You should take time to read a thread before offering blanket judgments about the forums as a whole and the majority of posters in this thread. I took the time, and it was interesting and thoughtful, until your reactionary posts.
But this ship finds the reverse with default comfort. That seems to be the opposite of that song. Still, shoot to kill, shoot to kill... That is consistent with STO.
I think cultural historians and any scholar who values the importance of popular culture would disagree with you. Video games have been a hugely important part of human culture during the last 35 years. They define childhood. They now bridge generational divides in families. They also allow virtual travel as an alternative…
Regardless, Cryptic is giving the players the choice of paying like $25 or doing a relentless grind for a ship that flies backwards. It's not a good excuse for flaming, but it should justify a pretty epic and hilarious facepalm by both players and devs.
It is natural that it took the players awhile. I don't even remember anything about most of these VOY enemies and ships. I barely remember the Kazon, and they were like a fully fleshed out enemy that was entirely forgettable. VOY is choked full of the forgettable. I'm actually surprised a player noticed this so soon.…
Of course. The artist probably worked almost entirely with screen captures. Still, step one would involve watching the 10 or so seconds of footage. And knowing the front from the back is about as basic of a step one.
Er, but I can't imagine a scenario where a ship artist doesn't watch those clips over and over again. That is the only footage they have to work with, right? They have to design the unseen parts. It seems more likely that the ship artist knew the direction and designed accordingly, and perhaps there was either: A foul up…
Drazursouthclaw, I've been making a lot of the same points for years. A lot of us have. The only real way to get plays is to get a spotlight. Given that we don't have many spotlights these days, well... that is just the icing on it. We are all frustrated with the state of the UI and the lack of support (when it comes to…
I think you'll be surprised by the creativity of many Trek fans IF you can find their missions. The UI is terrible and somehow Cryptic thinks it's a good idea to only let you see like 50 missions, most of which are loot grinders outside of the spotlight listings. There are lots of good authors out there who tell Star Trek…
Do not upgrade. I've been using 8 or 8.1 for a year on a laptop and it still frustrates me on a daily basis. Some of the simplest things that used to be easy with a start menu are really frustrating. I have to do things like manually search for my calculator by typing in 'calculator' in a search box. Otherwise, I can't…
If you're in the mood for first contact or non-violent diplomacy missions, you may enjoy several of my foundry missions: @kirkfat "The Needs of the Few" "Return to Terra Nova" "Explore Delta Volanis, part 1" "Explore Delta Volanis, part 2" Also, exploration with light-combat: "Relics" and "Helna of Troy." I also recommend…
It was a bug of sorts. I had the initial spawn point set on a floor that disappeared later in the mission. The pathing for the boffs (theoretically) adjusts their spawn location to the closest point on a map that will be ever present. For my mission, the boffs spawn on a bench that traps them in the holodeck section of the…
I am most impressed by the windows, in spite of the fact that they were probably easiest to make. They will be incredibly useful. The other stuff looks great, and I'm tempted to build a sky castle with 400 of those Romulan bridges and pillars. Still, holy TRIBBLE we got windows and a green screen! Also, has anyone tested…
Each of your question requires a detailed answer. Please visit us in the starbaseugc chat room. Authors can walk you through what is and is not possible here. Basically, when something isn't part of the storyboard, you have to use other clues. Ex: The next goal of the storyboard can be to reach a marker, but you can…
I'm not sure that I fully understand what you're doing, but see if this helps. create invisible objects 1 and 2 Don't put anything related to them in your story board Set each one to disappear when the other one is interacted with using component complete. Then you can set new invis objects to appear based on either…
I skimmed the 104 video. It seems like some classic examples of things that are not intuitive in the foundry. There is a chat room at Starbase UGC. If you need instant answers from experienced authors, they are usually there 24/7. It's actually kind of fun to watch a new person learn the tools.
I grinded for one of those dilithium fleet holding consoles that improved my turn rate by 40% or something. I think that is the only time I have ever noticed a difference between the ultra grind-for-it-stuff and the simple, cheap, but quality drops. It's all psychological for the other stuff. Maybe the math works out, but…
And you notice this 2.5% in PvE combat? Really? The explosions happen 1.7 seconds faster and you feel proud of spending 25 days grinding for that 1.7 second reduction in battle time?
I suspect that most of the people complaining about the upgrades don't pvp. They just want to convince themselves that they have the best stuff. In reality, there is probably absolutely NO noticeable difference in gameplay between a T5U ship and a T6 ship in PvE content. There is probably no noticeable difference in pvp,…
Yes, at this point I'm just dizzy from the amounts of misinformation and vague information. All of it needs to be presented in a clearer fashion. I don't think I'm slow. It's been incredibly too easy to be misinformed, and really sorting all of it out requires a detailed reading of a 100+ page thread.