Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon.
In this episode we head into the Foundry to demonstrate how to build a custom interior, known as a 'Sky Castle.'
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No audio this week as this is a video only episode.
Exclusive! Drogyn has put together a video showing all the new assets that have been added to the Foundry on Tribble, check it out here:
https://www.youtube.com/watch?v=vN4qyR1RCIY&feature=youtu.be&a
-- FOUNDRY NEWS
The 'Invisible Map Asset' bug has been fixed!
-- DISCUSSION
Tech Topic: Building a Sky Castle
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Comments
ah, I wondered why the models didn't have any textures on the backs of them.
I take it the whole New Romulus map is there and Drogyn just using the normally inaccessible parts.
The updates have been phenomenal.
I honestly thought we'd never see Adventure Zones.
I would like:
A melee weapon restriction volume (had my fingers crossed for that).
A vendor that sells floaters, an EV suit vendor, and a melee weapon vendor, even if just the lowest grade. Easy money sink for Cryptic if it could be hooked up.
Nimbus maps.
The Golden Gate bridge and/or the Academies. I realize the GGB uses a lot of cheats but being able to use it as a backdrop would enable creation of what's on the other side. Actually, the Solonae Dyson map plus water plus GGB and some added buildings would be a fair representation of San Francisco as it appeared in Into Darkness.
I will say that all this fuels my three main backburner projects right now:
- A medieval fantasy planet mission.
- An Exeter ship interior based on Connie dimensions.
- A modern day/1930s setting. I've done a lot of non-conventional stuff with this, bashing assets together. The pool tables were a big help but I've been wanting some good glass walls.
Incidentally, glass walls + glass floors + water volume + Bird of Prey interior. Or would those be TRANSPARENT ALUMINUM walls and floors.
I haven't seen any new maps. These are actually detail objects.
My character Tsin'xing
FWIW, I'm using the Rator III map (which has some baked-in Romulan buildings and crates) for my "post-credits" New Romulus map at the end of "Valley of the Shadow III", with the Purple Sun 01 backdrop for the sky. (That's currently the closest we have to the color of the NR sky, though it's a bit darker.) Those plants will be very useful in giving the map more of a NR look and feel.
I've already come up with a use for the EV-suit volumes in Act I of my upcoming KDF trilogy, though that's still in the story-writing stage (and I probably won't get to developing it in earnest until 2015).
Thank you again Tacofangs!
My Foundry missions | My STO Wiki page | My Twitter home page
Also, has anyone tested the EV cube to make sure enemies don't drop loot for 25 mobs thrown into a void?
Thanks!
What do you mean you weren't expecting me to stand on it? I stand on everything. :P
My character Tsin'xing
I think they introduced some code a while back that required that you do the majority of the damage in order to receive a drop, but it's definitely worth testing. Also worth seeing if there are any mobs that aren't killed by it. (Tholians maybe?)
We often make simplified collision geometry for objects. If we need to hide/unhide something, that object can't have more than 2000 triangles. It's also done to keep people from getting stuck on things, and various other minor reasons. Splats and FX will use the collision object, that's likely what you're seeing there.
Taco, I wanted to try and test some of this in a published mission (cause I don't think there's a way for a Foundry toon to get a floater right now) but mission search seems to be offline. I published the mission, but no missions at all turn up in the search. Maybe you could prod someone about that.
Well, there's the volume in A Step Between Stars that actually puts a floater on you- they could maybe add that.
My character Tsin'xing
Speaking of Tholians, maybe we could also use a Demon-class variant of the EV cube that not only kills unsuited players/NPCs, but causes them to burst into flames, such as on Nukara Prime if you try to leave that shielded platform without a suit on.
My Foundry missions | My STO Wiki page | My Twitter home page
Huh? Is that something new?
EV suits always have the ability to launch to EV waypoints but that's totally different from a floater which provides true manual piloting flight.
That volume should also deactivate Tholian EV suits.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Uhh, the first time you get the Solanae EV suit, you have to fly Risa-style (AKA use a floater) using a special floater (with rental stats) built into the suit. This is exclusive to that suit on that specific map, and does not appear elsewhere.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.