Gushinc is only for ”fat” targets, when you are out of any danger, as it has a long animation/cast time. i usualy use it on the mob with most HP after near all mobs landed their aoe, as well as on bosses as last mele skill in the rotation.david#2060 said:Many thanks to all for the feedback. Lonstraider is too good indeed to overlook it. I have slotted it and will practise with it untill get used, so many people cannot be wrong. I already was using Gladiators, so just have slotted some more movemnt, 900 atm. When I dont feel like going backwards for circumstances, i jut shoot as if i was using hindering and keep going. Hopefully I will improve my technique in near future.
On the other hand, gushing wound has like a big delay after pressing button, many times I just skip using it (specially in dangerous situations). I feel like its not working properlly. Any tip for this?
Regards
David
Answers
I could post all day long what people have told me, they have told me this that and all the other. It means nothing until I test things myself.
Don't rely on other people and work things out for yourself, if things are not going right/correctly then post and ask some questions
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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@wdj40 you are right when you say to test things by myself, but im just new playing 3 months now and dont have a clear vision of how to perform tests. Although I think is not very difficult even for me to get a dummy, modify just power on my toon and compare 2 rounds. Im gonna do it, ty.
I think the only people who are going to be really nerfed are the ones who relied on broken powers or glitches possibly.
There was almost a huuuuuuge nerf to the Trapper, but that was changed a little at the last minute thank the heavens lol.
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Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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If you have doubts, since you are in the PC, feel free to send me a tell or a mail, I'll run with my HR and then hopefully you won't be disappointed by the damage output it can produce.
have fun!
@durugudesu
Ara
Regarding longstrider, it is hard to get used indeed; atm i loose too much dps when using it in dungeons, i waste too much time going back and forward. Need more practise.Any suggestion on this?
Regards
David
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Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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Also once you get used to it, you wont be able to live without it. Bonus damage and Godly movespeed is addictive.
On the other hand, gushing wound has like a big delay after pressing button, many times I just skip using it (specially in dangerous situations). I feel like its not working properlly. Any tip for this?
Regards
David
Also yeah treating longstrider just like hindering exccept without roots and charges is fine too. i do that when i use forestghost cause all my cooldowns are getting massive reduction, better to keep a barrage of encounters than going away to proc longstrider when i use forest ghost, except for certain times like orcus shouting and getting ready to fly away and stuff.
Obviously the damage & speed buff from LSS proccing is better than it not proccing, but it is not always beneficial to get back to LSS proc range every single time any way.
Basically the way I work it, with AotS stacks, is Longstriders 1st in a rotation if I know it is going to proc, if I know it is not going to proc I will use it as the very last Ranged attack before switching to melee... having a quick look around obviously in case I can proc it easily on a far away target.
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Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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wait... this is good news. especially that last line. so they didn't nerf the roots like they were going to??
Anyhoo this caused quite a rift between the PC and Xbox community with PC players not really understanding the problem whilst console players threatened to leave etc etc. I have to say I was not happy along with a few others. Then 50 somethings pages of comments to sift through mainly about that one change.
So they put in Dailies and At-Wills for Swiftness of the Fox so we can preserve the playstyle a lot of us loved.
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Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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getting used to LS, it really helps a lot when you get the tempo; still need more practise though. MY rotation right now is LS, change to melee while aproach, unload all melee plus at wills, swich instance, shoot cordon and contricting, run back away, then LS , and repeat. Is it the best rotation? Thanks for explain.
Btw, sometimes it doesnt proccs (and im sure 100% by the distance it should), does it happens also to you?
Regards
Longstriders should last 4 seconds so if you can get get all your Ranged attacks and melee attacks in then they should all receive that 40% damage buff. By firing Longstriders then getting into range for melee attacks you are loosing out on some DPS there.
Also try to watch you Aspect of the Serpent stacks, try not to switch to the other stance until you have 2 stacks of the opposite Aspect of the Serpent.
Here is how I generally do it...
Longstrider Shot > 2 stacks of AotS
Constricting Arrow > 1 stack of AotS
Disrupting Shot
Hindering Shot
Hunters Teamwork
Slashers Mark > 2 stacks of AotS
Hindering Strike > 1 Stacks of AotS
Steel Breeze
Gushing Wound
Careful Attack
If the enemy is too close though Longstrider will switch to the bottom of the Ranged list instead of at the top. That way Constricting and Disrupting get the stacks of AotS. Also depending on the situation Hindering Strike can switch to the bottom of the melee list (due to it having extra damage for Thorned Roots from Ranged mechanics).
This will probably change for me as of Mod 10 though with things like Careful Attack changing and Swiftness of the Fox too etc.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
thanks all for the answers.
@wdj40, one question regarding your comments on raotation. Why is important to apply the 2 stacks of AotS to LS? does the stacks affects the buff? Otherwise, if only applies to the damage, does it matters if constricting or cordon get the stack bonus? unles being LS the one dealing highest damage , which I do not think it is...
Also with LS the first on the rotation sometimes I dont have time to unload all the melee, and this is were most of the damage is released(I think?).
Thanks for the feedback
Regards
David
I have tried and tested it a few times... Longstrider (2 stacks AotS) then Constricting (1 stack AotS) is more powerful than using Constricting with 2 stacks of AotS. Constricting, plus the Thorned Roots, are better benefiting from the 40% Longstrider buff AND 1 stack of AotS.
It is all down to skill and timing too, Longstriders is better when used in an incredibly fast rotation. Cordon/Plant Gowth for me is just a little too slow (even when skipping some of the animation) and thus some of your attacks may not get the Longstriders damage boost.
The 3 Encounters I use... Longstriders/Constricting/Hindering are all very quick on both the Melee and Ranged versions of the powers. Plus Disrupting Shot Daily is extremely fast and also Slashers Mark Daily is amazing for closing huge gaps in an instant.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
David
But when combat advantage is granted allready, TBS or blade storm is better.
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Final patch notes
•Thorned Roots: When striking a target that is immune to control, Thorned Roots stated that it would deal a bonus 250% Weapon Damage up front. However, it was actually dealing 2 ticks of damage, one at 175% of Weapon Damage, and one at 50% of Weapon Damage per rank of Thorned Roots, for a maximum total of 425% Weapon Damage at Rank 5. This has been changed to now do 1 tick of damage for 200% + 50% per rank, for a maximum of 450% at Rank 5. The tooltip has been updated with these numbers, and has been clarified to state that this is in addition to the DoT.
•Thorned Roots: When used in conjunction with the Class Feature Crushing Roots, Thorned Roots would apply the Daze twice. In most cases, this would manifest as just causing the Daze to last about 0.1s longer. This has been fixed.
and
•Thorned Roots: The damage over time component of this power no longer has its duration reduced by control resistances, nor is its duration increased by control bonuses. If you apply Thorned Roots to a target, then all of the ticks of damage will apply to them, even if the Root effect is removed earlier. Targets that are completely immune to Roots still get the individual burst of damage instead of the DoT.