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To sum up all what's wrong

mehguy138mehguy138 Member Posts: 1,803 Arc User
edited January 2015 in General Discussion (PC)
Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

Rewards have no value, the only thing that matters now are RPs.

Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

Dungeons are too easy.

The world is too small, no exploration.

Foundry, what is this by the way? Ah, it was a fun feature long ago...

PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

Missed anything?
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Post edited by mehguy138 on
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Comments

  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited January 2015
    PvP maps? :P
    PvP rewards?
    PvP mods?
    ZengiaH@ejziponken
  • jumboyetjumboyet Member Posts: 211 Bounty Hunter
    edited January 2015
    Altho i agree with everything in OPs post. At the moment the high end gear and legendary currently only caters to the pvp crowd. and as everybody knows they are getting 0 attention and playing the two maps they have been playing since beta. they are all slowly quitting and all will be gone unless something happens pvp wise, because currently its the only social and endgame aspect left of NW
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.
    Add on the fact that they haven't even made ones with good passive bonuses lately, just either benefits companions bonuses or stat points.
    mehguy138 wrote: »
    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.
    The big problem imo is the icd on the hoard chants. Completely remove the icd, in all content but keep them bound and you have a viable way to grind rather than pay.
    mehguy138 wrote: »

    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.
    While adding in some dailies each mod isn't bad, there is too much of a focus on them.
    mehguy138 wrote: »
    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.
    I don't think I've ever seen your worst case scenario in practice. The rng needs to be eased though, imo by removing the hoard chants icd.
    mehguy138 wrote: »
    Rewards have no value, the only thing that matters now are RPs.
    This is because they need to make gear that competes with old t2's and t1's. We haven't had a new armor set worth farming for two years ish now.
    mehguy138 wrote: »
    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.
    yup this is why harder content is a must. It requires group play which means that you socialize more to get it done, guilds become important, etc etc etc.
    mehguy138 wrote: »
    The world is too small, no exploration.
    Honestly I don't agree with this. If you look at most "large" open world mmo's the large areas are wastelands with no one playing in them. I don't think this is the issue you think it is.
    mehguy138 wrote: »
    Foundry, what is this by the way? Ah, it was a fun feature long ago...
    yup this got screwed over back in open beta with the exploit xp and loot reductions. Then hit again by the increase in dragon hoard/fey blessing icd's in the foundry. There is literally no reason to ever step into one now and that's just sad.
    mehguy138 wrote: »
    Missed anything?
    The attempt to balance pve and pvp at the same time in the same game. It doesn't work. A direction needs to be picked and one side of the equation needs to be dropped.
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited January 2015
    2 maps in PvP Domination for more than a 1,5 year, no new PvP mods...
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited January 2015
    hfgtfsdfs wrote: »
    PvP maps? :P
    PvP rewards?
    PvP mods?

    PvP somewhat goes under "Class balance" and "Rewards" paragraphs, but I'll add and specify.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited January 2015
    mehguy138 wrote: »

    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Completely agree. During leveling the augment will make your PC OP which gets you faster leveling. Most often, the only reason a player uses a non-augment pet is because they dont know what they are doing. (sometimes it's for other reasons, like aesthetics or role play)
    mehguy138 wrote: »
    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    GS is incredibly broken in game. You can have 15k GS party wipe in CN and a 12k GS party succeed. (or a 13k GS SW solo it .. >.<) I disagree that artifact gear is at all "gated". The basic thing is - we've moved from value based on AD's to value based on RP's. It's no longer an AD/Zen exchange - now you have an additional AD/RP exchange. Otherwise almost all of these items are available for very low cost to the average player (which is not a good thing). (See "content too easy")
    mehguy138 wrote: »
    Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

    As a PVE player, I disagree. I simply don't care that any other class is more powerful than mine. The problem for me comes in because the more powerful they make the classes (both DC and TR got a definite DPS tune up) the easier it makes the content which makes the game far more boring.
    mehguy138 wrote: »
    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    I also disagree here, as if you kept up on content, most of these dailies are already done .. leaving a fair chunk of the player base with nothing to do. New dailies means new reasons to login. I do however, agree that ToD got placed into new players hands far too early - especially the WoD.
    mehguy138 wrote: »
    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

    Rewards have no value, the only thing that matters now are RPs.

    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    Dungeons are too easy.

    The world is too small, no exploration.

    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

    Missed anything?

    The rest needs no explanation. I agree with all. Artifact gear has had a huge impact on the game and it has hurt the playability far greater than IWD did. PVP has taken such a roller coaster in the class balancing and the utopia of "equal classes" is farther away than it's ever been. IMO PVP desperately needs a bracketing system. Preferabbly one the player has some input on. "I'm only PVP'ing to get AD" should be a bracket all of it's own ;) Foundry is still a wonderful mechanic and players/developers should both pay far more attention to it. If you think you've explored the whole NWO universe, I challenge you to find the bottom of PE. Someone has done it, and they say the art definitely needs a cleanup (where players cant normally see).
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited January 2015
    Performance/ Lag /Rubberbanding?

    Edit: Just as I wrote this, I joined a GG. Had 8 minutes server not responding and couldn't move one meter...
    My Ingame clock showed 8:54, where it was 9:00 o clock ingame at the very time!

    Let me play on russian server please :(
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Ok, once a while i can write something constructive too. ^^
    mehguy138 wrote: »
    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Totaly agree, none of new companions give us somthing important, last good one was Erinya iirc, it was at beggining of mod4. Nowe we got what?
    -Iron Golem, 1200hp, that may be nice, but its not cheapier than bear for now.
    -Scarecrow, stats, and most classes either dont need more arpen, or dont need more rec.
    -BDI stone - well this one would be great if it would be under 90% or somthing, no class with right amount LS, which means right builded in this term, will stay under 50% of hp longer than 1s. Even my gf.
    -Dragon Cultist - this one is nice, but rng based, not boa, but bop when u get him, his dmg boost is rly nice.
    -Priestess of Sehanine Moonbow - well, deflect stat icrase, can by replaced by much better companions, even Dancing shield may be better if u dont have 0 deflect.
    -Powrie - nice stats, but those r only stats
    -Sprites - all over same active, tho having 3 (hoping for 4th soon) of them may be nice, if u want max ur ap gain.
    -All drakes r just to have them, nothing intresting, maybe the one with 300 control bonus, but with our current dmg its nothing.

    Biggest problem with current companions is, that they deal maybe 1% of 10k gs toon. And 0.0001% of right builded toon above 15k.
    Those non-agment ones so far r only good for beginers, and only healing and tanking ones (was using them back in mod1)

    I want to see companions wering t1/t2 sets and hiting almost as good as current 10k player, that would make rly nice use of them, I still hope its one of those huge things in mod6.
    mehguy138 wrote: »
    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    100% on this, farm time to lvl ur eq up to legendary is around a month of non-interrupted farm. We need somthing much better than this, need to agree with charononus, bound drop from haords, but no ICD. This will solve evry problem but blood rubies. maybe its time to take those prices down? At least 1rp=1ad with prices 1 zen = 500ad

    mehguy138 wrote: »
    Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

    From the pve point of view i acctualy think its pretty balanced. I see 13k tr outdpoing wrong builded 20k cw, and i see 20k cw competiting in dps with SW's, Dc's and Tr's with same lvl of gear, just its easyer to find semi-good tr doing those 6mln dmg in elol than perfect cw doing same amount of dmg. E.g my 19k gwf can outdps almost evry1 with highter gs i pick up from lfg, but almost none with even lower gs from legit (it was liek that before, now i think we lost too many great ppl i was playing with, and my gwf acctualy can outdps ppl pretty often).

    Tho, pvp looks bad, we need to separate pvp and pve. It was stated here long time ago, still dual-spec is the best option imo, and devs r agree with us at this iirc
    mehguy138 wrote: »
    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    Hate them overall, love them when i need to lvl up new companion. I dont want more, not as base, i would liek to see solution like 3 ways to get ur items (like new items needed for campain in mod6 or to make new gear):
    -go to dung and belive in rng,
    -go do some heroic encounter and belive in rng
    -do quest and after 15 (random number) quest get ur item of choice

    Evry1 happy.
    mehguy138 wrote: »
    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

    Evry1 hates rng. But why? Well its coz its not rewarding one, in terms of effort one puts it (i still think better reward with Great Succes is a lie). RNG should be removed (well thats drastic, it should be limited, somthing like addictional option to get stuff), and replaced with option to run some content up to some amount of times, to get ur shard for items of ur choice. Just what devs did with cloaks, DT sets and offhands. I like it.
    mehguy138 wrote: »
    Rewards have no value, the only thing that matters now are RPs.

    Kinda not true, it has for me since i salvage evry purple on 5 of my mains and keep stable daily income from this. Still we had ideas on forum already how to improve this, just make each purple in worth of rp equal to rad its salvaging for. Not some stupid low amount. Its a setback.
    mehguy138 wrote: »
    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    True, guilds r dying, channels r dying, even legit is more sleepy, we lost big manpower. If we have 2-3 dungs call in 1h its rly good. nobody is playing with other ppl. We just join tiamat evry hour, zerg and go off. Even thern, we have maybe 40-50 ppl in one rush. Legit chattalks latery r only around topics like: pushing adds is stupid or not; what causes bugges, laggs in timat. eloL runs now looks like: 14min run and kill adds, say TY at the end of dung. Im doing this that way too.
    mehguy138 wrote: »
    Dungeons are too easy.

    Well this is bascily cause of problems above. Give us heroic version of dungs in first place. With reward of our choice from some rly heroic rewards. Or with system like with cloaks and DT sets. But not make it only r70 adds. Give them more atacks, give them better AI. Our combat system has great potential, but now it only looks like "pew pew my encounters, evrything is dead" Ppl usualy dont even have round 2 with adds.
    mehguy138 wrote: »
    The world is too small, no exploration.

    Nah, its big imo, Problem is, there is nothing intresting to do. lately i had an idea about zone HE content. But that idea would require a big amount of work. basicly it would look lieke a base of around 100 random challenges for each old and new zones. Starting from trival ones like kill somthing, or get that mark from that hill any way possible (i still rememebr ppl climbing on things in zones, just to get as high as possible) 100 challenges done u can take any reward of ur choice from new content. And so on.
    mehguy138 wrote: »
    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    Wasted potential. I was never into foundry tho, but again, we had on forum many biriliant ideas, from players, how to use this tool. Making ur own pvp maps or guild castles is just a basic. There should be introduced somthing like achitect mode. Or even option to buy guildhouses projects from top foundry operators. So they will get next income for there hard work.
    mehguy138 wrote: »
    PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

    Well if i would get a zen for evry sentence like that i read for last year...

    Missed anything?[/QUOTE]


    Couple of things.

    Advocate option got totaly abandoned, we get some great ppl quit coz of that.
    Beside that we need to get a tool to manage knows error, tool managed by active, trusted mods or even devs itself. A tool which will allow us to comunicate with devs about ingame errors, found bugs. A tool where each bug would have tooltip, and community members would be able to choose bugs they think r most importand or wanted to be fixed first. This tool should be updated at least once a week, with infos like, which new bug was found, which was confirmed, which is taked into look, which is rdy to patch on previev, so we can test it. (some rewards for testers too, just btw) . Maybe we shoule create a tool based on forum survey tool?

    Basicly we need better comunication. or this project will fail. Experienced manger knows how important communication is.

    Thats a constructive from me, next one i will just insult ppl like usual. Being nice and helpfull is tyring.

    (Sin)cerely
    Kain.


  • norcaine1990norcaine1990 Member Posts: 93
    edited January 2015
    There's a simple solution to rewards and dailies problem together. Next mod should consist with 2-3 SIMPLE dailies (5-10 min) required to progress in the campaign and 3/4/'insert number here' complex dailies, that take time to finish, do NOT count for progress but instead are REWARDING. Resonance Stones (blue) would be a nice thing to have for these for instance, but not limited to these.

    There, 2 problems solved. Also, what charoronus said: "Completely remove the icd, in all content but keep them bound and you have a viable way to grind rather than pay."
  • hercules125hercules125 Member Posts: 427 Arc User
    edited January 2015
    Add to the list:

    - Quests which allow other players to poach/steal the quest targets while you are fighting mobs.
    - Quests which put you in direct competition with other players for scarce quest items/resource nodes.
    - Content which allow players to abuse other players ( kicking in skirmishes for loot, etc )
  • bjanubjanu Member Posts: 122 Bounty Hunter
    edited January 2015
    There's a simple solution to rewards and dailies problem together. Next mod should consist with 2-3 SIMPLE dailies (5-10 min) required to progress in the campaign and 3/4/'insert number here' complex dailies, that take time to finish, do NOT count for progress but instead are REWARDING. Resonance Stones (blue) would be a nice thing to have for these for instance, but not limited to these.

    There, 2 problems solved. Also, what charoronus said: "Completely remove the icd, in all content but keep them bound and you have a viable way to grind rather than pay."

    icd removal would be a good thing as we are currently in the mercy of rng. However activation chances should be different on foundry/world play, and have to work differently on monsters based on tier - minions/normal/bosses and also differently based on monster level.
  • damko00damko00 Member Posts: 18 Arc User
    edited January 2015
    I'd also say that weapons that drop from normal enemies are.. well.. let me explain: Lets say you are a CW in phase of Neverdeath, you dropped a blue orb wich is 1-3 levels higher than you are, it has stats that you want and is better than the orb you already have, but look! In quest that you will finish in 2 mins you get a better orb than you found and it fits your level! Now all you can do with previous one is to sell it for 3 cooper! Yay!

    So you understand? Make the 'rare' quality items better than the 'uncommon' quest drops, k?

    And the second thing- lockbox drop rate is.. too big? Out of 10 enemies I kill I can be sure to get one lockbox. Well.. not always but everytime I enter a fight I end with these lockboxes stealing my inventory space. Possible solutions?: Let the player decide to pick it up or not, like a treasure object or make them stop dropping when you have like 3? Especially when you can get one from AD shop for a mere 500 AD!

    That's all from me :P
  • g0dfr3yg0dfr3y Member Posts: 48 Arc User
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Constructive criticism? Well, you've got the criticism part down at least.
    mehguy138 wrote: »
    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Some of the companions suck more than others. It would be nice if Cryptic could find the time to do a pass on the active bonuses and even them out a bit. Not a real high priority... but if in the meantime they would slash companion prices or make it cheaper to upgrade them, I think people would feel less regret after buying a bad companion.
    mehguy138 wrote: »
    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    I think the problem here is that a lot of players want to "win" -- to have all best-in-slot gear -- and the game won't let them. Well... sorry... that's just how MMOs and free-to-play games work. They have to keep you busy and encourage you to spend money. If it wasn't RP, it'd be something else, like ridiculously low drop rates.
    mehguy138 wrote: »
    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    The problem right now I think is psychological -- because you have daily quests, you feel that you have to do them all each day or fall behind. Which can take hours. It would be better if all your dailies could be accomplished in 30 minutes, and then you'd be free to do... whatever you would rather be doing. Grinding RP? Farming a particular boss? Foundries or PvP, maybe.

    My solution? Give a bonus to the first daily you do each day. Then you can do one daily task -- skirmishes, a dungeon, one of the progress missions in the campaigns -- and feel like you are done for the day.
    mehguy138 wrote: »
    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    Definitely the devs should continue working on queues for Tiamat. My suggestion is to make it a 15-man zone (and scale down her HPs & number of demon spawns accordingly). This will reduce lag and may reduce whatever griefing the devs were saying that a queue system would introduce.

    I reiterate my previous suggestion that guild membership should be by account and not character. There are a lot of small guilds out there that wither and die as their members roll new characters.
    mehguy138 wrote: »
    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    I think there are a lot of suggestions for the Foundry out there. I have two.

    1) A campaign. There are rewards already in place for using the Foundry system. Just expand on them a little, and make a campaign out of it like there is for PvP. The rewards can be all pets and cosmetic stuff, it's fine. Maybe a mount.

    2) Boss mobs and forking quest paths. Let Foundry authors make more difficult content, even if it isn't any more rewarding.

    I would also like to see some offline editing or generation of Foundry maps.

    I have nothing constructive to say about your other criticisms.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited January 2015
    My thoughts on whats wrong:

    The best example would be repeatable dailies. Its fun the first 1-2 days then its just repeating the same things I already done the first days and then I have to wait 3-4 months for next content. We want content that is fun to repeat and also rewarding to my progress. Doing the same short mission over and over again is not fun. I understand that this problem is hard to solve tho but maybe you can concentrate on other things instead of dailies. Dungeons, PvP maps. I remember I did CN like 10-20 times everyday for weeks back in the day.

    Instead of Tiamat fight and the dailies, which again is very boring after a few times because its the same thing every single time you can do a long and hard dungeon that takes TIME and isn't too easy. Something that requires teamplay and isn't over in a few minutes. CN was the best thing in this game until the rewards got useless.

    I rather have 2-3 new dungeons like CN every module than dailies with no challenge. Ditch dailies and put the time into better dungeons. Malabog, Valindra and the one from mod4 was way to easy and short. The Valindra dungeon was good, but a bit too short and the rewards could have been better because after a few runs, you didn't need it anymore.

    You have a serious problem ATM because Tiamat made ALL the dungeons obsolete. A good and fast way to fix this would be releasing all the old dungeons in legendary versions with better and more useful rewards like RP. This should be fairly fast to make happen and would buy you time to release new dungeons in next module or so.

    You gave us Open PvP and that is according to me the biggest waist of your time because nobody is doing it. It could have been good and fun but it wasn't. The biggest problem here is that you gain nothing by doing it so there are to few players there to make it fun. I don't know how much time you spent on making Open PvP but it lasted for like a week or two. So much of your time wasted that could have been invested in something better. Open PvP needs much better rewards to get players doing it.

    Same thing with foundries. No reward - no players. Foundries have SO much potential but its all wasted because there is no reason to do it. You need to combine fun and a way to progress otherwise we have to choose to have fun or make progress. I cant progress with foundries so I pick progress instead and that means I have to do the boring dailies and the boring Tiamat fight that has no party Q.

    I need to highlight this issue too. This is an MMO. You have friends, guilds you want to play the content with - WHY IS THERE NO WAY TO Q WITH MY GUILD/FRIENDS?! It makes NO sense at all in a MMO game. Why would I want to do Tiamat without my friends?! You guys really dropped the ball on Tiamat. Its another thing that had potential ended up really bad (I have all the boons/artifacts so I know how it feels to do Tiamat over and over again).

    And PvP. All the PvP players have been asking for new maps now since a year back and we still don't have it. WHY? Again, it makes NO sense at all why new PvP maps are not introduced. A map is not that hard to make, you had time to make Open PvP worlds, and new zones for every module with mini dungeons but you cant make a PvP map or two? PvP is screaming for new content and we get totally ignored. I would take ONE new map instead of the Open PvP world any day of the week.


    The RP system is one of the core problems in this game. Wow.. I don't even know how to start.

    * Refining an artifact from lvl 1 to 30/60 is sooo time consuming its not even fun to joke about. 5 items each time.. Really? Have you actually refined an item 1-60 in one day? You need to allow us to refine a full stacks (99) at once instead of 5. Then we could actually play the content instead of spending so much time refining.

    * To much RP is required. Either lower the requirements or add more RP to the rewards. Again so much potential here to make content rewarding to actually play. I pitched you the RP rewards for PvP a while back, this could be done for PvE too. In a legendary dungeon chest you can add RP so we can play the dungeon and get rewarded with useful items (BoP ofc). And I'm not talking about a few peridots, that is not enough to motivate us to do a legendary dungeon. Spending an hour of gameplay to get a few peridots is not good.

    Problems that needs focus ASAP:
    TR/DC balance
    Dungeons
    PvP Maps/mods
    RP system

    Stuff we don't need (right now):
    New zones with dailies
    Mini dungeons/skirmish
    Artifact rings or whatever comes next (RP rewards/system needs a fix first)
    ZengiaH@ejziponken
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited January 2015
    yep companions DO suck, there are some fine ideas to make them better, making them invincible in pve and boosting their damage/control/healing at least 10 times would be a good start.

    Artifact gear is not hard to get to purple with a little work and it is best in slot for weapon and offhand at least. I DO AGREE that neck and belts should have an actually useful first slot not a stupid utility one. everything going to purple is not that hard but having to make them legendary to be able to use a defense/offense slot is absurd.

    Socialization really has no place but guild/custom channels here. You cant find your friends(the ones that didn't quit long ago, sadly most of mine) in tiamat or even fight with your own guild on GG pvp, also no guild halls/housing means no way to hang out with friends on a customizable and roleplay friendly environment. for those who care about these things anyway.

    Dungeons became easy because of the absurd leap in power, need to recreate a new scaling level since even the most newbie of the players can have 14k gs in less than a week, most dungeons ask for 9k at maximum. also add a lot more of rp and reagents to the list of drops from chests/bosses.

    Also would be AWESOME if we could make nice customization items and got more of them to drop on the dungeons... this game lacks customization! we dont even get more dye bottles anymore, not even a stupid white/silver/gold dye bottle we have.

    The world is too small, protectors enclave just feels so crowded and cramped I hate the place(compare it with Milenium city from champoins online, that place was AWESOME).
    And there is not only no exploration but really low incentive to go to the old zones, even the cool ones, ToD campaign made it a chore... was an idea, but that's not the best way to invite people to come back.

    Foundry was never "really fun", no way to reward, no way to set bosses, no way to set pvp maps, everything that it could have been, think about the forge on halo or new rooms/adventures on most moddable games... Foundry is the biggest missed potential in neverwinter.
    I know that some people make superfun foundries and I liked a lot of them, but seriously how do I go with friends to that place, to kill a bazillion adds and go home? Better just do a dungeon.
  • amosov78amosov78 Member Posts: 130 Arc User
    edited January 2015
    Yeah companions really do need some love. The bridge officers in STO are so much better and you usually get to have 2-4 out at the same time in most cases to boot.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited January 2015
    hfgtfsdfs wrote: »
    My thoughts on whats wrong:

    The best example would be repeatable dailies. Its fun the first 1-2 days then its just repeating the same things I already done the first days and then I have to wait 3-4 months for next content. We want content that is fun to repeat and also rewarding to my progress. Doing the same short mission over and over again is not fun. I understand that this problem is hard to solve tho but maybe you can concentrate on other things instead of dailies. Dungeons, PvP maps. I remember I did CN like 10-20 times everyday for weeks back in the day.

    Instead of Tiamat fight and the dailies, which again is very boring after a few times because its the same thing every single time you can do a long and hard dungeon that takes TIME and isn't too easy. Something that requires teamplay and isn't over in a few minutes. CN was the best thing in this game until the rewards got useless.

    I rather have 2-3 new dungeons like CN every module than dailies with no challenge. Ditch dailies and put the time into better dungeons. Malabog, Valindra and the one from mod4 was way to easy and short. The Valindra dungeon was good, but a bit too short and the rewards could have been better because after a few runs, you didn't need it anymore.

    You have a serious problem ATM because Tiamat made ALL the dungeons obsolete. A good and fast way to fix this would be releasing all the old dungeons in legendary versions with better and more useful rewards like RP. This should be fairly fast to make happen and would buy you time to release new dungeons in next module or so.

    You gave us Open PvP and that is according to me the biggest waist of your time because nobody is doing it. It could have been good and fun but it wasn't. The biggest problem here is that you gain nothing by doing it so there are to few players there to make it fun. I don't know how much time you spent on making Open PvP but it lasted for like a week or two. So much of your time wasted that could have been invested in something better. Open PvP needs much better rewards to get players doing it.

    Same thing with foundries. No reward - no players. Foundries have SO much potential but its all wasted because there is no reason to do it. You need to combine fun and a way to progress otherwise we have to choose to have fun or make progress. I cant progress with foundries so I pick progress instead and that means I have to do the boring dailies and the boring Tiamat fight that has no party Q.

    I need to highlight this issue too. This is an MMO. You have friends, guilds you want to play the content with - WHY IS THERE NO WAY TO Q WITH MY GUILD/FRIENDS?! It makes NO sense at all in a MMO game. Why would I want to do Tiamat without my friends?! You guys really dropped the ball on Tiamat. Its another thing that had potential ended up really bad (I have all the boons/artifacts so I know how it feels to do Tiamat over and over again).

    And PvP. All the PvP players have been asking for new maps now since a year back and we still don't have it. WHY? Again, it makes NO sense at all why new PvP maps are not introduced. A map is not that hard to make, you had time to make Open PvP worlds, and new zones for every module with mini dungeons but you cant make a PvP map or two? PvP is screaming for new content and we get totally ignored. I would take ONE new map instead of the Open PvP world any day of the week.


    The RP system is one of the core problems in this game. Wow.. I don't even know how to start.

    * Refining an artifact from lvl 1 to 30/60 is sooo time consuming its not even fun to joke about. 5 items each time.. Really? Have you actually refined an item 1-60 in one day? You need to allow us to refine a full stacks (99) at once instead of 5. Then we could actually play the content instead of spending so much time refining.

    * To much RP is required. Either lower the requirements or add more RP to the rewards. Again so much potential here to make content rewarding to actually play. I pitched you the RP rewards for PvP a while back, this could be done for PvE too. In a legendary dungeon chest you can add RP so we can play the dungeon and get rewarded with useful items (BoP ofc). And I'm not talking about a few peridots, that is not enough to motivate us to do a legendary dungeon. Spending an hour of gameplay to get a few peridots is not good.

    Problems that needs focus ASAP:
    TR/DC balance
    Dungeons
    PvP Maps/mods
    RP system

    Stuff we don't need (right now):
    New zones with dailies
    Mini dungeons/skirmish
    Artifact rings or whatever comes next (RP rewards/system needs a fix first)

    and this is the only comment which is worth of quote.
    100% agree of everything.
    mod 6 or maybe mod 7 at this time will be my point of break
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited January 2015
    Ranked a cold iron warrior to 30. His strikes deal 300 damage, with 1600 power, lol.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited January 2015
    Oh I forgot about the lockboxes. You need to make money ofc and you are doing it all wrong with the lockboxes. You need to stop releasing companions and artifacts that "sucks". You have introduced many many companions in this game and the last few months the companions are getting worse. That means I don't need the new companions, so why would I open boxes?

    The mistake was to release powerful items early on in the game and then going towards less powerful, you are doing it in the wrong order.. The new stuff needs to be equal or better than the old items. You can release the crappy companions etc in the zen/ad store but not in lockboxes.

    That goes for gear too.. For an example the CW HV set.. It came with BETA and is still BiS for PvE... That means ALL the other new sets in each modules have been disappointing and not something I want to use so the rewards for the dungeons etc has no value to me so why should I run them? Again, the new stuff needs to be equal or better than the old items.

    I can believe that's something you wanted.
    ZengiaH@ejziponken
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited January 2015
    hfgtfsdfs wrote: »
    Problems that needs focus ASAP:
    TR/DC balance
    Dungeons
    PvP Maps/mods
    RP system

    Stuff we don't need (right now):
    New zones with dailies
    Mini dungeons/skirmish
    Artifact rings or whatever comes next (RP rewards/system needs a fix first)

    Sadly, they don't fix/rework existing content. All things are being balanced while the content is on preview shard, then it's released, crucial bugs are fixed during first couple of weeks and it's over. No more fixes and balancing. Oh, sorry, they DO fix and balance existing content, if it's a matter of nerfing drop rates.

    Most of the content we have is just a wasted potential that will likely never be reworked. Open world PvP, dungeons, foundry, Tiamat, etc etc etc. So, while we may see class balancing in the next module, we'll probably also get the stuff we don't need - generic zones with dailies, long mini dungeons with no rewards, artifact rings and more zen items.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • frishterfrishter Member Posts: 3,522 Arc User
    edited January 2015
    * Bugs. Too many released, too slow (if at all) to fix. Since they ignore issues on the forums and are so bad with fixing them. If there was some massive game breaking bug (it's only a matter of time). Unless if I was doing it for selfish reasons, I wouldn't report it.
    * Communication. Such as the pvp surprise and the 2x glory that never happened. Not a word.
    * The forums. Zero-Sized bug.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    hfgtfsdfs wrote: »

    * Refining an artifact from lvl 1 to 30/60 is sooo time consuming its not even fun to joke about. 5 items each time.. Really? Have you actually refined an item 1-60 in one day? You need to allow us to refine a full stacks (99) at once instead of 5. Then we could actually play the content instead of spending so much time refining.

    What incentive, particularly monetary incentive, does Cryptic have to allow this? I'm genuinely curious, because I don't see one.

    In fact, if they allowed refining whole stacks of RP at once, they'd be giving up a revenue stream in terms of blood rubies.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

    Rewards have no value, the only thing that matters now are RPs.

    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    Dungeons are too easy.

    The world is too small, no exploration.

    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

    Missed anything?
    I agree with everything stated except:

    Dungeons being too easy. Sure, some are relatively easy but for the general populace, they are not a cakewalk that many elite players make them out to be.

    Instead of increasing their difficulty as a whole and thereby segregating your community to where only the elitists can complete, make each dungeon have levels of difficulty that can be selected prior to queuing, similar to DDO's difficulty system for their content. This way, those who find them okay they way they are or find them too hard, or find them too easy, can select their difficulty and enjoy them regardless.


    I also disagree with the statement on artifact gear, "
    They're gated behind huge pay wall, where players are forced to pay without any other choice."

    This is a misguided impression. Anything in the Zen Store can be bought quite easily without spending a single penny. Yes, the time it takes to level them is quite insane, however to say it's forcing people to spend real money is entirely incorrect. If one cannot afford something in the Zen store with AD, then you're most likely not ready for such anyway. There are so many ways to make AD to afford anything in the Zen store, it just takes time. The problem here is that the non-Zen route for Refining Artifacts takes far too long.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    mehguy138 wrote: »
    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    The bolded portion is a lie, no matter how many times it is repeated. No one is forced to spend any money at all to refine gear to any level, up to and including legendary rank.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited January 2015
    pointsman wrote: »
    What incentive, particularly monetary incentive, does Cryptic have to allow this? I'm genuinely curious, because I don't see one.

    In fact, if they allowed refining whole stacks of RP at once, they'd be giving up a revenue stream in terms of blood rubies.

    If they wanna keep the playerbase playing they need to do something about the crappy system that we have today. Spending hours and hours on refining artifacts is not a fun game-evening.
    ZengiaH@ejziponken
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    hfgtfsdfs wrote: »
    If they wanna keep the playerbase playing they need to do something about the crappy system that we have today. Spending hours and hours on refining artifacts is not a fun game-evening.

    Well think about it from Cryptic's point of view.

    You are free to avoid the hours and hours spent on refining, by buying blood rubies.

    Of course they are not a good deal RP/AD wise, but the premium you are paying is for the convenience to avoid the hours and hours of time you would normally spend dragging stacks into your gear.

    Either you spend time, or you spend money. Can't have it both ways.
  • glartyglarty Member, NW M9 Playtest Posts: 123 Arc User
    edited January 2015
    A coupe things to add -

    Professions
    Jewelcrafting -
    - Perfect, you have everything about this right, at least until you release artifact rings

    -Weapon Crafting
    All weapon making profs are useless now - artifact weapons should have required lvl 20 in your class 1st
    Maybe add some 50+ gem things for main/offhands like Leatherworking/Platesmithing/Tailoring/Mailsmithing and maybe a tenacity kit?

    -Alchemy
    Good for opening more professional slots
    Just 2 potions that don't drop in game, something more here maybe

    -Leadership
    Effort vs reward, this you got right
    A few new tasks maybe, raid an RP depot?

    -Leatherworking/Platesmithing/Tailoring/Mailsmithing
    Great how you have kept these relevant with the reinforcing kits, same as above, maybe a tenacity kit
    But to level this profession for only this, none of the gear is worth making to use in game.
    At least with the old T2 sets you you could get a few more stat points for reinforcing arms.
    Not sure how to improve this really, without upsetting people
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2015
    zebular wrote: »
    *snip*

    Zeb said pretty much everything I would add to this.

    The only thing I would say that he didn't (although may have implied) is that instead of the unjust and frankly wrong stance of thinking Cryptic want to force people to pay for them with real money simply suggest making them more reasonable to achieve. I promise you they're not sitting there with evil grins saying 'hahaha it's going to be so impossible to get these without giving us money.'

    IMO a lot of the flaws in marketing is they look at things as one thing at a time (in my opinion from my perspective)

    It seems like they think "it only takes you 3 weeks to farm this up" (just for numbers, not making claims) but they fail to consider all of the other similar items which may need to be farmed for that character and a lot of (almost all) people want multiple characters.

    Any one of the time requirements which players complain about isn't a big deal. It's when you consider all of them that it becomes unreasonable. The events tend to display this issue off better than item progression. Basically the events don't ask for a character to put too much work to get any one thing...but it does when you consider even one additional character.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited January 2015
    zebular wrote: »
    then you're most likely not ready for such anyway. There are so many ways to make AD to afford anything in the Zen store, it just takes time. The problem here is that the non-Zen route for Refining Artifacts takes far too long.[/COLOR]

    Except when you can buy legendaries day 1, then that "not ready" is kind of a silly argument. As for ways to make AD, the ability to farm has gone down drastically. The remaining methods to earn the most AD come from not actually playing the game. It's good that you can exchange ad for zen, but when the wall is just so high unless you pay, then it's an extremely valid criticism and as good as a pay wall. Frankly the rp rate from the store is just horrendous anyway.

    Lets put it this way. I would say 99% that have a full set of legendaries don't deserve it. That includes me who managed to earn AD from broken things like the gond event having the exchange inflated, though I guess I kind of lost all of that. Obviously not everyone could do that or there'd be no profit to be made and it requires an investment in the first place.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited January 2015
    Here are some solutions to current issues:

    1. Reduce the main/basic companion attack, (for those that have one), to about 1 second, and quadruple companion damage.

    2. Take all existing campaign dailies, and revamp them to reward currencies for ALL campaigns that you have started. Make it so there is no need to run each and every daily for each campaign separately, but instead, running any will help you progress.

    3. Revamp all campaign lairs/instances so as to grant you "Campaign Seals" - all "regular" rare and epic gear from all campaigns, (such as those from Dread Spire, Gnarlroot, etc), will be in added to this seal vendor. Also be sure to include some refinement items in there, too.

    4. Take all epic level 60 gear, and allow it to be improved via refining.

    5. Class balance simply won't happen in PvP. If you're talking about PvE, then there are going to be areas where one class excels over another. I do agree that where each class shines could use some tightening up, however.

    6. I would like to see the various chat and teaming tools improved to encourage socialization and making it more user-friendly. As for teaming in general - it would be nice if the team leader could, for instance, designate targets or somesuch.

    7. I would like to see more random quests given when defeating enemies - have these reward the player with some nice refinement items to boot. Heck, while we're at it, add refinement items to all seal vendors.
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