Either spend all your RP on x2 tomorrow or sell it now, while it still have huge value. There is no way in the world that with rank 5 droping from mobs, and RP stones from leadership the price will not drop a lot (might need to wait few weeks after mod release tho...)
As I said it won't be really any improvement to pvp if you just switch a class which will be the best in backcaping. If we can remove TRs from a game - will it change the formula of pvp domination? Wouldn't it still be the most OP class go backcap? My point is we need some real balance improvement first, and then some big…
I can't see how giving the same role to the other class will improve anything? Nothing would change except the names of dudes caping the bases. To be honest it's actually even better this way, since there is at least more or less fight going on the node and someone can die. How do you imagine 2 full heal DCs fighting each…
Oh I just wanted to point out OP calculations were wrong (because of taking peridots as RP source). I agree with you completely, and personally stopped paying for this game at the beginning of mod 2, and will start again only if they bring more stuff to actually play (pvp mods, maps, new dungeons), not just more stuff to…
About your RP usage calculation for making rank 12 enchant You don't use peridots, or any rp stones to refine enchantments. Cost of making rank 12 from rank 10 in todays economy will be 2.5-3 milions (not 7.5), in new mod less than 2 millions. So its gonna be around 30 mlns to upgrade them all, still a lot but not a ONE…
stealth->daze->DF->SE->stealth->daze->DF->DS (procs 1 with shadows)daze->stealth->daze->SE->stealth->daze Yeah sabo path get big advantage over the others from new class features mechanic since he can enter stealth at least two times more often... I was waiting from reporting it in case they mess up other builds really…
Perfect solution would be eliminate the need of 2nd enchantment to refine, and just put more marks needed to refine on every higher level (someone said that before I think). Anyway since that is not gonna happen, I'd simply stick with the old slightly broken system because of one thing: It won't break our economy.…
I think you're not aware the amount of stat points a new gear provide - it goes in thousands. A single gwf lvl 70 sword gives you around 5,5k stat points. So even if you manage to outgear someone by 4k stat points by using r12 enchants, in practice it will give you only couple % advantage over that person
Well if you look at the cost of raw materials (marks, wards, rp) it takes 150% more to go from 10 to 12, than from 1 to 10 which is perfect number imo (you just cant pay 300-500% more for last two tiers, make no sense...). Also consider that with new stat curves gap between rank 9 and rank 12 person will be smaller than…
Don't worry, enchantments price in new mod will drop a lot, and almost all of its price gonna be the purple marks you must use to make them. It will happen because of 2 things: 1. In new mod mobs are droping rank 5s, A LOT (at least for me on preview) 2. Blue marks of potency can be obtained from bunch of dailies, which…
Deflection severity for TRs seems to be bugged after all - after taking deflection elixir (300 deflect,+10% severity) the stat changes to 78,6%. All other elixirs give normal bonus for TR. Deflection elixir works as it suppose to with other classes and gives 10% severity.
I would love to hear first if deflection severity decrease was planned change, or is it simply a bug (can't get the answer for days). If it was changed on purpose then they just nerfed probably most balanced tr path - Scoundrel - which relay on deflect a lot (while it practically have almost no impact on stealthed builds).…
QUESTION - Oppressive Darkness What damage (numbers)? QUESTION - Master Infighter Tooltip on preview server doesn't say melee attacks, just attacks - please clarify
You can speak about any path you want, but stop misleading people. The way you write about TR create some Semi-god class, because you are stacking all the best skills/features from 3 paths and putting them together. About CW, doesn't matter if I can deflect their cc if their damage can burn my hp bar in 3-5 sec no matter…
Maybe just listen, and go try for yourself. 50%+ base deflect with extra severity from pot, 40k hp and you got about 3 seconds to either daze a CW or go stealth, or you are dead. Also I don't really get 2nd part of your post. First you talk about super high deflect which only Scoundrels have, and then you bring crit from…