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What is the Arc Client?
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  • Counting is worse if you include Cordon of Arrows. That has 3 charges as well
  • You don't fully understand how Cryptic (or any other game's) development brakes down. There are different disciplines that goes into making any computer games. Programmers which sling computer code. Environmental artists who create the zone maps and dungeon maps that we play in. Characters artists who designed critters'…
  • STO players are a different animal when compared to Fantasy game players. And STO has two forms of housing that compete against each other Ship Interiors and the Fleet base. Ad from my S.W.A.G STO players are more interesting in ship interiors.
  • That's the gists of the new TR paths. Any is viable in PvE (and in PvP is you do that so of thing.) Whisper Knife in PvP is a different sort of game play. I liken it to a hit and run sniper.
  • I don't know about other CWs. But I switch Icy Terrain to Spell Master so I can cast it under Dragons during the HEs. I's a nice fire and forget DoT attack. And also like having Ice Terrain still slotted incase any adds sets their sights on me. And it's probably to stack Chill at range. Icy Terrain and Conduit of Ice do…
  • My suggestion won't be an issue in PvP. You start start with allow players to toggle their own Armor and Weapon enchantments gfx off from their point of view. Don't bother with the pushing this new upgrades model definitions to other players. That stays the same. So player get the benefit of being able to see their highly…
  • This is speculation on my part based upon comments devs in the part. The comment is that changes to combat exploits will never be put into patch notes. So based upon this and the disparate drops rates between Foundry missions and normal PvE content, using the foundry for farming RP items was considered an exploit. And I…
  • That what I was referring as the easy part. The hard part is getting that relayed out to every player on the server within rendering distance of a particular player.
  • It may not be easy to disable aura visual for everyone, but it should be simple enough to toggle visibility of my character's aura on my computer. That should be easily done. And that change can be used as the base for server wide visibility state for the future.
  • Yeah, but the Undead Fishermen do spice up the monotony. :)
  • I've found he top myself on the Auction House. It's called "Conjuror's Tunic'. Mine is a Blue level 16 item.
  • Feedback on the BtA change for Refine Point Items: I've finally put my fingers on what's been bothering me beyond this change. It's the imbalance between Artifacts and Artifact Weapons. With Normal Artifacts I get an abundance of RP items Enhancements, Marks, etc. which are free and clear which cost zero AD to use. On the…
  • There is a slight tradeoff of not taking Ancient Roots feat: 400% (new) vs 500% (current).
  • I can live with that. 250% Weapon damage on CC-Immune mobs. And 400%/1400%-feated Weapon Damage on everything else. That's very nice damage boost for Trapper HRs.
  • I was just testing things out on the Preview server. With Ancient Roots and Master Trapper +CC, Strong Roots last ~11 seconds. Thorned Roots damage duration is 7 seconds. The +CC of Master Trapper doesn't alter it. Now without Ancient Roots currently in Preview I got 2 ticks big ticks of damage of Thorned Rooted which…
  • Right now only GentlemanCrush can confirm it. We can't until the changes reach the Preview server.
  • i've already corrected my post. But to undertand the diffence you need to read the Live version and GMC's version. Live is 500% Damage total overy the entire duration. GMCs version is 200% per tick which is 7 total (assuming feated) . To 7 x 2 x weapon damage or 14x Weapon damage over the duration (assuming everything else…
  • Ok I'm an idiot. I didn't read the text of current live and Preview text correctly. Currently Thorned Roots does 500% of weapon damage over the entire duration. So it's total damage is 5x weapon damage. New Thorned Roots will be doing 200% Weapon damage per tick of damage. Assuming he same same duration that's 7 ticks x…
  • First part. True, you don't "need" the absolutely best equipment/enchantments and all the boons to play most the PvE game. But players "want" them nonetheless. And that leads into the second bit I quoted... Players want them because that's the only way to advance their characters post level 60. Put another way, players…
  • I think you are missing one very important point. NW is a game. Something that people supposedly do for fun. One of the reasons for the current state of things and the current outrage (perhaps too strong a word) is that the Mod 5 additions to the game have gone over a line. With RP Items BoA, it become will become grindy…
  • The problem is/was related to the Interner not the game servers nor the Cryptic/PWE datacenter. I was getting error on my network monitoring which indicated Internet problems between me and Cryptic Datacenter in Boston (if I'm no mistaken). Edit: I was wrong. Issues still exist. @#$@ it.
  • And so will everyone else once raw RP items vanish.. This supply will dry up and prices will through the roof. And it will just punishing beginning players. They won't be able to get some semi-decent gear from the AH once they hit level 60.
  • The Feat Serpents Bite also gives your more damage and more Crit chance for each stack of the Serpents. It's get for bursts of damage when switching stances
  • Actually. It's proc. And it's short for PRogrammed OCcurrence. A term from the ancients of days MUDs (Multi User Dungeons) and BBSs. The ancient ancestors to MMORPGs of today.
  • Honestly. Don't waste your time with LFG channel. You'll just a heart ache from Gear Score elitists. Run with your guild and/or join the NW_Legit_Community global channel. It's bunch of friendly folks who don't care about gear scores (Except that you have enough to enter the dundegon) and who want to have fun running…
  • The main cause of this is your character moving, even just a miniscue. before the the Thorn Ward power activation time finishes. TW is interruptable and it doesn't root you in place while activating the power. It roots you after power activation is finished. So make sure you see the Ward appear before moving or dodging.…