Never said fleets were "ran poorly". I said forcing me to beg from a complete stranger, a complete stranger in a "harvest your tears" MMORPG, at the whim and convenience of someone else, is just about one of the dumbest things ever.
So who's bright idea was it to force me to beg from people like you? Point #1: In a MMORPG players in your own faction are bigger enemies than players in an enemy faction.
Get rid of PVP Arenas, adopt real time strategy elements in PVP = problem solved. And I don't mean Silithus, Eastern Plaguelands, Wintergrasp, or any other Extra Strength Arena Supreme; if that thought popped into your head than quickly remove it because that is not what I am talking about.
"escorts suppose to be hit and run" How sad. How far we've fallen. In naval warfare the "escort" is simply a smaller ship that's cheaper to produce and acts as a screen for the more valuable larger ships. But since we don't have a definition for "cheaper to produce" in a MMORPG environment the escort had to be made equal…
In every MMORPG, territorial control game mechanics always come out lacking. So lacking it's laughable and not worth playing for 99% of the players. So....The solution is to adopt mechanics from Real Time Strategy games. Now think about Gary's Mod. You can float around and spawn stuff "like whatevah" wherever you want,…
I've played the most tactically complex multiplayer game on the planet for 6 years, WWIIONLINE, and the only thing guildies are capable of "coordinating" is cat herding a zerg into one spot.
Well you know what they say, the needs of the many outweigh the needs of the very few. You're in a very small minority, and you are stepping on the fun of the very large majority.
And then you have what you had in (takes way way too seriously) StarCraft 2, where players purposely lose games so they can get on the lower ladders. And you still haven't fixed the premades vs. pugs problem. StarCraft 2 still has a problem of multi-player PVP games where players on the same ladder scheme still get…
To be honest if a player doesn't want to get on teamspeak and create a crack team of PVP'ers, and just wants to have some fun relaxing PVP, they're sure not going to join an in-game voice chat program either. How about some fun relaxing PVP, and stop taking PVP so seriously like your self-worth completely depends on it.…
A) Nobody is going to outlaw your premade teams. B) Getting on teamspeak and calling out the next target for everyone to focus fire at doesn't make you "good".
Wow. It just occurred to me that we use to PVP in Quake1 to have fun, not to grind out some currency like Dilithium, or to get on some ladder. *wistfully whistles* How far we have fallen. So you pre-made guys like going into PVP knowing that 4 out of 5 players on the enemy team are just there to grind out Dilithium and…