test content
What is the Arc Client?
Install Arc

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  • I'd say its number 1. From my Mod 5 tests on preview Test of Faith does proc on allies and it is powerful. I do believe it is powerful enough to bring your ally back from the brink as you described insofar you have enough stacks. If necessary supplement with soothing light so you both get topped up, starts storing his gift…
  • Hi Jazzfong, you're back! I'm on extended leave from NW finishing my real writing. I'm falling behind in NW knowledge, so don't take my word as truth because I haven't tested. Those are really tough questions btw, I can't say I know the answer to most of them. IMO mod 5 would have been great for your playstyle (heal/clutch…
  • Sorry for the late reply 1. Damage reduction is the same as damage resistance in my guide. I have now replaced all instances of 'damage reduction' as 'damage resistance' for the sake of consistency. 2. Yes, unless newer content added new enemies that I might not have known about. 3. Divine glow (DG) has both a buff (on…
  • Possible bug: Dust to Dust giving less AP per spark According to tooltip Dust to dust should gain 0.8+0.04+0.04 = 0.88% AP gained per spark. From ACT parse I currently get 0.2% AP per spark at rank 3. I tried it with different amounts of recovery and the action point gain has no effect on this figure. From both the…
  • Feedback: Some of the quest require too many items. Makes the quests far too annoying rather than enjoyable. Having to spend more than half an hour for a daily quest is not acceptable. Lesson in Infiltration- collecting 15 cloaks is really high, especially when more that a few players are looking for cloaks. Not enough…
  • Feedback: Divinity, DC survival and Time management I'd like to discuss a little about how time is the greatest challenge to DC's survivability. What are some of the challenges in an RPG? Some RPGs have mana, some have hit points, some have cooldowns. Neverwinter, being a real time twitch based RPG have all of the above,…
  • Possible bug: 'Acid/Spit' attacks debuff stacks too highly This is regarding Black Dragonclaw Acid attacks on preview, and I believe the same issue appleis to and Assassin Drake acid attacks also. They aren't a problem in solo content, but they seem to be notorous in Heroic Encounters in Dragon Well (and currently in epic…
  • Feedback: Bone Golem has too many interrupts Liking what I see so far, but the bone golems in this map (esp in HEs) have way too many interrupt attacks which are often chained, like 4/5 attacks interrupt you. This it makes very difficult to use your rotations effectively and punishes classes with a lower DPS output. (FYI I…
  • Firstly, thanks crush for your labor, lays a good foundation. Thank you DC advocates justsyndra and others for being diligent and helpful during this hectic time. -- Some helpful comments on how to treat and test the changes: Firstly, treat the changes as though you are playing a new class. Temporarily screen out prior…
  • harkin, If you're not objected to using steal time, it is an excellent control and DPS power. I would replace FtF or EF with it. It procs 3 HV stacks (if you're using High Vizier) and also gives arcane stacks which boost arcane and fire damage. If you're dying a lot in module 4 skirmish and dungeon that is sort of working…
  • Thanks for the link, chem. I also linked your build to my guide for reference. To add to what Abaddon523 already mentioned, from my internal tests HV outperforms SW DPS wise on my MoF spec. Lets try to quantify the bonus by some calculations. In HV my CW has 36% crit (~2350 crit strike, yes it's a bit on the high side but…
  • Paragon feats missing from both trees. Looking forward to paragon feats and info update.
  • Slight correction. Any CW who places chill on a target with smoulder will gain Rimefire smoulder damage. Anyone in the party who hits a target with rimefire/smoulder ticking when the MoF slots Swath of Destruction will gain 15% extra damage (not rimefire) on that target. Everything else looks good. Also it's worth pointing…
  • Thank you for doing this. This list is non exhaustive but is what has been on my mind so far. 1) Do you think the Devs succeeded in their goals for CWs in M4? Those presumably being:i) Fix known bugs ii) Tone down CWs in PvE in general iii) Reduce the effectiveness of stacking CWs in PvE groups iv) Provide three balanced…
  • Healing charts in particular are dependent on several things- firstly enemies need to do damage. If most of that damage is mitigated there is simply less to heal. Secondly is timing- if your HP is full or near full any additional heal isn't counted. Just a matter of who manages to heal first. Given DC healing is from…
  • Thank you for sharing this info. I have a few follow on questions regarding threat that I'd love to get answered. Damage threat: 1. You mentioned the formula for threat on a target. How does this interact when there are multiple targets? Is it possible to get damage threat on something you never touched personally when…
  • OK I retested. Also agree it's option C to what demonkyuubi said. Makes it a decent feat. The icon does show up on their buff bar when I stand within 20' of other players, but I haven't tested whether they do get the effect.
  • Many excellent points here. I'll add my perspective. 1. Knowledge. Know your encounter, powers, at will , feats and what they actually do. Know everything that's relevant about your class. Know your gears, sets. Know your dungeons, what encounters are coming up, boss mechanics. Know your party- who do you have? What are…
  • [deleted] Edit- misread. will retest and update.
  • Some good points but honestly in my opinion I do not feel the GWF class is a wet noodle nor are they not useful compared to other classes or not bring utility to the party. There are many metrics for a good player, looking at paingiver chart is but one of many facets in the brilliant diamond that a good player is.…
  • Really good guide and playstyle tips, I had a lot of fun discussing possibilities with Lazaroth666 over the numbers and it's almost perfectly optimised. I know we had a strong paradigm shift to Power over crit in mod 3, but this high crit build is definitely very feasible, albeit not so affordable build. I agree with laz…
  • I'm really liking the stat distribution and getting very close to a min maxed character. Great work!
  • Nice spotting. It's a bug, damage range should be same as the corrupt blades. I think because all SW black ice items were previously tagged as TR items after the last patch the purified blade wasn't fully adjusted and still had the TR mainhand weapon damage range.
  • 1. CON gives 1% resistance ignored per point over 10. If you have 29 CON you get 19% resistance ignored (RI %). 2. Armor penetration (ArP) gives average 1% RI per 100 ArP up to about 2k then diminishing returns set in. Check the graph in my guide for details. 3. Your total RI is the sum of RI from CON and ArP, so if you…
  • Not the same AT ALL. Unless you have greater total resistance ignored (RI%) than your enemy's Damage reduction (DR%), 1% resistance ignored is almost always better than 1% damage. The caveat is of course, if you already have enough RI for that particular enemy then extra won't do anything for you. Source
  • Your puppet is not respawned from capstone feat every hit, it's just a mechanic to make it stronger on successive attacks. You keep the same one until you die or soulforge. Unfortunately the draw back is your puppet gets locked out of a lot of boss fights due to teleporter not working and won't join you. If you're using…
  • Damnation tree Soul Puppets get trapped outside the boss lair in fights where you teleport to the boss (eg. MC, Karrundax, Cragmire), and they remain stuck outside until you can somehow get them to spawn inside the room, and you cannot spawn another easily. This means usually you do the most if not the entire boss fight…
  • It's only character bound when worn. Once you take if off it reverts to account bound and you can remove and self-mail/ account bank share and another character can still equip it, when you re-equip it'll have that 'Are you sure you want to bind' dialogue box again. I've passed my Xvim set between characters a few times…
  • From what I remember Astral Seal base duration is 8 seconds, upgraded 10 seconds. Astral seal duration does not refresh. The icon shows on recast however the duration is not refreshed and will run out based on duration of the original seal.
  • @advxa I would probably take 3/3 Focused wizardry if it's fixed. I haven't done personal testing but it looks like only steal time, OF, IT damage is adjusted down when CoI, FtF, smolder, rimefire, assailant, elemental empowerment etc all get a boost. Even right now the theoretical number crunch says there's a net increase…