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Dragon Hoard Enchantment ICD changed?

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  • edited December 2014
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  • drinnthdrinnth Member Posts: 227 Arc User
    edited December 2014
    Mod 4, Hordes seemed to drop within the 20-30s range based on how many mobs you could kill, the more the better.
    Mod 5 release, the time increased to almost 3mins no matter where you were.
    Mod 5 patch, the world drop rate decreased back close to mod 4 levels, while in the Foundry, the new increased time remained.

    It is my belief that the devs put in an increase into Foundry but the code unintendedly affected drop rates in the world. Once this was corrected with the patch, the world drop rates returned to normal.

    Note: World drops rates means any instance that is not a Foundry instance.

    I would venture to guess that the RP gains from Foundry was above and beyond their expectations for the time gate that RP refining is suppose to add to the game, even with the BoP RP stones.

    I am not sure what their intended time frame for refining from Level 1 to 60 or 100 is, but it is obviously not the 1-2 weeks that could be obtained grinding it out. There has to be a reason to buy those Blood Diamonds after all...
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited December 2014
    I think one of the previous posters was correct. There may be a differend ICD if you're in a foundry vs open world. I was getting drops well before 2 minutes had elapsed in open world.

    This is speculation on my part based upon comments devs in the part. The comment is that changes to combat exploits will never be put into patch notes. So based upon this and the disparate drops rates between Foundry missions and normal PvE content, using the foundry for farming RP items was considered an exploit.

    And I can understand the reasoning behind this. My speculation is that the devs can control drops rate in the open world and dungeon instances because they control the placement, spawn rates and spacing between NPC spawns. The devs can't do that in Foundry missions so they force a change in ICD for drops which artificially raises the placement, spawn rates and spacing of spawns inside of Foundry missions regardless of the actual values. So an RP farming Foundry quests should have the nearly the same net drop rate of open world/dev made instances.

    EDIT: And some further speculation...If and I repeat IF, the devs are going to do something about increasing RP availability, outside of lots of 2x RP events, they need to clamp down on the Bots and intensive farming to get the supply under control. That is what they've done. Now the devs can/could increase the amount of RP drops in a control manner w/o farming and bots explosive increaseng the supply.
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited December 2014
    lordfuzun wrote: »
    This is speculation on my part based upon comments devs in the part. The comment is that changes to combat exploits will never be put into patch notes. So based upon this and the disparate drops rates between Foundry missions and normal PvE content, using the foundry for farming RP items was considered an exploit.

    And I can understand the reasoning behind this. My speculation is that the devs can control drops rate in the open world and dungeon instances because they control the placement, spawn rates and spacing between NPC spawns. The devs can't do that in Foundry missions so they force a change in ICD for drops which artificially raises the placement, spawn rates and spacing of spawns inside of Foundry missions regardless of the actual values. So an RP farming Foundry quests should have the nearly the same net drop rate of open world/dev made instances.
    Yeah even if the cd is 30 secs in open world it amounts to basically the same thing.
    I borrowed some greaters and had 3 lessers slotted for a total of 9% drop and when grinding open world i still got an average drop of about 3 minutes, i think i got 21 drops in little over an hour worth a whopping 11k rp, this was gathering three or four groups and then using avalanche daily to kill all at once. I also tried hitting mobs solo and just grinding the groups as you would through regular dailies and did even worse, though I got more RP(lucky opal) I had way fewer drops and only managed 13 drops in an hr. The open world having a lower cooldown does nothing when you can't get enough mobs together to get a drop. Though even in open world I only saw one or two drops that may have been lower than the 3 minute cd in foundry.

    Note to devs: People who used bots to grind RP in foundry will still use bots to grind foundry, they will just leave it on 4 times as long.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited December 2014
    tousseau wrote: »
    OK...I'm officially cunfuzzled...

    Last night, doing my IWD/DR runs, my hoards barely dropped anything. While today, doing my dragons runs, it practically rained with drops.(3 or 4 pearls, 6 peridots, 2 aquamarines, 1 sapphire, a 3 resonance stones. All in the space of an hour, using 4 lesser hoards.

    The RNG tends to be weird - remember that you have to roll to see if the enchant procs, then you have to roll on its reward table to see what you actually get.

    Also, can anyone confirm whether other similar enchants, (like Tymora's or the Salvage one from the Siege of Neverwinter), share ICDs or proc-triggers.

    Thanks!
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  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited December 2014
    bioshrike wrote: »
    The RNG tends to be weird - remember that you have to roll to see if the enchant procs, then you have to roll on its reward table to see what you actually get.

    Also, can anyone confirm whether other similar enchants, (like Tymora's or the Salvage one from the Siege of Neverwinter), share ICDs or proc-triggers.

    Thanks!
    I've noticed longer cooldown on my fey's blessing as well, but haven't done any real testing on it to confirm one way or the other.
  • edited December 2014
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  • taurudetaurude Member Posts: 19 Arc User
    edited December 2014
    Just so you know you a luck <censored>!!!
    Two Black Opals during the 2 hours of dailies mandatory or else you will not keep up the booms and the campaign is a success!!
    Have a nice one!

    But, there is a proper channel to send this, a fundamental quest for the players this days?

    Because we all like to play and use the items that we have and as well the possibility that they may give us in the game, and well when this was about the bots breaking the economy is on thing.
    The other is a legitimate way of the players to get "bound" no commercial refinement for theres personal artifacts.

    In a way this kind of quest is all about what the neverwinter are as a game, as we all expend time in the game to "gain" something, fun, for sure, but as well the loot is really important for most of the players.

    So please help us communicate to the development that the loot is one of the most important part of the game and they are eluding the players as the description of the item don't tell anything about any delay on the drop, just to make a point.
    Thank you for your time.
  • fludpuckerxfludpuckerx Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2014
    Having proper information about our enchants/gear is very important as its 500k rp and tons of AD to get a GDH. If there is a cool-down the added percentage becomes negligible. An example of a well-informed, but poorly designed enchant is soulforged, because of the information provided most players wont bother upgrading above lesser, without this detailed information players would just feel "buyers remorse" which will have a negative impact to game play. How hard is it to inform players on changes to equipment they have spent weeks, months or money refining.

    Did you honestly think players wouldn't notice?

    I don't agree with most of the people posting that cool-downs should be in place for foundries. No loot should probably drop off mobs till its an approved foundry, then there should be no difference.
  • taurudetaurude Member Posts: 19 Arc User
    edited December 2014
    Hello again,

    Sorry for the profanity in the last post, it was a heat of the moment, i will be more careful in the future.

    But the question remains, what channel do we all use to communicate the several problems that the loot system not just the Dragon Hoard Enchantment are having.

    Just to list some of then, there is the chance of get 0 on a loot roll? It is a dice based game, but in several rolls i have get 0, i know is a probability chance, but in a way you are receiving a loot, you gain something, so maybe a 1 as a limite.

    This may sound strange but in a mathematical way it make a huge difference in percent of the chance that you may have to do something, as 0 percent is not a real chance.

    As well for the weapon and armor enchantments, they have 1 percent of chance, but if 0 is there realm of possibility the 1% will not be really 1% as there is a change to 0% "<=1" is not the same as >=0".

    We need to have a proper channel to discuss subjects like that, the forum is good, but as you say, the developers may not read it at all and affect the quality of the gamin, i believe the most important factor for a success of any good Massive Multiplayer game.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    taurude wrote: »
    But the question remains, what channel do we all use to communicate the several problems that the loot system not just the Dragon Hoard Enchantment are having.

    /snip

    We need to have a proper channel to discuss subjects like that, the forum is good, but as you say, the developers may not read it at all and affect the quality of the gamin, i believe the most important factor for a success of any good Massive Multiplayer game.
    I've never said that. The fact is that the Developers do read these forums, quite a bit. I am not sure what other medium you could hope to have, other than an official forum, that is reasonable. The Moderators and Community Managers give weekly reports to the Devs and other notable Staff about hot topics and game issues posted on these forums. We also have some dedicated community members that help out in such areas as Class Advocacy and Game Bugs.

    In the case of this thread's topic, I can say that the devs are aware of player concerns here. Other than that, there's nothing else I can say on the topic, officially.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
  • fludpuckerxfludpuckerx Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2014
    Instead of toying with the percentages with cool-downs.. why not just increase the quality of gems dropped as level of the enchant increases? Its always 1% for world and approved foundries, but better enchants = better drops.
  • taurudetaurude Member Posts: 19 Arc User
    edited December 2014
    Thanks for the quick answer,

    i not trying to make a point here, just pointing out the limitations of the forum, as we know, the message need to get to someone, there is a proper channel to report in-game errors, the help system.

    As any problem in game that you have, for instance you made a dungeon and the chest are not open, you may open a ticket in game using the help system, but the loot is lost.

    There is nothing that anyone may do to get it back, you may help to improve the game, yes, but not get your reward for your time expended in game.

    If there is a suggestion, a good one is, create a in game report tool to help resolve loot problems.

    Thanks for the good work you do helping us to improve the game.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    I don't care who's reading and reporting what, we desperately need an official voice in this forum for the most urgent issues on a daily basis. Akro provides a bit here and there, but it's not sufficient.

    I mean, this thread is open for like two weeks now, wouldn't hurt a dev stepping in saying, ah well, yes, we nerfed it *winkwink*. The other main issues are parts of TRs/DCs and the Lathander set right now. In the latter, players need to know whether this is WAI, bugged or whatever, because it's currently OP and players will be starting to throw more and more RPs at the set. I fear this will go down the Seldarine road...

    And don't tell me "this unfortunately is something we can't provide." Only one day after introducing the bugged "Fetch Quest" in WoD and massive complains, Akro jumped in and said they are looking into this, so you have to assume they simply don't want or care to give feedback on other balancing and drop rate related stuff.

    Currently even Mohammed Saeed al-Sahhaf would improve the public relations office of PWE/Cryptic.
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited December 2014
    Dragon Hoard Drops.
    In WOD My DC seems to get the same drops with 4%, as my cw with 12%--sometimes more. Makes me wonder why I wasted money to upgrade. If I am lucky I get 1 drop a minute, but usually it is every 2 to 3 mins in Well of Dragons. Also makes me wonder if they reversed the percentages by accident.

    Running to and from groups of mobs is rather tedious, same with trying to pull groups together for better chance. Foundries were nice, because I didn't have to risk carpel tunnel to farm.

    I spent $60 just to get the Unicorn to ride, amongst other things. I have no problem with spending money. But it would cost me over $100 to finish my artifact belt, and something better will prob come out in 2 months. So no way will I spend real money to refine an artifact.

    It actually makes me feel like giving up on the game. I know it's not much, but I do spend about $30 in the store every month, with real money, not money converted from AD. I would think that I am the kind of customer they wouldn't want to lose.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    Well, the higher the ICD the lower percentages on the enchants make sense. That's basically what you're describing. You will still have an advantage with 12% over 4%, but it's minor because 90% of the time you're not drop eligible anyway.
  • edited December 2014
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  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited December 2014
    magenubbie wrote: »
    Yet it's disappointing and rather shameful that this thread is over 2 weeks old without any official statement concerning this issue. I'm not calling you a liar about reporting weekly to the devs about ongoing issues, but the one receiving those reports -presumably someone in command- needs a serious job review if he thinks it's normal to keep the community waiting for 2 weeks. An acknowledgement of the issue and the statement they are re-investigating the cause and, more importantly, it's effect on the players is the least I would have expected from a company that claims to take its community seriously.

    So I'd like to ask you this: Is there any way you can escalate the issue to someone actually able to act on such a report? Or is it, yet again, up to the players to go directly to PWE and file complaints about how the "Cryptic division" treats his customers?
    I officially second this post.
    When can we at least get a statement saying it was nerfed?
    Do we mean that little to them that they can't even tell us what is so readily apparent?
    Or is it because they know it will HAMSTER a lot of people off?
    Either way we deserve some clarification. At the very least an altered tool tip showing correct cooldowns.
  • knbabyknbaby Member Posts: 1 Arc User
    edited December 2014
    It takes forever for me to gt drops also! I get 3 drops every ten min so that sounds about right where before I was getting like 15! Its crazy. This mod really has me and a few others considering leaving this game..
  • fludpuckerxfludpuckerx Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2014
    This really should stay on the first page of the forum till it is answered This could affect how all equipment decisions are made, because without proper information about equipment upgrades, why would anyone not hesitate to upgrade any enchant or artifact.
  • candinho2candinho2 Member Posts: 550 Arc User
    edited December 2014
    drinnth wrote: »
    Mod 4, Hordes seemed to drop within the 20-30s range based on how many mobs you could kill, the more the better.
    Mod 5 release, the time increased to almost 3mins no matter where you were.
    Mod 5 patch, the world drop rate decreased back close to mod 4 levels, while in the Foundry, the new increased time remained.

    It is my belief that the devs put in an increase into Foundry but the code unintendedly affected drop rates in the world. Once this was corrected with the patch, the world drop rates returned to normal.

    Note: World drops rates means any instance that is not a Foundry instance.

    I would venture to guess that the RP gains from Foundry was above and beyond their expectations for the time gate that RP refining is suppose to add to the game, even with the BoP RP stones.

    I am not sure what their intended time frame for refining from Level 1 to 60 or 100 is, but it is obviously not the 1-2 weeks that could be obtained grinding it out. There has to be a reason to buy those Blood Diamonds after all...

    The problem with store RP itens isn't the hoard's drops, but, the prices of those itens, if those where cheaper more ppl should buy it, but again they'r expensive and nobody wants to buy then doe to high cost.
  • hundetrenerenhundetreneren Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 35
    edited December 2014
    I do appologise if this has been brought up before in this thread, I was just reading a bit before bed and didnt get to read the whole thread unfortunately.
    I just wanted to throw out the comment here that i have been testing a bit the droprate on the refinement.
    In FOUNDRIES it is a 2 min cooldown. This was basically spot on the second every time, and i stood there for 24 minutes. It was basically just a second or two in difference every round. Note: I used clock, yes.

    Out in the wild its a bit different. I havent stood there with a clock while trying to nuke mobs and survive, I am a CW after all, but i often count seconds when i get a drop until the next drop. Without any absolute bulletproof evidende other than my counting and observation, I see it drop much more often, i would say that its no more than a minute in between, sometimes it seems much lower, but again - without a clock i wont say anything more.
    All I can say is that there is quite a big difference in foundries and out in the wild.
    - For info: i run with 5% fey blessing and 7% dragon hoard, the drops on those two are the same: it will drop at the same time every single time, (- note - In foundries ) so it is not just the dragon hoards. Its the same there too; foundries, 2 min, outside - much more often.

    (again, appologise if this has been said before, i will read the whole thread tomorrow.)

    I gotta say, tho: They wanted to make life harder for Bots. And thats fine, I agree completely. But they made the drops BoA - and thats where they should have stopped. Cause face it; There is no way, and then i mean NO way, aka - it is fysically impossible to get 5 artifacts up to legendary with this mess. OF course if you can learn to HAMSTER money and feel this is absolutely fair (for real, man...?) then I guess youre a happy duck. But I cannot for the life of me see that many people are fine with this.
    For a person who dont buy a billion refinementstones from Zenmarked (where the prices on pixles is steap enough as it is) this goal will be impossible. Not even if the poor bugger spend every second of the day, (not including sleep) in front of the pc will he achieve 5 legendary artifacts before next mod hit. Never. ( I mean normal artifacts included, when i say 5 - since this has been my prossess now to get all 5 up)
    For myself - I just lol`ed when I saw the gear in mod 5. I had the legendary artifact ready 1 week before the mod hit. A whole week I was happy, and this was in that time when it was non-bound and a 30 sec CD. I cannot afford to spend money on upgrading, neither do I want too. I have spendt a good amount of money in the year i have played but there is no way I am spending money on that - specially when I know I will have to trade it out a few weeks later.
    I refused to trade out my int-belt for the 3 set bonus. Hell no, nuff is enuff. I added a cloack and that was the end of it.

    So: I know bots use foundries, fine fine. But - myself and many others acctually walk into a typical farming-foundry just to stand there and farm the **** refinementpoints, without the hazzle of running to and fro mobs.
    And the "small" issue with the refinement now being BoA - well, what will the bots do, then. Level up rank 10 radiants and sell? Fine by me, go ahead. Im just saying, with BoA life is muhc harder for them already.
    But dont put us all in the same boat, its like everyone is getting punished for what a small group of people do. Its not the millitary, this.

    My thought is; and i always get back to this...thing...The zen. The money.
    I belive they dont feel like changing this any time soon cause people buy refinementstones on zenmarked. . .Or do they`? I am quite certain that its not that many who can afford that. Its not like 10 black opal`s are gonna fill up your artifact. This, among many other things (im thinking about the difference in drops with people; some getting 10 belts and cloacks a day, while other, (like myself) havent seen a drop since mod 4 started, basically. And its a bit the same feeling here too:
    I dont get drops = zero income = god **** hell to play this game while looking at the "dude next door" link belt after belt after cloak.
    And now we got 2 min cd on refinement = even more walking against the storm.

    I can only speak for myself, but my enjoyment with this game is growing thin. This 2 issues is a dealbreaker, (dragonhoard + Feyblessing, and the issue I am personally investedin that makes me rage; the difference in peoples dropchance in this game who has stretched out since the first artifact came into the game) - and I am now at the end of the rope; I have no AD exept from leadership. I cannot make this go round anymore. I know im not the only one, I know of several who has quit lately cause of the non-existing drops. And now this comes.
    (I am referrinig to a thread on general chat - "concerns about artifact-drops" when I talk about difference in peoples drops, have a look, its quite interesting )

    Dev`s... you gotta learn to see the thin line between the moneysqueezing and the chasing customers away. I am half way out the door myself, and I can see the queue behind me.
    You cannot add more and more artifacts and then lower the droprate to 6 times longer, or whatever it is. It just dont work. Not many can afford to buy from zenmarked, its just to expensive to get it all up, you need to much RP.
    And few, thankfully, wanna buy from AD-sellers. But I gotta point out, you are pushing us in that difection. (altho personally i will leave the game before I buy from them, one hack is enough anyway, I havent even looked at their internet pages, yet still I got hacked, **** morons)
    And for the last point im making before hitting bed: With the BoA refinement the AH will have less and less, meaning another source for refinement gone. Its hell for me, and I played a year. How the hell are the new players gonna feel? Omg...
    Add all this up, and what do you get? IMPOSSIBLE MISSION!

    And see, i could have read the whole thread in the time I spilled out my annoyance here... oh well, me in a nutshell^^ Dont stop until its to late.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited December 2014
    I was looking at prices of RP in the auction house, and a very very very scary thought occurred to me. Remember how coal wards used to be 150k ish, and then Cryptic forced the price up in order to make the Coal Wards in the Zen Market a more viable idea? What if they are doing the same thing, but with Blood Ruby's?
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  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited December 2014
    There's two cooldown, one for foundry and one for outside foundry. Foundry cooldown is 2minutes, while outside foundry is about 30 seconds.
  • samothrace22samothrace22 Member Posts: 359 Arc User
    edited December 2014
    onegaki101 wrote: »
    There's two cooldown, one for foundry and one for outside foundry. Foundry cooldown is 2minutes, while outside foundry is about 30 seconds.

    Eh it might be every 30 secs you get a "chance" of a drop, because I definitely don't get a drop every 30 seconds. Sometimes my drops come back to back and then not again for a while. Thinking about using them as RP during the next 2x RP event.
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  • unkown71unkown71 Member Posts: 12 Arc User
    edited December 2014
    I can't guarantee that the devs will answer at all. All I can do is pass along feedback, which I did again for Akro's weekly feedback meeting with the devs.

    Any new information from Akro?
  • daggon87daggon87 Member Posts: 288 Arc User
    edited December 2014
    Eh it might be every 30 secs you get a "chance" of a drop, because I definitely don't get a drop every 30 seconds. Sometimes my drops come back to back and then not again for a while. Thinking about using them as RP during the next 2x RP event.

    It's less than 30 sec (at least outside foundry), and it means after a drop you will have no chance of dropping for a while (about 15-20sec I would say). Then your chances would get back to their usual value, depending on the enchants you're wearing. It of course can take some time before your next drop from there.
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  • kittykaboomboomkittykaboomboom Member Posts: 141 Arc User
    edited December 2014
    what you ALL seem to be forgetting, is that your cheap RP were from Gold sellers.
    They provided the hoards in the AH.
    This is what you would have had originally if there had been no gold sellers.
    Remember all those ads in Zone you complain about.
    Have you noticed the change recently, from advertising Gems to Resonance stones(brain dead, can't remember correct name) and Marks of Potency?
    Me, I'm waiting for them to put a Captha test at the front of Arcane reservoir and ALL foundries. The bot plague up the stairs of PE, is nearly the same as the one in Sharandar except it uses CW plus man at arms instead of TR plus healer.

    as for the enchant ICD, it's only in Foundries it dropped. You know the Foundries where 9 out of 10 are farms.
    reset last week- 175 with no farms. 3 days later, over 1100 and searching farm. seeing the same missions but with different authors.

    completely blunt hammer method, would have been make ALL RP BoA, regardless of how you get them, enchants, nodes, vendors, store.
    NO trading in them at all. Imagine the fuss .
    and the 2x refining events were advertised over a month ago and 1 is reward for the Twitch campaign and the Treasure rewards.
  • fludpuckerxfludpuckerx Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2014
    "You have a 1% chance after killing a foe to find a Refining Stone at your feet. Multiple copies of this Enchantment increase the chance of a find."

    Should be changed to:

    You have a 1% chance after killing a foe (1 per Encounter) to find a Refining Stone at your feet. Multiple copies of this Enchantment increase the chance of a find.

    or

    You have a 1% chance after killing a foe to find a Refining Stone at your feet. Multiple copies of this Enchantment increase the chance of a find. With xx cooldown.
  • unkown71unkown71 Member Posts: 12 Arc User
    edited December 2014
    When Akro will be so gracious to us and answered us in this topic?
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