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  • Console - Universal - Enforced Timeline Primacy Seems like it has the wrong stats. 0.7 Aux ? Certainly that's meant to be 7 AUX 2.6 EPG ? I can only assume that was meant to be 26 EPG And even the damage seems off, with 450 EPG it only does 650'ish damage, I have to assume that was meant to be 6500'ish I feel like the…
  • 1) The original changes were controversial. 2) Reverting those changes has the potential to erode player confidence that we are making well-informed choices. Yes to both... - Subnucleonic Beam is not a strong PvE gameplay choice, on pretty much a universal basis. - Science Captains lack competitive performance output…
  • I'd like if the elite maps were better tuned. Almost all the elite maps mandatory optionals are tuned way to severely. For example Assault on Terok Nor the timer for the engineers is way to low or their hit point threshold is way to low compared to the damage the enemies do some combination needs to be altered. Not to make…
  • I'd really like it if I could use my current account on any device. And Crossplay might fill the queues, I mean IMHO it would be a lot better for all players to have the population as high as possible. I really hope they open it up to everyone.
  • Of course I'll play through it, although I personally would have prefered a variety of different themes such as the other side of the wormhole or even a "revenge of the borg" theme. But I fully understand why this was chosen being the anniversary and all. I look forward to seeing what it's all about.
  • Things and stuff.
  • This is cool. I think I would prefer if it was just returned to the que but at least people will for sure play it this way. I assume the same will be happening with Mine Trap which again i would prefer if it just was put back in the que, but as an event with guaranteed play is good in it's own way.
  • Using those price brackets I am in the 100-300 range. I also am in that range in Neverwinter. Though with full disclosure I haven't spent anything since 2014. In 2014 Cryptic/PWE did a lot of things that I felt were unfair and devalued my prior purchases among other things that I considered to be unfair business practises.…
  • Aw, my post is going to be on the 7'th page. Anyways thanks, really looking forward to these changes. The last QOL change you made was the ground and space trait separation which was great. Keep up the good work guys. 2015 was a great year for STO i'm looking forward to 2016. If you want a suggestion for things I think…
  • I really wish they would bring back the hourly bonus and rotate which que's get it. It's not even about giving more rewards it's just giving people direction. It's basically the server saying "ok everyone is going to que for this event now". People need direction and help organizing, that's all I'm saying, it's not a…
  • If you want high capacity shield why not get the Hyper-Capacitor Shield Array? It's got 12642 with 150.6 regen. You can craft it or buy it off the exchange for only 265,000 ec. Plus you can trade shield for a damage buff.
  • I'd like an actual class balance pass. Bring Engineering and Science up to par with Tactical. It's always seemed silly for example that a Tactical flying a science ship is more effective than a Science captain ever can be. I'd also like a skill and item overhaul. Which is to say do a pass of all the skills that no one uses…
  • This is the result of Cryptics decision to make it much harder to get credit. If you clear a point far from the Dino spawn you may not get there in time to get credit even when you get there and the dino is at half health. So people camp at the spawn when the zone is almost cleared. It's wrong to blame them, for the result…
  • Please leave Mine Trap alone. People formed the "20player" chat pretty much just for that que. And it has been running several times daily for a while now. It's a fan favorite.
  • Mine Trap was coming back people formed the 20player chat pretty much just for it. I personally was running it regularly for the past month or so. I mean after all the time it wasn't getting played as soon as people start playing it again they remove it. Very unfortunate, I hope they bring it back in the next update.
  • It needs some changes. Such as more predictable rewards. But mainly I'd like to see the active doff part changed. I mean you can slot more than one of some types of doffs but not others and if you have a ground doff that limits you from equipping space doffs. I'd probably prefer one doff per type and remove the overlap…
  • Well. I would argue that the best Sci ship is the Scryer. Using a setup like this http://skillplanner.stoacademy.com/?build=example777_0 . It's all about AOE. Basically use Ionic Turbulence and Electromagnetic Pulse Probe to build Emitter Synergy (EPP also disables so it's great for keeping things in the center of GWIII…
  • I'd be more happy if I could just have 10 ground and 10 space traits equipped at the same time vs having to switch them all the time.
  • I enjoyed the storytelling and the general pacing of an episode a month or so. I also generally liked the rewards and the way they were given out. Though I do feel things like the traits were fairly weak, they were basically all poor defensive traits. I think better (more aggressive) traits to help bring up newer players…
  • I'd like it if the new lockbox bridge officer skills unlocked into the crafting so you can craft them for multiple bridge officers (even if you can't sell the crafted skill book). But more on topic, I wouldn't mind if you added some kind of craftable side grade items. This would be a big project, but as long as you made…
  • Personally one of my suggestions I have always wished would become a pet project would to have each race get a small homeworld city like the Bajor map where they would start as new players. And I would add a few quests to introduce players to what's special about their race.
  • While I don't really agree that it was needed to remove the old currency and I am apprehensive about what will take it's place, at least you gave a small warning.
  • My prediction is this won't be changed because they are planning a new refinement system for DOFF's that will allow you to pay dilithium to turn your DOFF's gold which will give double the exp of current purple DOFF's and explode the dps gap between players even further.
  • Actually, this inspires me to add a suggestion, please Cryptic bring back hourly events. What I have been thinking for the past few months while wishing "Mine Trap" or "The Breach" will run is that, I really think they should have one queue (the advances normal and elite versions) have bonus rewards every hour on rotation…
  • I second the idea of randomly generated content. Maybe create a dozen or so goals to start and give a variety of terrains indoors and outdoors, ground and space or combinations of both. This could be a great concept for future growth by just adding new themes and objectives over time, you could get a lot of value for time…
  • What I personally want content wise is more easily accessible group content. That for me is what defined STO. Just being able to quickly click a que and play with a random group of people which provided a unique experience each time. I'd like an option to play all the story missions via a que. It would be awesome if when I…
  • Ah, the old bait and switch, good job Cryptic. List it on the main web page one way where most people will see it, then have it work someway less favorably in game with the only bit of information telling the truth basically being the fine print on one small screen in-game.
  • Yes, agreed completely
  • Wow, just wow. This is hilariously ironic, do you think people didn't read that explanation? They read it and they just don't like it. And you didn't even read the OP comment. If you did you'd realize what he's talking about is that Kang doesn't even appear in the STF you guys typed.…