantage becomes more effective.
In other words I think you need a completely different set of gear, and raise charisma instead of wisdom, to get the most out of combat.
While I understand Sume's reasoning for choosing Split Strike instead of Clear the Ground, there will be many fights during which, no matter how good or kick you are at positioning yourself, you will hit several targets with CtG but only one with SS. It's not like you can decide where the mobs will stand. Well, you can try influence it, but it doesnt always work.
Going back to the main topic, Combat is great for PVE. Trapper may still be better for a skilled player, but, let's be honest, playing a trapper properly isnt easy at all. I've seen a couple really good trappers in-game but I've seen many more who were doing an awful job. I would be bad at it too. Combat is a lot more straight-forward and isnt far behind it terms of damage.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
roots are utterly worthless if your not one of them.
But then the HR community asked for three totally different playstyles - ranged, melee and hybrid - and that is what we got.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
Just need to find more ADs to support her to somewhat acceptable damage and survivability.
Don't expect too much at 2.2 IL, especially without Bonding Runestones. Once you get those you'll see a massive improvement in damage.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.