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jornado Arc User

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  • Been waiting for the change to the Manheim device for almost 3 years now, glad it was finally changed. That has been one of the most useless lobi ship consoles since it came out, aside from some early PvP shenanigans with the 2-part time freeze. Much appreciated. A side request - it would be nice for the 2-piece bonus to…
  • As much as it burns me to defend PWE on anything, I do have a few things to say about this situation. First, the S10 update included additions and changes to the graphics engine. Due to the fact that the Cryptic engine is used in multiple games, and based on what other companies with multiple games on the same engine do,…
  • That means you are supposed to RP as a Romulan spy. Seriously though, I have no idea.
  • Eh...once you get your upgrades done Dil just stacks up the same as it did before. The larger rep mark conversion projects also help the surplus - I had been just stacking up Omega marks for years now, well into the tens of thousands that I was too lazy to convert. Now I am sitting on a metric ****ton of dilithium. A place…
  • ED is a MUCH better optimized game. What you are seeing there looks like a driver crash - yes, the issue is probably still with STO if you aren't getting it in other games, but try updating your drivers. And, as with the OP, that's not really a gaming card, and going forward don't expect it to keep working well with STO or…
  • Honestly, once a fleet caps everything, the Surplus Marks project should reward full fleet credit instead of half. Also, fleet leaders should get the option to disable project discounts selectively, i.e. disable the Mark and Dilithium discounts on projects and leave them on Doff inputs to maximize available projects. And…
  • Not knowing his system, I can't speak for specifics, however if he's an obsessive benchmarker like me, and he gets, say, 99th percentile via 3DMark, he can safely say that he has a better PC than almost anyone in STO - that range is occupied by systems that can put your average Falcon Northwest to shame. Heck, at 97th…
  • You can delete an account. I forget exactly how, but I got near to doing it once, to the point of the final confirmation. It wasn't hard to find the option, I just don't feel like looking right now. PS - It wasn't a ragequit, it was an attempt at curtailing some bad spending habits of mine. I settled on learning self…
  • The title got me really excited. Then the first post happened. My day is going to **** quickly.
  • Yay! STO works well on an OS that makes up about 7% of the total market! Now, can we get a DX11 fix, pretty please? Seriously though, I'm glad it's working for you, I just wish it did for me...
  • The parser would have nothing to do with your internet connection. It's only working with data that STO is already receiving. Taking a FRAPS of the game also shouldn't effect anyone else in the instance - if FRAPS was lagging a client so badly that it couldn't sync properly with the server, the client gets dropped. If you…
  • Again, if laggy instances were actually using GPU and CPU power you would be completely correct. STO is *not* saturating your CPU with drawcalls. Ever. Yes, I am aware of the effects budget. And it has been modified to allow many more effects on screen at a time - I haven't seen (or haven't not seen...) invisitorps in over…
  • Hey...if she smokes, she pokes. (before someone gets offended - it's a joke from Family Guy - don't blame me)
  • Unfortunately, the graphics issues are not completely tied into the API - and moving to DX12 or Vulkan, or Mantle wouldn't fix anything without more significant back end improvements. For instance, the primary reason larger STFs lag (take as an example particularly spammy CCAs) has nothing to do with CPU or GPU usage - if…
  • Anyone claiming that low spec computers are the sole reason for the errors is a fool. While there is a case to be made that *eventually* STO will outpace older cards (I made a post in another thread to this effect), I am currently running a beastly system that is having the same crashing, graphical lag, artifacts, and…
    in STO Crash Comment by jornado April 2015
  • Yeah, but even at that point, we're talking about a card that was BARELY within spec to run STO at release...effectively, it's been running on borrowed time from the moment they did the first enhancement to any of the game graphics. Yes, a lot of people have been having issues, but the fact is that a card of that level,…
  • My Mobius with the Aeon skin and Aegis shields. Sexxah. Close second, stock GalX with Reman shields.
  • Not strictly true - even in monopoly areas, assuming there is any sort of large metropolitan area nearby, there are almost always private companies that do dedicated fiber lines for business (or home use if you have the cheddar). That being said, the ISP situation is TRIBBLE here in the US, as you said.
  • Yessireebob. The fact that making people happy and making money occasionally line up is more of a fluke than anything else. If a company makes more money by selling an inferior service than they would investing in making the service better, they are legally required to sell the inferior service, unless other legal or…
  • I am going to assume that you are running the native mac client and not a bootcamp or parallels setup. I am further going to assume that you are using Intel Iris Pro graphics (the lack of actual differentiating product numbers on Macbooks makes it tricky to determine specs from the info you posted) There were apparently…
  • Well bang goes my elaborate theory. I guess that's why large data sets are useful. Hrm....does it help anyone to turn off digital signal processing in the STO menu? Shooting in the dark here...
  • Well, the thing with that card is that it is a business grade card, and not in any way shape or form designed for gaming. Yes, it did run it before, but the drivers for NVS series cards are not tailored for gaming, and I doubt Cryptic has put any time into testing or verifying on it. S10 introduced some new stuff…
  • Confirmed, I assumed it was just me.
  • Can we get some hardware details, as well as driver version and such? This forum requires that you wait 120 seconds between posts. Please try again in 29 seconds.
  • Well, including myself, that's 3 soundblaster Zs with issues, and one AMD HDA. Both of those solutions use powerful programmable DSP chips. Upon testing, my AMD audio has the same crackle issues, and my motherboard sound does not. I would assume that somewhere STO's software DSP is fighting or just improperly using the…
  • I dunno, but stack that with the Aegis set immunity every 30 seconds and the Omega weapons set for proc'd immunity, if PvP were still a thing those would be darn annoying.
  • If by "fun social zone" you meant "party amplifier spam and through the roof lag", then yeah, I agree. I'd rather have less lag than more inane 9-year-olds spamming sparkly effects.
  • If everyone could post their sound card and basic system specs, figuring out the issue might be easier. Aside from that, Cryptic breaks the audio in some fashion just about quarterly, and in some cases it stays broken for long periods of time. C'est la vie.
  • Good VO directors do that in Hollywood and gaming as well. Watch some behind-the-scenes from the Arkham games - they always make sure the protagonist/antagonist in any given scene are able to physically play off of each other, and it works for that reason. Even a fair amount of animated TV - i.e. a lot of stuff on [adult…