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What is the Arc Client?
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  • Unless Cryptic corrected it recently, setting Guards behavior into "fight to submission" makes them aggressive towards players and friendly towards mobs. :D
  • Guard encounters as a whole group can be indeed hard, but individual guards are dying really fast. The only guard able to stand his ground is the mage, as it's the only elite guard mob. Still it can't fight 1v1 versus elite mobs like Battle Wight Commander. At least not alone. I had all guard encounters tested for a…
  • You can do it with reskinned guard encounters. Those are friendly for players. Look for them in "encounters", not in "npc" section. But guards are weak and die quickly. Especially at 60 lvl.
  • All my clerics in 3rd ed were always using longswords. :D Mostly because they were LE aligned and sword either was deity favored weapon, or simply looked more aggressive than not-so-big mace. Well, my only dwarven cleric was using axes. As every dwarf should be.
  • Quoting myself from different thread (info from Cryptic staff): This is why PE map had to be limited. I suppose that with time more and more areas will be limited with invisible walls, for practical reason.
  • This is real Medieval armor. Go figure differences. Steel colored and covering whole body =/= Medieval. Neverwinter is high fantasy, though it has much better art style than anime fantasy.
  • I wonder where OP saw actual medieval like armors in this game? It is high fantasy, everything. :p
  • I'm not talking about absolutely basic official NWN1 campaigns. Those were very simple and probably only HoT is absolutely impossible to recreate in Foundry. But if OP was asking about community modules, then answer is still no. Good community works were much more complicated than original campaign. You can't adapt…
  • Things making impossible to port story oriented modules from NWN to NW, and it's not about limited bestiary or NPC costumes: 1 - lack of variables, which means that everything must either stay on one map, or be resolved by quest items - you can't store player choices 2 -lack of NPC factions 3 - lack of skill checks,…
  • From Foundry subforums, about NW game maps (info is from Cryptic staff): This is why PE map had to be limited. I suppose that with time more and more areas will be limited with invisible walls, for practical reason.
  • Thank you for bringing Foundry back.
  • Since the only way to carry information between maps is with use of quest items, your only way is to have dialogue asking player about his race. Now, this dialogue can't give player an item, but you can spawn interactable object on player response - do it as one object per choice, a chest or a bag for example. Then tell…
  • The only group of Celts fighting naked were so-called Gaetasarae. To this day it isn't clear if they were kind of warrior brotherhood, mercenaries, religious fanatics, or less civilised Celtic tribe. They were pretty niche. Rest of Celts was equipped as good, and sometimes better, than Romans. Also, Roman montefortino…
  • I don't mind paying for additional Foundry assest. What is available right now should remain free, new things may be in expansion packs. Provided it will not end overpriced. Yes, I could return to DA:O, TES, or Aurora/Epsilon. Those are editors which also were bought by me, along with expansion packs. However, this new…
  • His concern was pretty valid, considering that NW has player driven chat ban system. ;)
  • It's problem only for people who have account name display turned off in chat options. Cryptic used this system in every of their games starting from City of Heroes. It's unlikely to change. Turn on account names in chat options. It's really not Cryptic fault that people don't know how to use game UI. Well, probably this…
  • Your full name is YourCharacterName@YourPlayerAccountName - it's not only the first part floating above your character's head. People new to Cryptic chat system are constantly making this mistake because on default setting chat displays only character names, cutting account handles. His name is legit.
  • Too bad I already have a lvl 60 toon. With Foundry editor dead I have no incentive to even play the game as I've usually played taking breaks from the editor, either giving reviews or bother to queue. It's not Neverwinter Nights to keep me hooked with complex mechanics and character building. Outside of Foundry game's…
  • Frankly? I don't care. My main is female half orc and she wears graywolf leathers and those are covering even more than plate models. Kind of nice tribal look for savage warriors. Too bad there is no matching fur lined plate boots ingame. Or crude leather pants and shirts for warriors. But in general those things should be…
  • At any rate armor in NW isn't practical nor realistic. Real medieval armor wasn't skin tight, especially not chainmail parts. Weapons weren't oversized chunks of metal. You'd end killed wearing something like this. Metal is a very good heat conductor. What we have in NW is as unrealistic as chainmail bikinis and frankly,…
  • I had one elf NPC in my Foundry, ended redoing her as half-elf because she was supposed to be attractive. She's still an elf story-wise, but uses half elf model. I think that most female models looks better than elves and it's because of eyes and overly sharp angles in elven faces. All character models in Neverwinter are…
  • It's actually pretty ironic, but female half-orcs do have better looking models than for example - elves. They do not suffer with this strange elongated neck, twiggy limbs and strange angle of eye placement.
  • Unlikely. I'd love new stuff added to Foundry, but I'm not that optimistic. It appears that whatever happened is either serious, or Cryptic don't have people working at it in weekend. Or both. Considering for how long STO Foundry is offline as well, I'll be happy with just having Foundry back next week.
  • ^This Exactly. Not to mention that drops from mobs in Foundry are calculated just like in Cryptic maps, and Foundry maps can't even have skill nodes. Oh, and a lot of Foundry quests still remaining online are old quick HnS maps. Anyway. Better to be prepared for longer waiting. Star Trek Online Foundry glitched with, or…
  • I'm honestly surprised that NWO does not have F keys targeting party members. This is industry standard and it exists in other Cryptic games (and both Champions Online and Star Trek Online can be set up to play like NW, with mouse targeting). I can only imagine how "enjoyable" must be for cleric trying to target his party…
  • This option will be removed on live? So how exactly people from friendlist are supposed to met if all of them are in various full instances and they can't chose other, less populated, instance? Who thought that removing this option is a good idea?
  • Spelljammer is general name for the whole franchise of RPG PnP products describing phlogiston ships and is not exclusive to any single book or graphic novel. It was written as a bridge setting between worlds of Krynn (Dragonlance), Oerth (Greyhawk) and Toril (Forgotten realms). Fluff like books and comics with this…
  • With the same logic I could ignore FR setting doing making quests, for not liking it. Because any time I'd take Oerth instead, as Toril number of Mary Sues and flimsy panteon simply repels me. Alas, it would turn rather silly.
  • Thing is, both comics and Spelljammer settings were made for 2nd edition. AD&D. Spelljammer was closely tied to Planescape. Anyway, Spelljammer isn't sci-fi, or even space opera setting. Ships are magical and travels are made via phlogiston space. Planetar systems are enclosed in crystal spheres. It's purely fantasy…
  • Well, weekend. Probably nobody's working. IMHO next week is the most likely ETA.