Lately I have been seeing a lot more CWs with Icy Terrain in Spell Mastery. Is this a "thing" now? I generally have Conduit of Ice on Spell Mastery as a MoF Thaum CW, with Critical Conflagration and Swath of Destruction. Is using Icy Terrain in Spell Mastery a new synergy with the buffed Chilling Presence?
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lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited December 2014
I don't know about other CWs. But I switch Icy Terrain to Spell Master so I can cast it under Dragons during the HEs. I's a nice fire and forget DoT attack. And also like having Ice Terrain still slotted incase any adds sets their sights on me.
And it's probably to stack Chill at range. Icy Terrain and Conduit of Ice do stack and renew Chill very quickly.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited December 2014
Interesting, i see the idea. It might make sense with chilling presence, but even if you are at a dragon HE, there should be better ways of doing damage than this.
They probably can't/won't reach too close to the enemies which is why they rush to use it from the distance.
Understandably so, given how most of the times the lagging is intolerable. TAB+TAB and they're off their way to another dragon.
Perhaps they don't have fast mounts. Or, well, the most obvious answer is - they don't know it's a waste of spell mastery slot which could be utilized better.
Regardless of their methods and choices, Icy Terrain on Spell Mastery gains no extra damage, buff, debuff - whatsoever. And I strongly suggest not to use it, especially because of the exact mobs which might run into the ice and make the entire party unable to move because of the aggro. Dragons and for dragons, Single Target spells and dot's, for obvious reasons.
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I've thrown around the idea for a buff to Icy Terrain in tab for a while. I'd love to see it have a stronger battlefield control role in PvP. Not necessarily one that does lots of DPS, but one that has a decent movement penalty to enemies trying to run through it. It could be a tactical choice in preventing a fleeing enemy, one going for a pot, delaying them getting to a node, etc. It would be good to have a feat that makes the AoE bigger too.
hm..interesting idea. from the point of view of single dps, i prefer icy rays that can crit up to 150k on dragons in WoD.
maybe slotting chilling presence with icy terrain on mastery worth testing
however the only situation i used IT on mastery was foundry farming
Prior to open world HEs, slotting IT on tab was essentially useless as you were in the middle of combat all the time anyways. In the post-mod4 neverwinter however, tabbed IT is a great convenience against dragons as you can stay outside their PBAoE and still get all the juicy IT procs, while the only tabbed alternative to IT in single target fights is Icy Rays. This is for SS thaums though, and might not apply to less proc-heavy specs. The new and bonkers Chilling Prescence certainly made IT even better.
I've yet to use it outside of dragon fights though.
Interesting, i see the idea. It might make sense with chilling presence, but even if you are at a dragon HE, there should be better ways of doing damage than this.
Did they fix Chilling Advantage yet? And if so. Anyone tested the outcome of SS+CP to SS+EotS?
And how high should crit be stacked with SS+CP? 2400?
IT in tab can be quite useful in the Tiamat encounter, especially if you are on a team protecting Linu. There are 3 dragons that frequently use their breath weapons, and 2 of those breath weapons leave a lingering damage aura (blue and green) that can be instant death if you do not have the proper dragon gem. IT in tab lets me place some control right on top of Linu while staying safely out of the death zone. Couple that with sudden storm (I am an oppressor), and I can freeze whole groups without being in melee range.
Not all that useful in many missions, it can be a great boon in Tiamat. Only problem is switching to single target spells while running to the dragon heads, but if I limit my switching to Icy Terrain/Icy Rays then it is not too bad.
Not all that useful in many missions, it can be a great boon in Tiamat. Only problem is switching to single target spells while running to the dragon heads, but if I limit my switching to Icy Terrain/Icy Rays then it is not too bad.
nah, i stopped doing that. switching all powers while some mobs hanging on you and you try to reach your head..don't forget about some delicious 0-1 fps in the very same moment..i just aoe tiamat and that's pretty enough damage-wise.
maybe a bit off but what's general rotation during cleric's period. many of us using shard/ice storm/repel? i usually feel more confident when we just control/burn adds than throwing them all over the map..
[SIGPIC][/SIGPIC]
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toxicwolfieMember, NW M9 PlaytestPosts: 41Arc User
edited January 2015
I use IT on tab all the time for both PvE and PvP.Mainly for upping the chance to tag mobs with creeping frost.Plus IT boosts CoI's damage from chill stacks.Throw in CC or RoF to cover when IT runs out to give time to set it up again.And with soloing bosses popping it down and porting over it,the adds follow and they are killed quick while keeping on the boss.
For PvP the reason I run with it on tab is just the range.I can get up high and the whole other team runs across picking up creeping frost or while fighting my team,pop it under them and they are an ice cube while I target another.(it's shocking how many people have no clue it's been dropped under them,funny to watch them freak out and look all over but not move)
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And it's probably to stack Chill at range. Icy Terrain and Conduit of Ice do stack and renew Chill very quickly.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Understandably so, given how most of the times the lagging is intolerable. TAB+TAB and they're off their way to another dragon.
Perhaps they don't have fast mounts. Or, well, the most obvious answer is - they don't know it's a waste of spell mastery slot which could be utilized better.
Regardless of their methods and choices, Icy Terrain on Spell Mastery gains no extra damage, buff, debuff - whatsoever. And I strongly suggest not to use it, especially because of the exact mobs which might run into the ice and make the entire party unable to move because of the aggro. Dragons and for dragons, Single Target spells and dot's, for obvious reasons.
maybe slotting chilling presence with icy terrain on mastery worth testing
however the only situation i used IT on mastery was foundry farming
I've yet to use it outside of dragon fights though.
Did they fix Chilling Advantage yet? And if so. Anyone tested the outcome of SS+CP to SS+EotS?
And how high should crit be stacked with SS+CP? 2400?
Not all that useful in many missions, it can be a great boon in Tiamat. Only problem is switching to single target spells while running to the dragon heads, but if I limit my switching to Icy Terrain/Icy Rays then it is not too bad.
nah, i stopped doing that. switching all powers while some mobs hanging on you and you try to reach your head..don't forget about some delicious 0-1 fps in the very same moment..i just aoe tiamat and that's pretty enough damage-wise.
maybe a bit off but what's general rotation during cleric's period. many of us using shard/ice storm/repel? i usually feel more confident when we just control/burn adds than throwing them all over the map..
For PvP the reason I run with it on tab is just the range.I can get up high and the whole other team runs across picking up creeping frost or while fighting my team,pop it under them and they are an ice cube while I target another.(it's shocking how many people have no clue it's been dropped under them,funny to watch them freak out and look all over but not move)
But if FtF was given the same feat than Sudden Storm (chilling control) for AoE chill staking, I would use it on tab instead. /dream