The PVP crowd won't let it happen. Heaven forbid not being able to see who is using a soulforge or not, or if that weapon is a plaguefire or vorpal.
My suggestion won't be an issue in PvP. You start start with allow players to toggle their own Armor and Weapon enchantments gfx off from their point of view. Don't bother with the pushing this new upgrades model definitions to other players. That stays the same. So player get the benefit of being able to see their highly worked on tramuted and colored gear. And PvP still get to see what Enchancements are on the enemies Armor and Weapons at a glance.
If the devs go the full distance with pushing the updated character models to all players, they could provide an override for player visual settings when their PvP flag is set. So the GFX show when PvP flagged regardless of player's desire.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
The PVP crowd won't let it happen. Heaven forbid not being able to see who is using a soulforge or not, or if that weapon is a plaguefire or vorpal.
No need to shoot down a feature because of such concerns. Nay, instead, add too it like so: Just don't have this feature enabled in PvP matches. E.g. the enchantment's true Visuals still show in PvP matches, even if toggled off or whatever.
The following was posted on the Neverwinter Ask Me Anything Reddit by Product Manager Ryan Clark just over a month ago:
User Question:
Angry_Sprite: Hello, Ryan! Okay - it's been nagged about in forums since the beginning:
Will there EVER be a time when we can HIDE Enchantment visual effects from our Armor, weapons and Fashion? Ever? (I hate this even more than all the bugs I run into!)
Ryan's Reply:
PWE_Community: It is tough - as a business everything is about the return on investment. While it would be a huge win from a community standpoint, the time investment into setting up tech that lets people hide enchantments is quite costly. If you had a gun to my head, I would say that unfortunately it will never happen. There is always a small chance, though. Maybe if we put a lot more visual enchantments into the game later, there becomes a better business case for adding that feature.
User Comment:
Goblynlord: Disappointing. Thanks for being honest though. Surprised the cost couldn't be offset from redoing the system by selling alternate visuals for the enchants or something.
Ryan's Reply:
PWE_Community: Yeah - there are opposing internal opinions on whether or not we should have more enchantment visuals in the game. My personal opinion is, of course, that we should have as many awesome and flashy visuals as possible. Why? Because it is another potential source of revenue.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
With this, the question has pretty much been answered, unfortunately. I had just pasted all this up in a reply of my own, but decided to make sure no one had done so before posting it.
My own opinion- The product team is wasting a huge opportunity. One of the biggest selling points of at least one of the other games offered by Cryptic/PWE, is the versatility and freedom of costume design. And this environment begs for it. And often a person's idea of a great costume is simple and minimalist.
I gave up on thinking of this as a DnD game pretty quickly. In the games I played there were not hordes of people standing around glowing and sparkling all over the place. A glowing or murmuring blade made folks wary. This is like one of those wall posters where the theme is 'how many sci-fi movie references can you spot?' Crazy StarWars Cantina and all that.
I do not wish any of my characters to glow or to have kaleidoscope projections drifting over them. I resent that I have no choice in the matter except if I wish to cripple myself to do away with it.
Since what I think is irrelevant, I'll not speak (or read) about it again.
Comments
My suggestion won't be an issue in PvP. You start start with allow players to toggle their own Armor and Weapon enchantments gfx off from their point of view. Don't bother with the pushing this new upgrades model definitions to other players. That stays the same. So player get the benefit of being able to see their highly worked on tramuted and colored gear. And PvP still get to see what Enchancements are on the enemies Armor and Weapons at a glance.
If the devs go the full distance with pushing the updated character models to all players, they could provide an override for player visual settings when their PvP flag is set. So the GFX show when PvP flagged regardless of player's desire.
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With this, the question has pretty much been answered, unfortunately. I had just pasted all this up in a reply of my own, but decided to make sure no one had done so before posting it.
My own opinion- The product team is wasting a huge opportunity. One of the biggest selling points of at least one of the other games offered by Cryptic/PWE, is the versatility and freedom of costume design. And this environment begs for it. And often a person's idea of a great costume is simple and minimalist.
I gave up on thinking of this as a DnD game pretty quickly. In the games I played there were not hordes of people standing around glowing and sparkling all over the place. A glowing or murmuring blade made folks wary. This is like one of those wall posters where the theme is 'how many sci-fi movie references can you spot?' Crazy StarWars Cantina and all that.
I do not wish any of my characters to glow or to have kaleidoscope projections drifting over them. I resent that I have no choice in the matter except if I wish to cripple myself to do away with it.
Since what I think is irrelevant, I'll not speak (or read) about it again.
Please move related conversations there.